Whackamatt Good -vs- dawgoneit Evil L.O.R.


  • TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 1 oliphant; Remaining resources: 1 PUs; 
    
        Combat Move - Haradrim
            2 units repaired.
            1 caravel and 1 galleon moved from Umbar Peninsula Coast to N. W. Central Sea Zone
            4 caravels and 9 galleons moved from S. E. Central Sea Zone to N. W. Central Sea Zone
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            1 spearInfantry moved from Umbar Peninsula to Umbar
            1 corsairs moved from N. Haradwaith to Debatable Land
            1 spearInfantry moved from Umbar to Debatable Land
            1 spearInfantry moved from S. Gondor to Debatable Land
            1 raft moved from S. E. Central Sea Zone to S. Gondor Coast
            7 rafts moved from S. E. Central Sea Zone to S. Gondor Coast
            3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 oliphant placed in City of Corsairs
            1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 galleon, 2 rafts and 2 towers; Remaining resources: 1 PUs; 
    
        Place Units - Gondor
            2 fortificationss and 2 towers placed in Minas Tirith
            1 galleon and 2 rafts placed in Lefnui
    
        Turn Complete - Gondor
            Gondor collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers and 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            6 chariotArcherss, 13 spearInfantrys, 3 warChariots and 1 warWagon moved from Rhun to N. Rhun
            1 warChariot moved from E. Mirkwood to Rhun
    
        Combat - Rhun
            Battle in N. Rhun
                Rhun attack with 6 chariotArcherss, 13 spearInfantrys, 3 warChariots and 1 warWagon
                Elves defend with 2 eagless and 1 wizard; Dwarves defend with 2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs
                    Rhun roll dice for 6 chariotArcherss, 13 spearInfantrys, 3 warChariots and 1 warWagon in N. Rhun, round 2 : 11/23 hits, 7.83 expected hits
                    Dwarves roll dice for 2 axeInfantrys, 2 cannons, 2 eagless, 2 mortars, 8 phalanxs and 1 wizard in N. Rhun, round 2 : 10/17 hits, 8.67 expected hits
                    2 cannons owned by the Dwarves, 10 spearInfantrys owned by the Rhun, 2 eagless owned by the Elves, 2 axeInfantrys owned by the Dwarves, 2 mortars owned by the Dwarves and 3 phalanxs owned by the Dwarves lost in N. Rhun
                    Rhun roll dice for 6 chariotArcherss, 3 spearInfantrys, 3 warChariots and 1 warWagon in N. Rhun, round 3 : 8/13 hits, 5.67 expected hits
                    Dwarves roll dice for 5 phalanxs and 1 wizard in N. Rhun, round 3 : 6/6 hits, 4.00 expected hits
                    3 spearInfantrys owned by the Rhun, 1 wizard owned by the Elves, 3 chariotArcherss owned by the Rhun and 5 phalanxs owned by the Dwarves lost in N. Rhun
                Rhun win, taking N. Rhun from Dwarves with 3 chariotArcherss, 3 warChariots and 1 warWagon remaining. Battle score for attacker is 44
                Casualties for Rhun: 3 chariotArcherss and 13 spearInfantrys
                Casualties for Dwarves: 2 axeInfantrys, 2 cannons, 2 mortars and 8 phalanxs
                Casualties for Elves: 2 eagless and 1 wizard
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            1 chariotArchers and 5 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 3.33
    Rhun : 5.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 spearInfantry moved from S. Dale to Celduin
                  Dale take Celduin from Rhun
            1 spearInfantry moved from N. Dale to E. Mirkwood
                  Elves take E. Mirkwood from Rhun
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
            1 spearInfantry moved from S. Dale to N. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers, 1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            7 raiderCavalrys, 6 raiderss, 2 warWolvess and 2 xbowInfantrys moved from Lossarnach to Minas Tirith
            1 raiderCavalry moved from Lebennin to Minas Tirith
    
