dawgoneit (allies) v entek axis TRS

  • '20 '19 '18 '17 '16

    @dawgoneit Just the income needs to be edited. I’ll take care of that.

    Yeah, that was lucky. I was hoping to get one, but I’m happy with the results!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing PUs for Thai from 12 to 10
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Carrier, 5 Destroyers, 2 EarlyFighters, 2 Infantrys and 2 Transports moved from sz63 to sz61
            2 Artillerys and 2 Infantrys moved from sz61 to N.S
            2 EarlyFighters moved from sz61 to N.S
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            1 Infantry and 1 Tank moved from N.B to Borneo
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 4 Infantrys and 1 Mech.Inf
                    British roll dice for 2 Artillerys, 2 EarlyFighters and 2 Infantrys in N.S, round 2 : 2/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Mech.Inf in N.S, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 3 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in N.S, round 3 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 4 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Mech.Inf in N.S, round 4 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S
                British win, taking N.S from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 9
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 4 Infantrys and 1 Mech.Inf
            Battle in Borneo
                British attack with 1 Infantry and 1 Tank
                Hisaichi defend with 2 Tanks
                    British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Borneo, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
                    British roll dice for 1 Tank in Borneo, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Borneo
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Tank
            Battle in W.Tibet
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in W.Tibet
                    British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 5 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 6 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - British
            3 Infantrys and 2 Tankettes moved from Nepal to Bengal
            3 Infantrys moved from E.India to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Mech.Inf moved from Dheli to Bengal
            1 Infantry moved from C.India to E.India
            3 Infantrys moved from C.India to E.India
            2 EarlyFighters moved from N.S to sz61
    
        Place Units - British
            1 Bunker and 1 Factory placed in Bengal
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
    
        Turn Complete - British
            British collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Neutral regular : -1.50
    British regular : 0.67
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Destroyer moved from sz58 to sz70
            2 T.Boats moved from sz45 to sz70
            1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Submarines moved from sz50 to sz70
            2 Artillerys, 7 Infantrys and 1 Tank moved from Bali to Java
            3 Infantrys moved from Soem to Lambok
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 EarlyFighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz70
                Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 2 T.Boats
                Hisaichi defend with 1 Battleship, 2 Carriers and 2 Transports; Yamamoto defend with 3 Destroyers
                    Anzac roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 T.Boats in sz70, round 2 : 3/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 2 Transports in sz70, round 2 : 5/8 hits, 3.50 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    2 Transports owned by the Hisaichi, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Carrier owned by the Anzac and 2 T.Boats owned by the Anzac lost in sz70
                    Anzac roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 2 Destroyers and 2 EarlyFighters in sz70, round 3 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers and 2 Destroyers in sz70, round 3 : 2/5 hits, 2.67 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz70
                    Anzac roll dice for 1 Battleship, 2 Destroyers and 1 EarlyFighter in sz70, round 4 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers and 1 Destroyer in sz70, round 4 : 1/4 hits, 2.17 expected hits
                    2 Carriers owned by the Hisaichi and 1 EarlyFighter owned by the Anzac lost in sz70
                    Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 5 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz70, round 5 : 0/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz70
                    Anzac roll dice for 1 Battleship and 2 Destroyers in sz70, round 6 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Battleship in sz70, round 6 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Anzac and 1 Battleship owned by the Hisaichi lost in sz70
                Anzac win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 24
                Casualties for Anzac: 1 Carrier, 1 Destroyer, 2 EarlyFighters, 2 Submarines and 2 T.Boats
                Casualties for Hisaichi: 1 Battleship, 2 Carriers and 2 Transports
                Casualties for Yamamoto: 3 Destroyers
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Melbourne to sz50
            1 Elite moved from Darwin to Derby
            1 Artillery and 1 Marine moved from Darwin to Derby
            1 Elite moved from Melbourne to S.W.Australia
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Artillerys moved from Soem to sz50
            1 Elite moved from Soem to sz50
            1 Infantry moved from Soem to sz50
            3 Artillerys, 1 Elite, 4 Infantrys and 4 Transports moved from sz50 to sz56
            3 Artillerys, 1 Elite and 4 Infantrys moved from sz56 to Java
            1 Artillery and 1 Infantry moved from New Guinea to Sarong
    
