18L axis-dominion (+4) vs farmboy (allies) bm3

  • 2025 '23 '22 '21 '20 '19 '18 '17

    sorry. One more change. BB in 109, not 110


  • @farmboy:

    sorry. One more change. BB in 109, not 110

    ok I’ll make the changes.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these British owned units to: battleship = 1
                EDIT: Removing units owned by Americans from 47 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 49 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Italians buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to Syria
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Syria
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Syria
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 mech_infantry; French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1.17 expected hits
                        French roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the British and 1 infantry owned by the French lost in Syria
                    Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Syria to Southern Italy
                2 infantry moved from Albania to Bulgaria
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Libya to Tobruk

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 13 PUs (1 lost to blockades); end with 16 PUs

    Combat Hit Differential Summary :

    Italians : 1.50
        British : -0.33
        French : -0.67

    triplea_43750.0_Ita1.tsvg

  • 2025 '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 fighters moved from New Zealand to Java
                1 fighter moved from 42 Sea Zone to Java
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 52 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_43750.0_Fre1.tsvg


  • hey man, I just saw somehow I didn’t move the guys to anglo! actually I did, then I accidentally undid it and didn’t notice that, cuz I was in a hurry to take my kids to their soccer practice (in the lobby now and can do my G turn).

    can I plz adjust that? and if it affects anz in any way (the two guys in Egypt), then you can redo that.


  • you can see in the history where I undid it. cuz I was trying to undo something else, but misclicked and undid that instead.

  • 2025 '23 '22 '21 '20 '19 '18 '17

    No problem


  • thanks

    want to change anything u did for anz?


  • and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_43750.0_Ger2.tsvg


  • scramble?

  • 2025 '23 '22 '21 '20 '19 '18 '17

    no scramble

  • 2025 '23 '22 '21 '20 '19 '18 '17

    was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.


  • @farmboy:

    was out on a run when I saw your question. Just checking the ANZAC turn now. There is a chance that I would put the inf on that transport but I doubt it. Will take a quick look now.

    No problem just let me know

  • 2025 '23 '22 '21 '20 '19 '18 '17

    I’ll stick the ANZAC inf on the transport

  • 2025 '23 '22 '21 '20 '19 '18 '17

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                        British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Alexandria
                2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry moved from Bulgaria to Romania
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from France to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Germany
                1 aaGun moved from France to Normandy Bordeaux
                3 artilleries moved from Western Germany to Germany
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from 109 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                3 infantry moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 marine placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                2 armour and 8 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.33

    triplea_43750.0_Ger2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 8 artilleries, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 fighters moved from Western Germany to 109 Sea Zone
                2 bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
                        British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                    Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Alexandria
                2 fighters and 3 tactical_bombers moved from Western Germany to Alexandria
                1 infantry moved from Yugoslavia to 97 Sea Zone
                4 infantry moved from Bulgaria to Romania
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                2 aaGuns and 8 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Bulgaria to Romania
                1 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from France to Yugoslavia
                5 armour and 1 mech_infantry moved from France to Germany
                1 aaGun moved from France to Normandy Bordeaux
                3 artilleries moved from Western Germany to Germany
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                2 bombers moved from 109 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                3 infantry moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 marine placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                2 armour and 8 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to 81 Sea Zone: 2 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0.00
        British : 0.33

    triplea_43750.0_Ger2.tsvg


  • @farmboy:

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

    I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.


  • as for Vichy, every now and then I do that by transporting in troops to s.france, just to spice up the game a little and make it a different experience. there are tradeoffs, but most of the time I don’t bother to do it.

    @axis-dominion:

    @farmboy:

    @axis-dominion:

    and I saw your question earlier, just was too crunched to answer that as I was racing to get the turn done and out the door. I will answer later tonight when I’m back home. meanwhile I’ll get the G turn done now before the kids are done with their practice.

    No problem. I’m now thinking that I played the UK turn too cautious. The way I’ve played it, I think I can just get better odds on a G3 attack on London (depending on how the bombing goes). Being down two fighters and a bomber (and the lost income from your subs in 106 would have certainly shifted it to you, but the investment to take it would still have been a huge risk and would have put the Soviets in a better position. I’ll be curious what you think of that. I have a tendency to try to give myself the best odds possible on defense even when I can get away with more risk.

    I’d also be curious if you would have tried blocking vichy here. I don’t have a great sense of if/when to do that.

    I think perhaps one adjustment you could make to what you did is, to buy a tp for s.a. and only 7 inf for London, and then also bring 2 or 3 of the uk pac figs in range to help save Egypt. I think then you could get to reasonable enough odds to save Egypt, yet still pour most of your purchase into the safety of London. I didn’t calculate whether two fewer inf in London would make a big difference, but I suspect it should be enough to dissuade the germans from going for it.

Suggested Topics

  • 27
  • 22
  • 31
  • 59
  • 140
  • 41
  • 223
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.9k

Users

40.6k

Topics

1.8m

Posts