        Combat - Khand
            Battle in Minas Tirith
                Khand attack with 8 raiderCavalrys, 6 raiderss, 2 warWolvess and 2 xbowInfantrys
                Gondor defend with 1 castle, 25 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches
                    Khand roll dice for 8 raiderCavalrys, 6 raiderss, 2 warWolvess and 2 xbowInfantrys in Minas Tirith, round 2 : 11/18 hits, 7.33 expected hits
                    Gondor roll dice for 25 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches in Minas Tirith, round 2 : 15/45 hits, 15.00 expected hits
                    11 fortificationss owned by the Gondor, 5 raiderCavalrys owned by the Khand, 2 warWolvess owned by the Khand, 2 xbowInfantrys owned by the Khand and 6 raiderss owned by the Khand lost in Minas Tirith
                    Khand roll dice for 3 raiderCavalrys in Minas Tirith, round 3 : 0/3 hits, 1.50 expected hits
                    Gondor roll dice for 14 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches in Minas Tirith, round 3 : 15/34 hits, 13.17 expected hits
                    3 raiderCavalrys owned by the Khand lost in Minas Tirith
                Gondor win with 14 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches remaining. Battle score for attacker is -56
                Casualties for Khand: 8 raiderCavalrys, 6 raiderss, 2 warWolvess and 2 xbowInfantrys
                Casualties for Gondor: 11 fortificationss
    
        Non Combat Move - Khand
            2 raiderCavalrys moved from S. Ithilien to Lossarnach
            2 raiderCavalrys moved from Khand to S. Ithilien
    
        Place Units - Khand
            2 raiderCavalrys and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.83
    Khand : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 3 PUs; 
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 lightCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 catapults, 2 hobbitss and 1 spearInfantry moved from N. Dunland to S. Dunland
            1 archers and 2 catapults moved from Enedwaith to S. Dunland
            1 catapult and 4 hobbitss moved from N. Enedwaith to Enedwaith
            2 lightCavalrys moved from Tharbad to S. Dunland
            1 archers moved from Tharbad to N. Enedwaith
            1 catapult and 2 hobbitss moved from Cardolan to Tharbad
            1 catapult and 1 spearInfantry moved from Minhiriath to Lond Daer
            3 hobbitss moved from S. Downs to Cardolan
            1 catapult moved from Shire to Minhiriath
            2 galleons moved from Gwathlo Mouth to Isen
            1 caravel moved from Druwaith Coast to Lefnui
            3 lightCavalrys moved from Anfalas to Lamedon
    
        Combat - Freefolk
            Battle in Lamedon
                Freefolk attack with 3 lightCavalrys
                Mordor defend with 1 trolls
                    Freefolk roll dice for 3 lightCavalrys in Lamedon, round 2 : 0/3 hits, 1.00 expected hits
                    Mordor roll dice for 1 trolls in Lamedon, round 2 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk lost in Lamedon
                    Freefolk roll dice for 2 lightCavalrys in Lamedon, round 3 : 0/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 trolls in Lamedon, round 3 : 0/1 hits, 0.50 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Lamedon, round 4 : 0/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 trolls in Lamedon, round 4 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk lost in Lamedon
                    Freefolk roll dice for 1 lightCavalry in Lamedon, round 5 : 1/1 hits, 0.33 expected hits
                    Mordor roll dice for 1 trolls in Lamedon, round 5 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 trolls owned by the Mordor lost in Lamedon
                Mordor win with no units remaining. Battle score for attacker is -6
                Casualties for Freefolk: 3 lightCavalrys
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 1 spearInfantry placed in Lond Daer
            1 catapult and 1 spearInfantry placed in Tharbad
            2 lightCavalrys placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.00
    Freefolk : -1.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Mordor
            Mordor buy 9 orcss, 1 siegeTower and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 nazguls, 1 siegeTower and 13 trollss moved from Lossarnach to Minas Tirith
            1 nazgul and 1 trolls moved from W. Osg. to Minas Tirith
            1 orcs moved from S. Brown Lands to N. Brown Lands
    
