ok now it’s good!
G40L Dawgoneit (Axis) vs. Snigg (Allies +24) Game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 artilleries and 3 infantry moved from Tambov to Bryansk
1 artillery and 3 infantry moved from Tambov to Volgograd
10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys moved from Tambov to RussiaCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys in Russia, round 2 : 14/41 hits
Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits
2 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 10 armour, 7 artilleries, 8 infantry and 16 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
4 aaGuns moved from Tambov to Russia
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 aaGuns, 2 artilleries and 16 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central MongoliaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns, 2 artilleries and 17 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 artilleries and 3 infantry
Russia : 4 aaGuns, 1 airfield, 10 armour, 7 artilleries, 1 factory_minor, 8 infantry and 16 mech_infantrys
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 36 PUs;
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Ulaanbaatar
2 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
9 infantry moved from Amur to Ulaanbaatar
1 armour moved from Jehol to Hopei
1 infantry moved from Chahar to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Manchuria to ShantungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Hopei
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport -
submerge your sub in sz44?
-
Yes please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 36 PUs;
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 21 Sea Zone to 44 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Ulaanbaatar
2 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
9 infantry moved from Amur to Ulaanbaatar
1 armour moved from Jehol to Hopei
1 infantry moved from Chahar to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Manchuria to ShantungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Hopei
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits
Japanese win, taking 44 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 submarines
Japanese win with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 submarine and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Japanese collect 39 PUs; end with 39 PUs -
Hello darkness my old friend.
I’ve come to talk to you again.
I do believe this war is closing in.
i don’t think i’m gonna win.
and soon its going to be.
the sound of silence. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Sardinia
3 artilleries moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
3 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Morocco to 95 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
-
Scramble 95?
-
Assuming not…can roll in forums if you like. Won’t change battle.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Sardinia
3 artilleries moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
3 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Morocco to 95 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 bomber moved from 44 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Midway: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 harbour and 3 infantry
Paulau Island : 1 flag
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 fighters
Celebes : 1 fighter
44 Sea Zone : 1 flag, 1 destroyer
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer
Central United States : 5 artilleries, 1 factory_major and 5 infantry
Southeast Mexico : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
Gibraltar : 3 artilleries and 3 infantry
Morocco : 1 flag, 1 airfield, 7 artilleries and 5 infantry
Algeria : 1 flag, 1 artillery
Sicily : 1 flag, 3 artilleries and 3 infantry
Sardinia : 1 flag, 2 artilleries and 2 infantry
95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
101 Sea Zone : 5 transports
91 Sea Zone : 2 destroyers and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Kweichow : 1 artillery, 1 fighter and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Sardinia
3 artilleries moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
3 infantry moved from 95 Sea Zone to Sicily
3 fighters moved from Morocco to 95 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 22 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 bomber moved from 44 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to Midway: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Caucasus
1 fighter moved from Egypt to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Anhwe
1 armour and 4 mech_infantrys moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Egypt to CaucasusCombat - British
Battle in Hopei
British attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/7 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
British attack with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/8 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
2 fighters moved from Persia to Russia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 mech_infantry moved from Burma to Hunan
3 aaGuns moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
3 artilleries and 4 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 bomber, 1 harbour and 3 infantry
Paulau Island : 1 flag
Kiangsi : 2 artilleries and 2 mech_infantrys
Siam : 1 flag
Shensi : 2 infantry
Suiyuyan : 3 infantry
Kweichow : 1 artillery, 1 fighter and 5 infantry
Hunan : 3 aaGuns, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Hopei : 1 armour and 3 mech_infantrys
Anhwe : 2 armour, 1 artillery and 3 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
Philippines : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 fighters
French Indo China : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Celebes : 1 fighter
Sumatra : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 submarine
33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer
Central United States : 5 artilleries, 1 factory_major and 5 infantry
Southeast Mexico : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_upgrade and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield, 7 artilleries and 7 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Sicily : 1 flag, 3 artilleries and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Sardinia : 1 flag, 2 artilleries and 2 infantry
Russia : 2 fighters
95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 5 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
101 Sea Zone : 5 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour, 3 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 2 destroyers and 6 transports
Suriname : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to 114 Sea ZoneCombat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Italians roll dice for 1 bomber in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,6,4
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea ZoneCombat - ANZAC
-
Kamikaze in 35?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from India to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
1 carrier and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Hainan : 1 flag, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 fighters
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 destroyer
23 Sea Zone : 2 submarines
20 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier and 2 destroyers
Iraq : 2 infantry
Northwest Persia : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
2 fighters moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea ZoneCombat - ANZAC
Battle in Hainan
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Hainan from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 23 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
ANZAC win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from India to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 fighters moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to PhilippinesPlace Units - ANZAC
1 carrier and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Hainan : 1 flag, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 2 fighters
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 destroyer
23 Sea Zone : 2 submarines
20 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier and 2 destroyers
United Kingdom : 2 infantry
Iraq : 2 infantry
Northwest Persia : 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
19 armour and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia
4 bombers moved from Yugoslavia to Southern Italy
6 artilleries and 2 infantry moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
2 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 armour and 3 mech_infantrys moved from Finland to Novgorod
1 armour moved from Finland to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 8 infantry moved from France to Northern Italy
2 fighters and 2 tactical_bombers moved from Yugoslavia to Northern Italy
5 infantry moved from Germany to Poland
4 infantry moved from Western Germany to FranceCombat - Germans
Battle in Bryansk
Germans attack with 21 armour, 6 artilleries, 2 infantry and 14 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 21 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Bryansk, round 2 : 16/43 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 21 armour, 6 artilleries and 14 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
10 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Nenetsia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
I was thinking of giving you the game but its hard with the Germans still kind of in it.