        Place Units - Anzac
            1 Carrier placed in sz50
            2 Infantrys placed in W.Australia
            Anzac undo move 2.
            1 EarlyFighter placed in sz50
            1 Infantry placed in W.Australia
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -2.17
    Hisaichi regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Destroyers moved from sz18 to sz70
            1 Bomber moved from Pula to sz72
            4 Destroyers moved from sz20 to sz18
            1 Artillery moved from Hilo to sz25
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Pearl Harbor to sz25
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from sz20 to Wake
            2 B.Transports moved from sz14 to sz23
            1 EarlyFighter moved from Los Angeles to sz25
            1 EarlyFighter moved from San Francisco to sz25
            7 Infantrys moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            1 Infantry moved from San Francisco to Nor Cal
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            7 Infantrys and 1 Marine moved from sz14 to Seattle
            3 Infantrys moved from British Columbia to N.Canada
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            2 Transports moved from sz5 to sz4
            8 Elites moved from Alaska to sz4
            2 Tanks moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana
            8 Infantrys moved from Magadan to Palana
            2 Infantrys moved from Mindor to Manila
            1 Artillery and 1 Infantry moved from Punay to Mindor
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz72
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
            Battle in Manila
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from sz72 to Pula
            8 Infantrys moved from sz5 to Alaska
    
        Place Units - Americans
            1 B.Carrier placed in sz25
            1 L.Fighter placed in sz25
            1 B.Transport placed in sz25
            7 Infantrys and 1 Marine placed in San Francisco
            1 Bunker and 1 Factory placed in Wake
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Destroyers moved from sz18 to sz70
            1 Bomber moved from Pula to sz72
            4 Destroyers moved from sz20 to sz18
            1 Artillery moved from Hilo to sz25
            1 Artillery moved from Kauai to sz25
            1 Infantry moved from Pearl Harbor to sz25
            2 Artillerys, 1 B.Transport, 3 Destroyers and 1 Infantry moved from sz25 to sz20
            2 Artillerys and 1 Infantry moved from sz20 to Wake
            2 B.Transports moved from sz14 to sz23
            1 EarlyFighter moved from Los Angeles to sz25
            1 EarlyFighter moved from San Francisco to sz25
            7 Infantrys moved from San Francisco to sz23
            1 Marine moved from San Francisco to sz23
            1 Infantry moved from San Francisco to Nor Cal
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            8 Infantrys moved from Seattle to sz6
            7 Infantrys and 1 Marine moved from sz14 to Seattle
            3 Infantrys moved from British Columbia to N.Canada
            2 B.Transports and 8 Infantrys moved from sz6 to sz5
            2 Transports moved from sz5 to sz4
            8 Elites moved from Alaska to sz4
            2 Tanks moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            8 Elites, 2 Infantrys and 2 Tanks moved from sz4 to Palana
            8 Infantrys moved from Magadan to Palana
            2 Infantrys moved from Mindor to Manila
            1 Artillery and 1 Infantry moved from Punay to Mindor
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 1 Bunker, 2 Destroyers, 1 Factory, 7 Infantrys, 1 L.Fighter and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz72, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz72
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
            Battle in Manila
                Americans attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Infantrys in Manila, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Manila
                Americans win, taking Manila from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            1 Bomber moved from sz72 to Pula
            8 Infantrys moved from sz5 to Alaska
    