        Combat - Mordor
            Battle in Minas Tirith
                Mordor attack with 4 nazguls, 1 siegeTower and 14 trollss
                Gondor defend with 1 castle, 14 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches
                    Mordor roll dice for 4 nazguls, 1 siegeTower and 14 trollss in Minas Tirith, round 2 : 9/19 hits, 10.17 expected hits
                    Gondor roll dice for 14 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches in Minas Tirith, round 2 : 13/34 hits, 13.17 expected hits
                Units damaged: 4 nazguls owned by the Mordor
                    9 fortificationss owned by the Gondor, 8 trollss owned by the Mordor and 1 siegeTower owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 4 nazguls and 6 trollss in Minas Tirith, round 3 : 7/10 hits, 5.67 expected hits
                    Gondor roll dice for 5 fortificationss, 3 spearInfantrys, 14 towers and 3 trebuches in Minas Tirith, round 3 : 10/25 hits, 11.67 expected hits
                    2 trebuches owned by the Gondor, 4 nazguls owned by the Mordor, 5 fortificationss owned by the Gondor and 6 trollss owned by the Mordor lost in Minas Tirith
                Gondor win with 3 spearInfantrys, 14 towers and 1 trebuche remaining. Battle score for attacker is -160
                Casualties for Mordor: 4 nazguls, 1 siegeTower and 14 trollss
                Casualties for Gondor: 14 fortificationss and 2 trebuches
    
        Non Combat Move - Mordor
            2 orcss moved from W. Osg. to Anorien
    
        Place Units - Mordor
            2 trollss placed in W. Osg.
            1 orcs and 1 siegeTower placed in E. Osg.
            4 orcss placed in Dol Goldur
            1 orcs placed in Udun
            3 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Gondor : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 2 heavyCavalrys and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Anduin East Bank to N. Brown Lands
            2 spearInfantrys moved from Helms Deep to Eastfold
            8 spearInfantrys and 3 trebuches moved from Eastfold to Anorien
            8 spearInfantrys moved from Westfold to Eastfold
            1 trebuche moved from E. Emnet to Anorien
            1 spearInfantry moved from E. Emnet to Anorien
    
        Combat - Rohan
            Battle in N. Brown Lands
                Rohan attack with 2 spearInfantrys
                Mordor defend with 1 orcs
                    Rohan roll dice for 2 spearInfantrys in N. Brown Lands, round 2 : 0/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in N. Brown Lands, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in N. Brown Lands, round 3 : 1/2 hits, 0.33 expected hits
                    Mordor roll dice for 1 orcs in N. Brown Lands, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in N. Brown Lands
                Rohan win, taking N. Brown Lands from Mordor with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Anorien
                Rohan attack with 9 spearInfantrys and 4 trebuches
                Mordor defend with 2 orcss; Haradrim defend with 7 corsairss, 4 oliphants and 9 spearInfantrys
                    Rohan roll dice for 9 spearInfantrys and 4 trebuches in Anorien, round 2 : 7/13 hits, 4.17 expected hits
                Units damaged: 4 oliphants owned by the Haradrim
                    Haradrim roll dice for 7 corsairss, 4 oliphants, 2 orcss and 9 spearInfantrys in Anorien, round 2 : 5/22 hits, 5.83 expected hits
                    1 corsairs owned by the Haradrim, 5 spearInfantrys owned by the Rohan and 2 orcss owned by the Mordor lost in Anorien
                    Rohan roll dice for 4 spearInfantrys and 4 trebuches in Anorien, round 3 : 1/8 hits, 3.33 expected hits
                    Haradrim roll dice for 6 corsairss, 4 oliphants and 9 spearInfantrys in Anorien, round 3 : 11/19 hits, 5.33 expected hits
                    1 corsairs owned by the Haradrim, 4 spearInfantrys owned by the Rohan and 4 trebuches owned by the Rohan lost in Anorien
                Haradrim win with 5 corsairss, 4 oliphants and 9 spearInfantrys remaining. Battle score for attacker is -29
                Casualties for Rohan: 9 spearInfantrys and 4 trebuches
                Casualties for Haradrim: 2 corsairss
                Casualties for Mordor: 2 orcss
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss and 2 towers placed in Eastfold
            2 heavyCavalrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Haradrim : 4.83
    Rohan : 0.83
    

