Oh dear. This isn’t going well.
Witt (Axis) plays Variable(Allies +20)Regular game.
-
I didn’t think you would do both. I guess you had lots to take Russia without the full luftwaffe
-
And 10 Mech units following up . Wanted the fleet last turn, but but my tongue (or whatever). Waited and it paid off.
-
Shall I just do japan? Please move the fleet
, when you do the US. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Territory Summary for Russians :
Volgograd : 1 factory_minor
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 68 / 81
Americans : 50 / 70
Chinese : 5 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 bomber moved from Chahar to Kansu
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Shan State to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to India
2 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Shan State
2 mech_infantrys moved from Shan State to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 tactical_bomber moved from Kansu to Chahar
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Burma
1 aaGun, 2 armour, 10 artilleries, 9 infantry and 5 mech_infantrys moved from West India to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Japan
2 infantry placed in India
Japanese undo move 5.
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Japan
1 mech_infantry placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Jehol : 1 flag, 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 infantry and 1 tactical_bomber
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun and 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 13 infantry and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
39 Sea Zone : 1 destroyer
24 Sea Zone : 1 destroyer
20 Sea Zone : 3 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
West India : 1 flag, 1 infantry
80 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 24 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 24 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 6 fighters in 16 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 2 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 24 Sea Zone to Hawaiian Islands
3 bombers moved from 16 Sea Zone to 26 Sea Zone
6 fighters moved from 16 Sea Zone to 26 Sea Zone
6 fighters moved from 24 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 artillery, 6 carriers, 7 destroyers, 2 infantry, 3 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 carrier, 3 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 armour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 5 bombers, 3 fighters, 1 harbour and 8 infantry
Midway : 1 airfield and 1 mech_infantry
24 Sea Zone : 1 submarine
26 Sea Zone : 7 carriers, 8 destroyers, 9 fighters, 5 submarines and 3 transports
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 fighters
101 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Production/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Shensi to Kweichow
4 armour, 10 artilleries, 20 infantry and 4 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
3 mech_infantrys moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to West IndiaCombat - British
Battle in West India
British attack with 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 armour, 10 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 1 tactical_bomber in West India, round 2 : 16/45 hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 4 armour, 10 artilleries, 1 fighter, 19 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
British roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the British lost in Kweichow
1 mech_infantry owned by the British retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Eastern Persia to West India
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
6 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
6 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from West India to Eastern Persia
1 tactical_bomber moved from West India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 aaGun and 1 mech_infantry
West India : 3 aaGuns, 4 armour, 10 artilleries, 19 infantry and 9 mech_infantrys
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Morocco : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 2 mech_infantrys
Eire : 1 flag
Iraq : 3 infantry and 6 mech_infantrys
Eastern Persia : 1 flag, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 53 / 83
Russians : 14 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.347
Median : 3.000
Variance : 0.225
Standard Deviation : 0.475
Total rolls : 72Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.196
Median : 3.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from British
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Libya
Battle in Caucasus
Italians attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
ANZAC defend with 2 artilleries and 2 infantry
Italians win, taking Libya from British, taking Caucasus from Russians with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - Italians
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 87 Sea Zone to 83 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 fighter moved from France to Southern Italy
1 artillery moved from Holland Belgium to France
1 bomber moved from Caucasus to Greece
1 infantry moved from Ukraine to RostovPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery
Tunisia : 1 flag
Albania : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bryansk : 1 flag
Rostov : 1 aaGun and 1 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
Smolensk : 1 flag, 1 armour
96 Sea Zone : 1 transport
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 1 transport
83 Sea Zone : 1 submarine
98 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 27 / 33
ANZAC : 12 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Shensi to Kweichow