        Place Units - Americans
            1 B.Carrier placed in sz25
            1 L.Fighter placed in sz25
            1 B.Transport placed in sz25
            7 Infantrys and 1 Marine placed in San Francisco
            1 Bunker and 1 Factory placed in Wake
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            2 Artillerys, 1 Elite and 4 Infantrys moved from Belogorsk to Quingdao
            2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk
            3 Infantrys moved from Amursk to Belogorsk
            4 Tanks moved from Yakutsk to Quingdao
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Infantry moved from Yakutsk to Magadan
                  Masaharu take Magadan from Russians
            2 Artillerys, 13 Infantrys and 1 Marine moved from Yakutsk to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            1 Elite and 3 Infantrys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Mech.Infs moved from Ulaan Ude to Irkutsk
            2 Mech.Infs moved from Tulun to Irkutsk
            3 EarlyFighters moved from Ulaan Ude to Irkutsk
            2 Artillerys and 6 Infantrys moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 3 EarlyFighters and 4 Mech.Infs
                Hisaichi defend with 4 Infantrys
                    Russians roll dice for 3 EarlyFighters and 4 Mech.Infs in Irkutsk, round 2 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 4 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Irkutsk
                    Russians roll dice for 3 EarlyFighters and 2 Mech.Infs in Irkutsk, round 3 : 4/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                Russians win, taking Irkutsk from Hisaichi with 3 EarlyFighters and 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for Russians: 3 Mech.Infs
                Casualties for Hisaichi: 4 Infantrys
            Battle in Jinan
                Russians attack with 2 Artillerys and 6 Infantrys
                Hisaichi defend with 8 Infantrys
                    Russians roll dice for 2 Artillerys and 6 Infantrys in Jinan, round 2 : 1/8 hits, 2.00 expected hits
                    Hisaichi roll dice for 8 Infantrys in Jinan, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 3 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 7 Infantrys in Jinan, round 3 : 3/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Jinan
                2 Artillerys owned by the Russians retreated to Ulaan Ude
                Hisaichi win with 6 Infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 6 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Russians
            6 Infantrys moved from Tulun to Ulaan Ude
            7 Infantrys moved from Kaask to Tulun
            3 EarlyFighters moved from Irkutsk to Ulaan Ude
            1 Infantry moved from Kyzyl to Kaask
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            5 Infantrys and 1 Marine placed in Kaask
            3 Infantrys and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.50
    Hisaichi regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Carrier and 5 Destroyers moved from sz71 to sz70
            6 Transports moved from sz60 to sz70
            1 T.Boat moved from sz68 to sz70
            1 Carrier moved from sz59 to sz58
            1 Battleship moved from sz59 to sz60
            2 Artillerys and 1 Infantry moved from Malaya to sz60
            1 Marine and 2 Tanks moved from Shantung to sz74
            1 Infantry moved from Nagasaki to sz74
            4 Infantrys moved from S.Japan to sz74
            7 Infantrys moved from Shantung to sz74
            1 Infantry moved from Shantung to sz74
            4 B.Transports, 13 Infantrys and 2 Tanks moved from sz74 to sz60
            13 Infantrys and 2 Tanks moved from sz60 to Java
            4 Artillerys moved from Malaya to sz60
            4 Artillerys moved from sz60 to Java
            2 Artillerys and 1 Infantry moved from sz60 to Java
            2 Artillerys moved from N.Chunking to W.Sian
            1 Infantry moved from Sian to W.Sian
            2 Artillerys, 12 Infantrys and 5 Tanks moved from Sian to Szechwan
            4 Infantrys moved from Shansi to Shangsi
            4 Infantrys moved from Shantung to Shansi
            1 Marine moved from sz74 to Hopeh
            1 Infantry moved from Angarsk to Ustkut
                  Yamamoto take Ustkut from Russians
            3 Infantrys moved from Angarsk to Irkutsk
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            1 Infantry moved from Tokyo to S.Japan
            1 Infantry moved from Davao to Mindanao
                  Yamamoto take Mindanao from Americans
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Bunker, 3 Destroyers and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in W.Sian
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Yamamoto win, taking W.Sian from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Yamamoto attack with 4 Infantrys