    Savegame


  • TripleA Turn Summary: Goblins round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 1 eagles, 3 hobbitss, 2 hunterss and 2 wizards; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 ents, 2 griffins, 2 hobbitss, 2 hunterss and 3 wizards moved from Anduin East Bank to S. Mirkwood
            4 hobbitss moved from Lorien to Anduin East Bank
            1 hobbits and 1 hunters moved from Celebran to Anduin East Bank
            1 hunters moved from Anduin East Bank to S. Mirkwood
            1 hunters moved from Moria to Anduin East Bank
            1 griffin moved from Moria to S. Mirkwood
            1 wizard moved from Moria to Fangorn
            1 hobbits moved from Drimrill Dale to Anduin East Bank
            1 hobbits and 1 wizard moved from Gladden to S. Mirkwood
            2 wizards moved from W. Mirkwood to S. Mirkwood
            1 hunters moved from N. Mirkwood to S. Mirkwood
            1 hobbits moved from N. Mirkwood to N. Dale
            3 hobbitss moved from High Mirkwood to Withered Heath
            1 ents moved from Eastfold to Westfold
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss and 2 wizards placed in Lorien
            3 hobbitss placed in High Mirkwood
            1 eagles placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 units repaired.
            5 corsairss, 4 oliphants and 9 spearInfantrys moved from Anorien to Minas Tirith
    
        Combat - Haradrim
            Battle in Minas Tirith
                Haradrim attack with 5 corsairss, 4 oliphants and 9 spearInfantrys
                Gondor defend with 1 castle, 3 spearInfantrys, 14 towers and 1 trebuche
                    Haradrim roll dice for 5 corsairss, 4 oliphants and 9 spearInfantrys in Minas Tirith, round 2 : 8/18 hits, 6.00 expected hits
                    Gondor roll dice for 3 spearInfantrys, 14 towers and 1 trebuche in Minas Tirith, round 2 : 9/18 hits, 10.50 expected hits
                Units damaged: 4 oliphants owned by the Haradrim
                    1 trebuche owned by the Gondor, 4 towers owned by the Gondor, 5 spearInfantrys owned by the Haradrim and 3 spearInfantrys owned by the Gondor lost in Minas Tirith
                    Haradrim roll dice for 5 corsairss, 4 oliphants and 4 spearInfantrys in Minas Tirith, round 3 : 7/13 hits, 5.17 expected hits
                    Gondor roll dice for 10 towers in Minas Tirith, round 3 : 7/10 hits, 6.67 expected hits
                    3 corsairss owned by the Haradrim, 7 towers owned by the Gondor and 4 spearInfantrys owned by the Haradrim lost in Minas Tirith
                    Haradrim roll dice for 2 corsairss and 4 oliphants in Minas Tirith, round 4 : 4/6 hits, 3.00 expected hits
                    Gondor roll dice for 3 towers in Minas Tirith, round 4 : 3/3 hits, 2.00 expected hits
                    1 corsairs owned by the Haradrim, 3 towers owned by the Gondor and 2 oliphants owned by the Haradrim lost in Minas Tirith
                Haradrim captures 24PUs while taking Gondor capital
                Haradrim win, taking Minas Tirith from Gondor with 1 corsairs and 2 oliphants remaining. Battle score for attacker is 16
                Casualties for Haradrim: 4 corsairss, 2 oliphants and 9 spearInfantrys
                Casualties for Gondor: 3 spearInfantrys, 14 towers and 1 trebuche
    
        Non Combat Move - Haradrim
            1 corsairs and 3 spearInfantrys moved from Debatable Land to S. Gondor Coast
            1 corsairs, 8 rafts and 3 spearInfantrys moved from S. Gondor Coast to Anduin Mouth
            1 corsairs and 3 spearInfantrys moved from Anduin Mouth to Lossarnach
            1 spearInfantry moved from Umbar to Debatable Land
            5 caravels and 10 galleons moved from N. W. Central Sea Zone to Gilrain
            2 caravels, 1 galleon and 6 rafts moved from Umbar Peninsula Coast to Umbar Coast
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            1 oliphant moved from City of Corsairs to Debatable Land
    
