L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB


  • all right. Maybe we talk about different situations, I dont know.

    Initially I roll 3 dice and get one hit. Then I need to make a selection. Lets now assume the cruiser is removed.

    Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.

    In this situation there is a defending german sub left vs an attacking british destroyer and a bomber. Are you saying, in this situation if the german sub hits, the british destroyer and bomber dont get to fire? That is how I read your post

  • '19

    @oysteilo

    Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.

    That happens after you made the casualty selection. We are talking about the casualty selection process.

    Unless you know what the dice are going to be before they are rolled - you don’t, then you cant talk about the defender dice.

    The point is -

    As defender I see that attacker got one hit. What casualty choice is best.
    If I pick the cruiser, then I have a 16% chance of keeping the sub and surviving the battle, and denying the russian NO for two more turns.

    If I pick the sub, then I have <3% chance of having any units survive.

    You keep saying

    Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.

    But that is a completely different situation then what we are talking about. At that point there is no decision to be made and no discussion.


  • sorry for my slow behaviour… I get it now. At the point where I rolled one hit out of 3, the point is, the defender COULD score two hits. We just dont know.

    Fair point. Again, I am sorry

  • '19

    @oysteilo
    No need to apologize.

    Sorry for me continuing to drag this out. I promise this will be my last post on the subject.

    But it isnt a matter of two hits. When the defender rolls all he needs is the 16% chance that the sub hits for him to effectively win the battle. The cruiser doesnt matter - Two hits would just be icing on the cake, but the result would be no different. One hit by the sub and the battle is over. While 16% odds arent great, they are far better than the 3% odds the defender started with. But once you only rolled one offensive hit, he has a way out that allows for a 16% chance at a pretty decent result.

    None of this to say that there arent good reasons to select the sub as casualty first. But there is a very legitimate and reasonable argument for selecting the cruiser first, just depends on your goals.

    Sub first definitely provides the best option at dealing damage to the british. But cruiser first, is the best chance at direct harm to the russians. Considering Russia is clearly priority number one for the axis and defending russia is priority number one for the allies, its closer to a toss up then it might seem.


  • Cool. I rest my case!

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            6 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            6 infantry moved from Eastern Poland to Western Ukraine
            3 artilleries moved from Eastern Poland to Western Ukraine
            5 artilleries and 22 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 armour moved from Eastern Poland to Novgorod
            3 mech_infantrys moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Western Ukraine
            9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Baltic States to Novgorod
            1 aaGun moved from Bessarabia to Western Ukraine
            1 artillery and 6 infantry moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 aaGun, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            4 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Romania
            4 fighters and 4 tactical_bombers moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Western Germany to Slovakia Hungary
    
        Place Units - Germans
            1 infantry placed in Normandy Bordeaux
            1 armour and 9 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Sakha to Siberia
    
        Combat - Russians
            Battle in Siberia
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Siberia, round 2 : 3/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                Russians win, taking Siberia from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Sakha to Siberia
            1 aaGun, 1 artillery and 4 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Archangel
            2 artilleries moved from Smolensk to Vologda
            10 infantry moved from Russia to Vologda
            1 aaGun, 3 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
            1 aaGun moved from Bryansk to Rostov
            1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Russia
            4 infantry moved from Timguska to Novosibirsk
            1 aaGun and 5 infantry moved from Yenisey to Timguska
            2 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Yunnan to Novosibirsk
            1 mech_infantry moved from Samara to Russia
            2 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 2 infantry
            EDIT: Adding units owned by Russians to Rostov: 2 infantry
            EDIT: Removing units owned by Russians from Vologda: 1 infantry
            EDIT: Adding units owned by Russians to Samara: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
            EDIT: Adding units owned by Russians to Samara: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novosibirsk: 1 fighter
            EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : 1,83
    

    Savegame


  • sorry for the non combat edits

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Kweichow
            1 mech_infantry moved from Kwangtung to Hunan
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Siam to Malaya
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
            1 fighter moved from Siam to Kweichow
            1 fighter moved from Siam to Hunan
            2 bombers moved from Japan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
            1 bomber moved from Kiangsi to Hunan
            1 bomber moved from Kiangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Kweichow
                Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 2 fighters
            EDIT: Adding units owned by Japanese to Kweichow: 2 fighters
            EDIT: Turning off Edit Mode
            1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kansu
            3 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu
            1 armour, 2 artilleries and 2 infantry moved from Suiyuyan to Kansu
            2 infantry moved from Jehol to Anhwe
            1 fighter moved from Hunan to Anhwe
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 carrier and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 aaGun and 9 infantry moved from Korea to Manchuria
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 4.00
    UK_Pacific regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • I will try to move today, but might drag out another 24 h. Its kind of a critical round now on how to proceed