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 4 Infantrys in Shangsi, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Infantrys in Shangsi, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                    Yamamoto roll dice for 3 Infantrys in Shangsi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Infantrys in Shangsi, round 5 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 6 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 7 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 8 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 8 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 9 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 9 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shangsi, round 10 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 10 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Szechwan
                Yamamoto attack with 2 Artillerys, 12 Infantrys and 5 Tanks
                Chinese defend with 1 AAGun, 2 EarlyFighters, 4 Mech.Infs and 7 Tanks
                    Yamamoto roll dice for 2 Artillerys, 12 Infantrys and 5 Tanks in Szechwan, round 2 : 7/19 hits, 5.50 expected hits
                    Chinese roll dice for 2 EarlyFighters, 4 Mech.Infs and 7 Tanks in Szechwan, round 2 : 11/13 hits, 5.83 expected hits
                4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Chinese and 11 Infantrys owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 5 Tanks in Szechwan, round 3 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 4 Tanks in Szechwan, round 3 : 5/6 hits, 3.00 expected hits
                    2 Tanks owned by the Chinese, 2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Szechwan
                    Yamamoto roll dice for 3 Tanks in Szechwan, round 4 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 EarlyFighters and 2 Tanks in Szechwan, round 4 : 2/4 hits, 2.00 expected hits
                    1 Tank owned by the Chinese and 2 Tanks owned by the Yamamoto lost in Szechwan
                1 Tank owned by the Yamamoto retreated to Sian
                Chinese win with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Artillerys, 12 Infantrys and 4 Tanks
                Casualties for Chinese: 4 Mech.Infs and 6 Tanks
            Battle in sz70
                Yamamoto attack with 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports
                Americans defend with 4 Destroyers; Anzac defend with 1 Battleship and 1 Destroyer
                    Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 6 Transports in sz70, round 2 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship and 5 Destroyers in sz70, round 2 : 3/6 hits, 3.17 expected hits
                    2 Destroyers owned by the Americans and 3 Transports owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 Carrier, 5 Destroyers, 1 T.Boat and 3 Transports in sz70, round 3 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship and 3 Destroyers in sz70, round 3 : 3/4 hits, 2.17 expected hits
                    2 Destroyers owned by the Americans, 1 Destroyer owned by the Anzac and 3 Transports owned by the Yamamoto lost in sz70
                    Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 T.Boat in sz70, round 4 : 4/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship in sz70, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in sz70
                Yamamoto win with 1 Carrier and 5 Destroyers remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 1 T.Boat and 6 Transports
                Casualties for Americans: 4 Destroyers
                Casualties for Anzac: 1 Battleship and 1 Destroyer
            Battle in Irkutsk
                Yamamoto attack with 3 Infantrys
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
            Battle in Java
                Yamamoto attack with 6 Artillerys, 14 Infantrys and 2 Tanks
                Anzac defend with 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank; Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Artillerys, 14 Infantrys and 2 Tanks in Java, round 2 : 5/22 hits, 6.33 expected hits
                    Dutch roll dice for 5 Artillerys, 1 Elite, 13 Infantrys and 1 Tank in Java, round 2 : 9/20 hits, 6.83 expected hits
                    5 Infantrys owned by the Anzac and 9 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 6 Artillerys, 5 Infantrys and 2 Tanks in Java, round 3 : 5/13 hits, 4.67 expected hits
                    Dutch roll dice for 5 Artillerys, 1 Elite, 8 Infantrys and 1 Tank in Java, round 3 : 4/15 hits, 5.17 expected hits
                    3 Infantrys owned by the Anzac, 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Java
                    Yamamoto roll dice for 6 Artillerys, 1 Infantry and 2 Tanks in Java, round 4 : 3/9 hits, 3.33 expected hits
                    Dutch roll dice for 5 Artillerys, 1 Elite, 3 Infantrys and 1 Tank in Java, round 4 : 3/10 hits, 3.50 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 5 : 4/6 hits, 2.33 expected hits
                    Dutch roll dice for 5 Artillerys, 1 Elite and 1 Tank in Java, round 5 : 1/7 hits, 2.50 expected hits
                    4 Artillerys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 3 Artillerys and 2 Tanks in Java, round 6 : 3/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 6 : 0/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Elite owned by the Anzac lost in Java
                Yamamoto win, taking Java from Dutch with 3 Artillerys and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 3 Artillerys and 14 Infantrys
                Casualties for Anzac: 5 Artillerys, 1 Elite, 11 Infantrys and 1 Tank
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Yamamoto
            7 Tanks moved from Malaya to Burma
    