2 mech_infantrys moved from Turkmenistan to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Caucasus
ANZAC attack with 3 artilleries, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 mech_infantrys
ANZAC roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits
3 mech_infantrys owned by the Italians, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Caucasus
ANZAC roll dice for 3 artilleries and 1 mech_infantry in Caucasus, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 3 mech_infantrys
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Kweichow
ANZAC attack with 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
ANZAC roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits
1 infantry owned by the ANZAC lost in Kweichow
1 infantry owned by the ANZAC retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 mech_infantry moved from Turkmenistan to Samara
1 artillery and 2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 artillery and 2 infantry placed in IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Shensi : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 artillery and 5 infantry
Caucasus : 1 flag, 3 artilleries and 1 mech_infantry
Samara : 1 mech_infantry
Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Northwest Persia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 68 / 80
Americans : 50 / 70
Chinese : 3 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.769
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Suiyuyan : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 83
Russians : 12 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.769
Median : 4.000
Variance : 1.342
Standard Deviation : 1.158
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.700
Median : 4.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 carrier, 2 destroyers, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Normandy Bordeaux to United Kingdom
4 armour, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Novgorod to Samara
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
22 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Samara
Germans attack with 1 armour and 1 bomber
ANZAC defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Volgograd
Germans attack with 22 armour
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Germans win, taking Volgograd from Russians with 22 armour remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 artilleries and 1 mech_infantry
Germans win, taking Caucasus from ANZAC with 4 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 3 artilleries and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 4 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Belarus to Bryansk
2 fighters moved from Bryansk to 114 Sea Zone
1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Rostov to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Samara to Novgorod
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 carrier, 2 destroyers and 6 transports placed in 114 Sea Zone
2 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 1 fighter and 1 tactical_bomber
Norway : 1 aaGun and 4 infantry
Southern Italy : 3 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 1 flag, 1 aaGun, 1 fighter and 2 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 22 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 4 armour and 5 mech_infantrys
Samara : 1 flag, 1 armour
119 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 cruiser
114 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 6 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 carrier, 2 destroyers, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Normandy Bordeaux to United Kingdom
4 armour, 6 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 bomber moved from Novgorod to Samara
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
22 armour moved from Russia to Volgograd
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Samara
Germans attack with 1 armour and 1 bomber
ANZAC defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Volgograd
Germans attack with 22 armour
Russians defend with 1 factory_minor; British defend with 2 mech_infantrys
Germans win, taking Volgograd from Russians with 22 armour remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 artilleries and 1 mech_infantry
Germans win, taking Caucasus from ANZAC with 4 armour, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 3 artilleries and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 4 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 artillery and 2 infantry moved from Belarus to Bryansk
2 fighters moved from Bryansk to 114 Sea Zone
1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Rostov to Germany
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Samara to Novgorod
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 carrier, 2 destroyers and 6 transports placed in 114 Sea Zone
2 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 2 destroyers and 6 transports
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 6 transports
EDIT: Turning off Edit ModeTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 3 fighters and 1 tactical_bomber
Norway : 1 aaGun and 4 infantry
Southern Italy : 3 bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 artillery and 2 infantry
Rostov : 1 flag, 1 aaGun, 1 fighter and 2 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag, 2 mech_infantrys
Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 22 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 4 armour and 5 mech_infantrys
Samara : 1 flag, 1 armour
119 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 2 destroyers and 6 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 cruiser
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was lucky again, sorry.
