Went Max D in z27
Scramble to z99?
Shall I just do japan? Please move the fleet
, when you do the US.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Volgograd : 1 factory_minor
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 68 / 81
Americans : 50 / 70
Chinese : 5 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 bomber moved from Chahar to Kansu
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to India
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Kansu to Chahar
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Burma
1 aaGun, 2 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from West India to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Japan
2 infantry placed in India
Japanese undo move 5.
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 infantry and 1 tactical_bomber
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun and 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
39 Sea Zone : 1 destroyer
24 Sea Zone : 1 destroyer
20 Sea Zone : 3 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
West India : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 24 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 6 fighters in 16 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 24 Sea Zone to Hawaiian Islands
3 bombers moved from 16 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
6 fighters moved from 24 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 6 carriers, 7 destroyers, 2 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 armour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 bombers, 3 fighters, 1 harbour and 8 infantry
Midway : 1 airfield and 1 mech_infantry
24 Sea Zone : 1 submarine
26 Sea Zone : 7 carriers, 8 destroyers, 9 fighters, 5 submarines and 3 transports
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 fighters
101 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 transports
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 mech_infantry moved from Shensi to Kweichow
4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
3 mech_infantrys moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to West India
Combat - British
Battle in West India
British attack with 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber in West India, round 2 : 16/45 hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 4 armour, 10 artilleries, 1 fighter, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the British lost in Kweichow
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern Persia
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 aaGun and 1 mech_infantry
West India : 3 aaGuns, 4 armour, 10 artilleries, 19 infantry and 9 mech_infantrys
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Morocco : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 mech_infantrys
Eire : 1 flag
Iraq : 3 infantry and 6 mech_infantrys
Eastern Persia : 1 flag, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.347
Median : 3.000
Variance : 0.225
Standard Deviation : 0.475
Total rolls : 72
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.196
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Libya
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
ANZAC defend with 2 artilleries and 2 infantry
Italians win, taking Libya from British, taking Caucasus from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 87 Sea Zone to 83 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from France to Southern Italy
1 artillery moved from Holland Belgium to France
1 bomber moved from Caucasus to Greece
1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery
Tunisia : 1 flag
Albania : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bryansk : 1 flag
Rostov : 1 aaGun and 1 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
Smolensk : 1 flag, 1 armour
96 Sea Zone : 1 transport
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 1 transport
83 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 27 / 33
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Shensi to Kweichow
2 mech_infantrys moved from Turkmenistan to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 3 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 mech_infantrys
ANZAC roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits
3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 3 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 3 mech_infantrys
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Kweichow
ANZAC attack with 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the ANZAC lost in Kweichow
1 infantry owned by the ANZAC retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 mech_infantry moved from Turkmenistan to Samara
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs total
Territory Summary for ANZAC :
Shensi : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 5 infantry
Caucasus : 1 flag, 3 artilleries and 1 mech_infantry
Samara : 1 mech_infantry
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Northwest Persia : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.769
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Suiyuyan : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.769
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 carrier, 2 destroyers, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Normandy Bordeaux to United Kingdom
4 armour, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Novgorod to Samara
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
22 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Samara
Germans attack with 1 armour and 1 bomber
ANZAC defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Volgograd
Germans attack with 22 armour
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Germans win, taking Volgograd from Russians with 22 armour remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 artilleries and 1 mech_infantry
Germans win, taking Caucasus from ANZAC with 4 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 3 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Belarus to Bryansk
2 fighters moved from Bryansk to 114 Sea Zone
1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Rostov to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Samara to Novgorod
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
1 carrier, 2 destroyers and 6 transports placed in 114 Sea Zone
2 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 1 fighter and 1 tactical_bomber
Norway : 1 aaGun and 4 infantry
Southern Italy : 3 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 1 flag, 1 aaGun, 1 fighter and 2 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 22 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 4 armour and 5 mech_infantrys
Samara : 1 flag, 1 armour
119 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 cruiser
114 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 carrier, 2 destroyers, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Normandy Bordeaux to United Kingdom
4 armour, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Novgorod to Samara
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
22 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Samara
Germans attack with 1 armour and 1 bomber
ANZAC defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Volgograd
Germans attack with 22 armour
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Germans win, taking Volgograd from Russians with 22 armour remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 artilleries and 1 mech_infantry
Germans win, taking Caucasus from ANZAC with 4 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 3 artilleries and 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 4 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Belarus to Bryansk
2 fighters moved from Bryansk to 114 Sea Zone
1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Rostov to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Samara to Novgorod
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
1 carrier, 2 destroyers and 6 transports placed in 114 Sea Zone
2 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 2 destroyers and 6 transports
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 6 transports
EDIT: Turning off Edit Mode
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 3 fighters and 1 tactical_bomber
Norway : 1 aaGun and 4 infantry
Southern Italy : 3 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 1 flag, 1 aaGun, 1 fighter and 2 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 22 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 4 armour and 5 mech_infantrys
Samara : 1 flag, 1 armour
119 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 2 destroyers and 6 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 cruiser
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I was lucky again, sorry.