        Place Units - Yamamoto
            3 Destroyers placed in sz78
            1 B.Transport placed in sz74
            3 Infantrys placed in S.Japan
            4 Infantrys placed in Japan
            1 Bunker and 6 Infantrys placed in Malaya
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 5.17
    Yamamoto regular : 2.17
    Americans regular : 1.00
    Russians regular : -0.33
    Dutch regular : -2.17
    

    Savegame


  • @dawgoneit your turn


  • @dawgoneit did you want to keep playing this 1?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry and 1 Marine moved from Gansu to N.Shangsi
            2 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            3 Mech.Infs moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Tank and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 1 Marine in N.Shangsi, round 7 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank and 1 Tankette
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Sian
                Chinese attack with 3 Mech.Infs
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Chinese roll dice for 3 Mech.Infs in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in W.Sian
                    Chinese roll dice for 3 Mech.Infs in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in W.Sian, round 3 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Chinese and 2 Artillerys owned by the Yamamoto lost in W.Sian
                Chinese win, taking W.Sian from Yamamoto with 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Chinese: 2 Mech.Infs
    
        Non Combat Move - Chinese
            2 Infantrys moved from Gansu to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            5 Infantrys and 1 Marine moved from Tsingnan to Sikang
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Chinese regular : -2.17
    Hisaichi regular : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Don’t know why I keep missing this one.


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Infantrys moved from E.Shansi to Shangsi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Tank moved from Peking to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Tankette moved from Peking to Shangsi
            1 Infantry moved from Hopeh to E.Shansi
            2 Tankettes moved from Kwangsi to W.Sian
            1 Tankette moved from Kwangsi to W.Sian
            3 Tankettes moved from Kwangsi to Sian
            6 Tankettes moved from Hongkong to Kwangsi
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            4 Infantrys moved from sz1 to Yakutsk
            5 Infantrys moved from Jinan to Quingdao
            1 Infantry moved from Tientsin to Peking
            2 Infantrys moved from Hopeh to Shansi
            1 Transport moved from sz74 to sz79
            2 Infantrys moved from Seoul to sz79
            2 Infantrys and 1 Transport moved from sz79 to sz74
            2 Infantrys moved from sz74 to Hopeh
            1 Infantry moved from Korea to sz74
            1 Infantry moved from sz74 to Hopeh
            3 Infantrys moved from Korea to Tientsin
            2 Infantrys moved from Seoul to Korea
            3 EarlyFighters and 1 Fighter moved from Davao to sz18
            3 Bombers moved from Sumatra to sz18
            2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Sumatra to N.S
            1 Tank moved from Borneo to N.B
                  Hisaichi take N.B from British
            2 Marines moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            2 Infantrys and 2 Marines moved from sz60 to N.S
            1 Tank moved from N.B to Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 B.Transport, 1 Elite, 10 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 3 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys, 1 Tank and 1 Tankette
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 2 Infantrys, 1 Tank and 1 Tankette in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Marine in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Marine owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Marine
            Battle in Shangsi
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in sz18
                Hisaichi attack with 3 Bombers, 3 EarlyFighters and 1 Fighter
                Americans defend with 4 Destroyers
                    Hisaichi roll dice for 3 Bombers, 3 EarlyFighters and 1 Fighter in sz18, round 2 : 2/7 hits, 3.50 expected hits
                    Americans roll dice for 4 Destroyers in sz18, round 2 : 1/4 hits, 2.00 expected hits
                    2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18
                    Hisaichi roll dice for 3 Bombers, 2 EarlyFighters and 1 Fighter in sz18, round 3 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 2 Destroyers in sz18, round 3 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 EarlyFighter owned by the Hisaichi lost in sz18
                Hisaichi win with 3 Bombers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 16
                Casualties for Hisaichi: 2 EarlyFighters
                Casualties for Americans: 4 Destroyers
            Battle in N.S
                Hisaichi attack with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank
                British defend with 1 Artillery
                    Hisaichi roll dice for 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank in N.S, round 2 : 4/12 hits, 3.83 expected hits
                    British roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.S
                Hisaichi win, taking N.S from British with 2 Artillerys, 5 Infantrys, 3 Marines, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Hisaichi
            3 Bombers, 1 EarlyFighter and 1 Fighter moved from sz18 to Marcus
    