        Place Units - Haradrim
            1 oliphant and 3 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 30 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 4.83
    Gondor : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Combat Move - Gondor
            7 spearInfantrys and 1 towerGuard moved from S. Dunland to Westfold
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rhun
            Rhun buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            3 chariotArcherss moved from N. Rhun to Rhun
            2 spearInfantrys moved from Rhun to S. Dale
            1 warChariot moved from N. Rhun to S. Dale
            2 spearInfantrys moved from Rhun to Celduin
            1 warChariot moved from N. Rhun to Celduin
            1 warWagon moved from N. Rhun to Rhun
            1 warChariot moved from N. Rhun to Rhun
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 2 spearInfantrys and 1 warChariot
                Dale defend with 1 spearInfantry
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in Celduin, round 2 : 1/3 hits, 1.00 expected hits
                    Dale roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Celduin
                Rhun win, taking Celduin from Dale with 1 spearInfantry and 1 warChariot remaining. Battle score for attacker is 0
                Casualties for Rhun: 1 spearInfantry
                Casualties for Dale: 1 spearInfantry
            Battle in S. Dale
                Rhun attack with 2 spearInfantrys and 1 warChariot
                Dale defend with 1 archers
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in S. Dale, round 2 : 0/3 hits, 1.00 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 2 spearInfantrys and 1 warChariot in S. Dale, round 3 : 2/3 hits, 1.00 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in S. Dale
                Rhun win, taking S. Dale from Dale with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
    
        Non Combat Move - Rhun
            1 spearInfantry moved from Rhun to S. Dale
    
        Place Units - Rhun
            6 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.00
    Rhun : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dale
            Dale buy 2 heavyCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            2 archerss and 2 spearInfantrys moved from N. Dale to S. Dale
            1 lightCavalry moved from Lake Town to N. Rhun
                  Dale take N. Rhun from Rhun
            1 lightCavalry moved from N. Rhun to S. Dale
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in S. Dale
                Dale attack with 2 archerss, 1 lightCavalry and 2 spearInfantrys
                Rhun defend with 3 spearInfantrys and 1 warChariot
                    Dale roll dice for 2 archerss, 1 lightCavalry and 2 spearInfantrys in S. Dale, round 2 : 2/5 hits, 1.33 expected hits
                    Rhun roll dice for 3 spearInfantrys and 1 warChariot in S. Dale, round 2 : 1/4 hits, 1.17 expected hits
                    1 spearInfantry owned by the Rhun, 1 archers owned by the Dale and 1 warChariot owned by the Rhun lost in S. Dale
                    Dale roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in S. Dale, round 3 : 1/4 hits, 1.00 expected hits
                    Rhun roll dice for 2 spearInfantrys in S. Dale, round 3 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                    Dale roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in S. Dale, round 4 : 2/4 hits, 1.00 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                Dale win, taking S. Dale from Rhun with 1 archers, 1 lightCavalry and 2 spearInfantrys remaining. Battle score for attacker is 12
                Casualties for Dale: 1 archers
                Casualties for Rhun: 3 spearInfantrys and 1 warChariot
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 heavyCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.67
    Rhun : -1.17
    

    Savegame


  • TripleA Turn Summary: Khand round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from Lossarnach to E. Emnet
                  Khand take E. Emnet from Rohan
            1 raiderCavalry moved from E. Emnet to S. Brown Lands
            2 raiderCavalrys moved from S. Ithilien to Dagorlad
            1 raiderCavalry moved from Lossarnach to Dagorlad
            2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to N. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys, 1 berzerkers and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            7 axeInfantrys and 1 berzerkers moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys, 1 berzerkers and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Freefolk
            Freefolk buy 1 caravel and 4 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            1 catapult and 4 hobbitss moved from Enedwaith to S. Dunland
            1 archers moved from N. Enedwaith to Enedwaith
            2 catapults and 2 spearInfantrys moved from Lond Daer to Enedwaith Coast
            2 catapults, 2 hobbitss and 1 spearInfantry moved from Tharbad to N. Enedwaith
            1 catapult moved from Minhiriath to N. Enedwaith
            3 hobbitss moved from Cardolan to N. Enedwaith
            2 lightCavalrys moved from Hobbiton to N. Enedwaith
            2 galleons moved from Isen to Andrast Coast
    
        Combat - Freefolk
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 caravel placed in Gwathlo Mouth
            2 lightCavalrys placed in Tharbad
            1 lightCavalry placed in Lond Daer
            1 lightCavalry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 33
  • 19
  • 33
  • 143
  • 181
  • 183
  • 154
  • 447
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.1k

Users

39.3k

Topics

1.7m

Posts