Please use the second file. I forgot East Germany had no NB!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 2 destroyers, 2 fighters and 6 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 2 destroyers, 2 fighters and 6 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry and 1 tactical_bomber moved from Chahar to Suiyuyan
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Yunnan to Suiyuyan
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 24 Sea Zone
Combat - Japanese
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 infantry and 4 mech_infantrys
British defend with 1 aaGun and 1 mech_infantry; ANZAC defend with 1 infantry; Chinese defend with 2 infantry
1 armour owned by the Japanese retreated to Hopei
Chinese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Kweichow
1 bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Yunnan to Kweichow
4 mech_infantrys moved from Yunnan to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 armour and 1 tactical_bomber
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 18 infantry, 12 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
24 Sea Zone : 1 destroyer
20 Sea Zone : 3 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 24 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 24 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
2 artilleries, 7 carriers, 5 destroyers, 9 fighters, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Morocco to Gibraltar
1 fighter moved from 96 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
2 infantry and 2 mech_infantrys placed in Central United States
4 fighters placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Queensland : 1 armour, 2 artilleries, 3 fighters and 3 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 5 bombers, 1 harbour and 6 infantry
Midway : 1 airfield and 1 mech_infantry
31 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
54 Sea Zone : 7 carriers, 5 destroyers, 9 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 fighter
Egypt : 1 fighter
Morocco : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 armour and 1 infantry
87 Sea Zone : 1 carrier, 3 destroyers and 1 transport
64 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 carrier
91 Sea Zone : 1 transport
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 1 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 24 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 2.857
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 26 PUs;
British buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
4 armour, 10 artilleries, 19 infantry and 9 mech_infantrys moved from West India to India
Combat - British
Battle in India
British attack with 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 18 infantry, 12 mech_infantrys and 2 tactical_bombers
AA fire in India : 0/2 hits
British roll dice for 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 13/50 hits
Japanese roll dice for 2 aaGuns, 2 armour, 12 artilleries, 3 fighters, 18 infantry, 12 mech_infantrys and 2 tactical_bombers in India, round 2 : 18/49 hits
11 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 18 infantry owned by the British lost in India
British roll dice for 4 armour, 10 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 3 : 10/32 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters, 7 infantry, 12 mech_infantrys and 2 tactical_bombers in India, round 3 : 12/38 hits
7 infantry owned by the Japanese, 11 mech_infantrys owned by the British, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 4 armour, 10 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 9/20 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters, 9 mech_infantrys and 2 tactical_bombers in India, round 4 : 15/28 hits
4 mech_infantrys owned by the British, 1 armour owned by the British, 10 artilleries owned by the British and 9 mech_infantrys owned by the Japanese lost in India
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in India, round 5 : 2/5 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters and 2 tactical_bombers in India, round 5 : 12/19 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
Japanese win with 2 armour, 10 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -82
Casualties for British: 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 aaGuns, 2 artilleries, 18 infantry and 12 mech_infantrys
Non Combat Move - British
Place Units - British
2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 27 PUs (6 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
West India : 3 aaGuns
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 3 infantry and 6 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
Suriname : 1 flag
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 1 / 1
British : 33 / 29
UK_Pacific : 2 / 0
Italians : 24 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 43 times
2 was rolled 46 times
3 was rolled 50 times
4 was rolled 49 times
5 was rolled 34 times
6 was rolled 42 times
Average roll : 3.420
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 264
Null / Other
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.570
Median : 3.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 107
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 25 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.298
Median : 3.000
Variance : 0.993
Standard Deviation : 0.996
Total rolls : 141
I’d say this game is over. Not much point in going thru the motions of turtling until London or cairo falls, or both. Thatnks for the game Wittmann.
result posted.
Thank you, Vance.