        Place Units - Hisaichi
            1 B.Transport placed in sz60
            1 Elite and 2 Infantrys placed in S.Borneo
            8 Infantrys placed in Seoul
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -1.00
    British regular : -0.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Sumatra to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Soem
                  Thai take Soem from Dutch
            2 Artillerys, 1 Elite and 1 Infantry moved from Sumatra to sz60
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from sz60 to sz59
            2 Artillerys, 1 Elite and 1 Infantry moved from sz59 to Lambok
            1 EarlyFighter moved from Sumatra to N.S
            1 Infantry moved from Sumatra to N.S
            1 Destroyer moved from sz60 to sz59
            2 Infantrys moved from Thailand to Burma
            4 Infantrys moved from Phuket to Malaya
            2 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lambok
                Thai attack with 2 Artillerys, 1 Elite and 1 Infantry
                Anzac defend with 3 Infantrys
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 2 : 1/4 hits, 1.67 expected hits
                    Dutch roll dice for 3 Infantrys in Lambok, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lambok, round 3 : 0/4 hits, 1.67 expected hits
                    Dutch roll dice for 2 Infantrys in Lambok, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Lambok
                    Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 4 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Lambok, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 5 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Lambok, round 5 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Artillerys and 1 Elite in Lambok, round 6 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Lambok, round 6 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Thai lost in Lambok
                    Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 7 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Lambok, round 7 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in Lambok, round 8 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Lambok, round 8 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                Thai win, taking Lambok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Anzac: 3 Infantrys
                Casualties for Thai: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -5.33
    Dutch regular : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 Transports moved from sz61 to sz63
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 7 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 2 Tankettes moved from Bengal to Burma
            2 Tankettes moved from Nepal to Burma
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            2 Artillerys and 2 Infantrys moved from sz64 to Burma
            1 EarlyFighter moved from sz61 to Burma
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Destroyers, 6 Infantrys, 1 Mech.Inf, 2 Tankettes and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes
                Yamamoto defend with 9 Tanks; Thai defend with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 9 Infantrys, 1 Marine, 2 Mech.Infs, 4 Tanks and 4 Tankettes in Burma, round 2 : 12/25 hits, 8.50 expected hits
                    Hisaichi roll dice for 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 10 Tanks in Burma, round 2 : 10/18 hits, 7.67 expected hits
                    3 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Tankette owned by the British, 9 Infantrys owned by the British, 4 Tanks owned by the Yamamoto, 3 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in Burma
                    British roll dice for 4 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs, 4 Tanks and 3 Tankettes in Burma, round 3 : 5/15 hits, 5.83 expected hits
                    Hisaichi roll dice for 6 Tanks in Burma, round 3 : 4/6 hits, 3.00 expected hits
                    1 Tank owned by the Thai, 1 Artillery owned by the British, 3 Tankettes owned by the British and 4 Tanks owned by the Yamamoto lost in Burma
                    British roll dice for 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks in Burma, round 4 : 7/11 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Hisaichi with 3 Artillerys, 1 EarlyFighter, 1 Marine, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 37
                Casualties for British: 1 Artillery, 9 Infantrys and 4 Tankettes
                Casualties for Thai: 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank
                Casualties for Yamamoto: 9 Tanks
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to sz64
            1 Destroyer moved from sz61 to sz66
            1 Carrier, 4 Destroyers and 1 EarlyFighter moved from sz61 to sz64
            4 Infantrys moved from E.India to Bengal
            1 Infantry moved from W.Tibet to Nepal
            1 Artillery moved from W.Tibet to Nepal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            2 Artillerys moved from Calcutta to C.India
            2 Infantrys moved from Calcutta to C.India
    