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Queensland to 54 Sea Zone
            4 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to Scotland
            2 fighters moved from Gibraltar to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Yunnan to Eastern Persia
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour and 1 artillery moved from Queensland to 54 Sea Zone
            4 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
            Battle in Sumatra
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Gibraltar to Scotland
            2 fighters moved from Gibraltar to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Yunnan to Eastern Persia
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Brazil to French Guiana
    
        Place Units - Americans
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 98 Sea Zone to Cyprus
            1 bomber moved from Egypt to Cyprus
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Holland Belgium
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 3 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
                British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for British: 1 infantry
            Battle in Kwangsi
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            4 mech_infantrys moved from India to Yunnan
            1 aaGun, 1 artillery and 2 infantry moved from India to Burma
            1 destroyer moved from 77 Sea Zone to 39 Sea Zone
            2 fighters moved from Iraq to Eastern Persia
            3 fighters moved from Egypt to Eastern Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Syria
            1 fighter moved from Cyprus to Syria
            1 fighter moved from 98 Sea Zone to Eastern Persia
            2 fighters moved from Eastern Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Kenya to Eastern Persia
            1 armour moved from Ethiopia to Egypt
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            2 infantry moved from Iraq to Northwest Persia
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Cyprus to Iraq
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Italians regular : 0,00
    Japanese regular : -1,00
    British regular : -1,00
    

    Savegame


  • Might be slow the next week or so

  • 2025 2024 '23 '22 '21 '20

    No worries. I tend to go fairly quickly because once I look at the file I am distracted by it and it is just easier to take my Turn then so I can focus on other things. So unless I am so busy I cannot look at the file at all I will pretty much take my turn once I look at it.

    I wanted to let you know that as I am in no hurry but I do tend to take my turn fairly fast so sometimes people think I am in a hurry. Play when you can and when it is convenient for you. Appreciate the heads up.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
            2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from 99 Sea Zone to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 aaGun and 3 artilleries moved from Greece to Bulgaria
            1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Northern Italy to Western Germany
            1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            3 fighters moved from Yunnan to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 60 Sea Zone to 61 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
            3 fighters moved from Yunnan to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Iraq
            1 fighter moved from Syria to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel
            4 armour moved from Eastern Poland to Archangel
            4 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Archangel
            9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 11/22 hits, 8.33 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Archangel
                Germans attack with 7 armour, 3 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 3 infantry and 8 mech_infantrys in Archangel, round 2 : 5/18 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 7 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Novgorod to Archangel
            1 aaGun moved from Belarus to Archangel
            1 infantry moved from Belarus to Archangel
            19 infantry moved from Ukraine to Bryansk
            1 aaGun, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
            4 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Archangel
            1 artillery and 6 infantry moved from Norway to Finland
            1 armour and 7 mech_infantrys moved from Western Germany to Poland
            4 tactical_bombers moved from Slovakia Hungary to Novgorod
            4 fighters moved from Slovakia Hungary to Germany
            1 mech_infantry moved from Slovakia Hungary to Poland
            2 mech_infantrys moved from Western Germany to Germany
            2 bombers moved from Western Germany to Novgorod
            1 tactical_bomber moved from Norway to Germany
            1 fighter moved from Norway to Novgorod
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            Germans undo move 1.
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            4 infantry placed in Germany
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 47 PUs (7 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            7 infantry moved from Siberia to Soviet Far East
    
        Combat - Russians
            Battle in Soviet Far East
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Soviet Far East, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Novosibirsk to Vologda
            3 mech_infantrys moved from Samara to Vologda
            1 aaGun and 5 infantry moved from Timguska to Urals
            1 infantry moved from Samara to Russia
            1 infantry moved from Russia to Tambov
            1 fighter moved from Kazakhstan to Russia
            1 aaGun moved from Siberia to Soviet Far East
            5 artilleries moved from Russia to Vologda
            5 infantry moved from Vologda to Russia
            1 artillery moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
            1 artillery moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Russians regular : -0,17
    

    Savegame

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