Please use the second file. I forgot East Germany had no NB! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 2 destroyers, 2 fighters and 6 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 2 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 2 destroyers, 2 fighters and 6 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 67 / 80
Americans : 50 / 70
Chinese : 4 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 1 tactical_bomber moved from Chahar to Suiyuyan
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from Yunnan to Suiyuyan
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 24 Sea ZoneCombat - Japanese
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 infantry and 4 mech_infantrys
British defend with 1 aaGun and 1 mech_infantry; ANZAC defend with 1 infantry; Chinese defend with 2 infantry
1 armour owned by the Japanese retreated to Hopei
Chinese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 4 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from Suiyuyan to Hopei
1 bomber moved from Suiyuyan to Kweichow
1 bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Yunnan to Kweichow
4 mech_infantrys moved from Yunnan to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters and 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 infantry moved from New Guinea to Dutch New Guinea
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 bomber and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 armour and 1 tactical_bomber
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 18 infantry, 12 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
31 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
24 Sea Zone : 1 destroyer
20 Sea Zone : 3 submarines
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 25 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 3 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 31 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 24 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from 16 Sea Zone to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 24 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
2 artilleries, 7 carriers, 5 destroyers, 9 fighters, 2 infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from Morocco to Gibraltar
1 fighter moved from 96 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
2 infantry and 2 mech_infantrys placed in Central United States
4 fighters placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 armour, 2 artilleries, 3 fighters and 3 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 aaGun and 2 mech_infantrys
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 5 bombers, 1 harbour and 6 infantry
Midway : 1 airfield and 1 mech_infantry
31 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
54 Sea Zone : 7 carriers, 5 destroyers, 9 fighters, 3 submarines and 2 transports
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Gibraltar : 1 fighter
Egypt : 1 fighter
Morocco : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 armour and 1 infantry
87 Sea Zone : 1 carrier, 3 destroyers and 1 transport
64 Sea Zone : 1 transport
101 Sea Zone : 1 flag, 1 carrier
91 Sea Zone : 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 1 / 3
British : 33 / 32
UK_Pacific : 2 / 0
Italians : 24 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 2.857
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 26 PUs;
British buy 8 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
4 armour, 10 artilleries, 19 infantry and 9 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 18 infantry, 12 mech_infantrys and 2 tactical_bombers
AA fire in India : 0/2 hits
British roll dice for 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 2 : 13/50 hits
Japanese roll dice for 2 aaGuns, 2 armour, 12 artilleries, 3 fighters, 18 infantry, 12 mech_infantrys and 2 tactical_bombers in India, round 2 : 18/49 hits
11 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 18 infantry owned by the British lost in India
British roll dice for 4 armour, 10 artilleries, 1 fighter, 1 infantry, 15 mech_infantrys and 1 tactical_bomber in India, round 3 : 10/32 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters, 7 infantry, 12 mech_infantrys and 2 tactical_bombers in India, round 3 : 12/38 hits
7 infantry owned by the Japanese, 11 mech_infantrys owned by the British, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 4 armour, 10 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 9/20 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters, 9 mech_infantrys and 2 tactical_bombers in India, round 4 : 15/28 hits
4 mech_infantrys owned by the British, 1 armour owned by the British, 10 artilleries owned by the British and 9 mech_infantrys owned by the Japanese lost in India
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in India, round 5 : 2/5 hits
Japanese roll dice for 2 armour, 12 artilleries, 3 fighters and 2 tactical_bombers in India, round 5 : 12/19 hits
2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
Japanese win with 2 armour, 10 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -82
Casualties for British: 4 armour, 10 artilleries, 1 fighter, 19 infantry, 15 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 aaGuns, 2 artilleries, 18 infantry and 12 mech_infantrysNon Combat Move - British
Place Units - British
2 infantry placed in United Kingdom
3 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 27 PUs (6 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
West India : 3 aaGuns
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 3 infantry and 6 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 59 / 84
Russians : 8 / 0
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 1 / 1
British : 33 / 29
UK_Pacific : 2 / 0
Italians : 24 / 33
ANZAC : 12 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 43 times
2 was rolled 46 times
3 was rolled 50 times
4 was rolled 49 times
5 was rolled 34 times
6 was rolled 42 times
Average roll : 3.420
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 264Null / Other
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 25 times
4 was rolled 17 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.570
Median : 3.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 107Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 25 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 31 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.298
Median : 3.000
Variance : 0.993
Standard Deviation : 0.996
Total rolls : 141 -
I’d say this game is over. Not much point in going thru the motions of turtling until London or cairo falls, or both. Thatnks for the game Wittmann.
result posted.
-
Thank you, Vance.