        Place Units - British
            2 Transports placed in sz63
            2 Artillerys and 2 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            2 Infantrys placed in Bengal
            2 Destroyers placed in sz49
            British undo move 5.
            2 Destroyers placed in sz63
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British regular : 5.17
    Hisaichi regular : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            4 Transports moved from sz56 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Elite and 1 Marine moved from Derby to sz50
            2 EarlyFighters moved from sz50 to sz58
            1 Artillery, 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Marine in Soem, round 2 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Soem
                Anzac win, taking Soem from Thai with 1 Artillery, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in sz58
                Anzac attack with 2 EarlyFighters
                Yamamoto defend with 1 Carrier
                    Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Carrier in sz58, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 2 EarlyFighters in sz58, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Carrier in sz58, round 3 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the Yamamoto lost in sz58
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Carrier
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz50
            1 Elite moved from S.W.Australia to W.Australia
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            1 Artillery and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Anzac regular : -0.83
    Thai regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Infantry moved from Hilo to sz25
            1 Infantry moved from Pearl Harbor to sz25
            1 B.Carrier, 1 B.Transport, 2 EarlyFighters, 2 Infantrys and 1 L.Fighter moved from sz25 to sz20
            2 Infantrys moved from sz20 to Wake
            2 B.Transports moved from sz14 to sz23
            1 Infantry moved from Nor Cal to Portland
            1 Marine moved from San Francisco to sz23
            7 Infantrys moved from San Francisco to sz23
            2 B.Transports, 7 Infantrys and 1 Marine moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            7 Infantrys and 1 Marine moved from Seattle to sz6
            3 Infantrys moved from N.Canada to Anchorage
            9 Infantrys and 1 Tank moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks moved from Palana to Magadan
            5 Destroyers, 3 Infantrys, 1 Submarine, 1 Tank and 2 Transports moved from sz4 to sz7
            3 Infantrys and 1 Tank moved from sz7 to N.Japan
                  Americans take N.Japan from Masaharu
            1 Bomber moved from Pula to sz79
            1 Artillery moved from Mindor to Manila
            1 Infantry moved from Mindor to Manila
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Bunker, 4 Destroyers, 8 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Magadan
                Americans attack with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks in Magadan, round 2 : 3/26 hits, 9.00 expected hits
                    Masaharu roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Magadan
                Americans win, taking Magadan from Masaharu with 4 Artillerys, 8 Elites, 12 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in sz79
                Americans attack with 1 Bomber
                Hisaichi defend with 1 B.Transport
                    Americans roll dice for 1 Bomber in sz79, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz79, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz79
                Americans win with 1 Bomber remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
    
        Non Combat Move - Americans
            1 Bomber moved from sz79 to Manila
    
        Place Units - Americans
            1 Bunker placed in Manila
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Palana: 8 Infantrys
            EDIT: Removing units owned by Americans from sz4: 2 B.Transports and 8 Infantrys
            EDIT: Adding units owned by Americans to sz4: 2 B.Transports
            EDIT: Adding units owned by Americans to N.Canada: 7 Infantrys and 1 Marine
            EDIT: Removing units owned by Americans from sz6: 2 B.Transports, 7 Infantrys and 1 Marine
            EDIT: Adding units owned by Americans to sz6: 2 B.Transports
            EDIT: Adding units owned by Americans to Seattle: 7 Elites and 1 Marine
            EDIT: Removing units owned by Americans from sz14: 2 B.Transports, 7 Infantrys and 1 Marine
            EDIT: Adding units owned by Americans to sz14: 2 B.Transports
            EDIT: Turning off Edit Mode
            2 Destroyers placed in sz4
            2 Destroyers placed in sz25
            1 Battleship placed in sz20
            8 Marines and 1 Tank placed in San Francisco
            2 Tankettes placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5.67
    Masaharu regular : -0.33
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            8 Infantrys moved from Akina to N.Japan
            1 Bomber moved from Belogorsk to N.Japan
            1 EarlyFighter moved from Quingdao to N.Japan
            1 Marine moved from Vostok to sz1
            1 Marine moved from sz1 to N.Japan
            2 Artillerys moved from Vostok to Quingdao
            2 Artillerys, 4 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            1 Elite and 3 Infantrys moved from Manchuria to Belogorsk
            11 Infantrys moved from Vostok to Yakutsk
            3 Infantrys moved from Vostok to Yakutsk
            7 Infantrys moved from Vostok to Quingdao
    
        Purchase Units - Masaharu
            Masaharu buy 14 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in N.Japan
                Masaharu attack with 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine
                Americans defend with 3 Infantrys and 1 Tank
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 8 Infantrys and 1 Marine in N.Japan, round 2 : 0/11 hits, 2.67 expected hits
                    Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Masaharu lost in N.Japan
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 6 Infantrys and 1 Marine in N.Japan, round 3 : 2/9 hits, 2.33 expected hits
                    Americans roll dice for 3 Infantrys and 1 Tank in N.Japan, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in N.Japan
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 4 Infantrys and 1 Marine in N.Japan, round 4 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 Infantry and 1 Tank in N.Japan, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in N.Japan
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 3 Infantrys and 1 Marine in N.Japan, round 5 : 2/6 hits, 1.83 expected hits
                    Americans roll dice for 1 Tank in N.Japan, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in N.Japan
                Masaharu win, taking N.Japan from Americans with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is -1
                Casualties for Masaharu: 6 Infantrys
                Casualties for Americans: 3 Infantrys and 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber moved from N.Japan to Belogorsk
            1 EarlyFighter moved from N.Japan to Akina
    
        Place Units - Masaharu
            3 Infantrys and 1 Marine placed in Manchuria
            Masaharu undo move 1.
            2 Infantrys and 1 Marine placed in Amursk
            4 Infantrys placed in Manchuria
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Masaharu regular : -3.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            2 Infantrys moved from Tulun to Ustkut
            1 EarlyFighter moved from Ulaan Ude to Ustkut
            2 Infantrys moved from Ulaan Ude to Jinan
            2 EarlyFighters moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Bunker and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ustkut
                Russians win, taking Ustkut from Yamamoto with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Jinan
                Russians attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 EarlyFighters and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Marine moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
            1 AAGun, 4 Artillerys, 11 Infantrys, 1 Marine and 4 Tanks moved from Ulaan Ude to Tulun
            1 EarlyFighter moved from Ustkut to Tulun
            2 EarlyFighters moved from Jinan to Tulun
    
        Place Units - Russians
            1 Bunker placed in Ulaan Ude
            6 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Russians regular : 1.33
    Hisaichi regular : -0.33
    

    Savegame

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