I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Adam514 allies -vs- dawgoneit axis
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kweichow to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Americans Submerged -
I hit 3 times in sz6. what would you like your casualties be?
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Damage carrier 1 dd 1 fig.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Kweichow to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in 6 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 3 bombers
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Korea
1 tactical_bomber moved from Sikang to Hopei
1 armour moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Tsinghai to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
1 tactical_bomber moved from 37 Sea Zone to SiamPlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Dutch New Guinea to Guam
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone
1 infantry and 1 mech_infantry moved from 50 Sea Zone to FijiPlace Units - Americans
1 submarine and 4 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
1 submarine placed in 101 Sea Zone
4 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 artillery placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Shan State to Siam
1 mech_infantry moved from Yunnan to Siam
1 fighter and 1 tactical_bomber moved from Java to Siam
1 fighter moved from Borneo to French Indo China
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to Kweichow
2 infantry moved from Yunnan to Kweichow
1 artillery and 4 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 battleship moved from 35 Sea Zone to 6 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Siam
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 tactical_bomber
British win, taking Siam from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 4 infantry
British win, taking Norway from Germans with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Hunan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
8 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Shensi
2 aaGuns moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from French Indo China to Yunnan
2 aaGuns and 6 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from West India to India
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 94 Sea Zone to 93 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Burma to HunanCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Guam
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
ANZAC collect 17 PUs (2 lost to blockades); end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 7 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to FinlandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 7 infantry
Russians defend with 7 artilleries and 3 infantry
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Poland
Russians win with 7 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 4 infantry moved from Germany to Poland
3 armour, 2 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 aaGuns, 2 artilleries and 3 infantry moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to FrancePlace Units - Germans
1 armour placed in Western Germany
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 9 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
4 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Archangel to Belarus
10 infantry moved from Bryansk to Belarus
7 artilleries moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 4 artilleries and 12 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 8 artilleries and 16 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 8 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Vologda to Archangel
1 armour moved from Ukraine to Belarus
10 infantry moved from Russia to Bryansk
2 aaGuns and 14 infantry moved from Ukraine to Bessarabia
2 armour moved from Volgograd to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Novosibirsk to VologdaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 armour placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Hopei to Kiangsu
3 fighters and 4 tactical_bombers moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to JapanNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kiangsu
6 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
3 infantry placed in Kiangsu
3 armour and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4,1,1,2,3,3,2,2,3,3,2,6
Japanese collect 17 PUs (14 lost to blockades); end with 17 PUs total -
well I feel that you have this game well in hand. I do want to continue this game for a couple of more turns.
I feel the dice haven’t been my friends this game. don’t get me wrong your strategy was awesome also.
a couple of more turns. and we can go from there. (another I hope). -
Yeah the dice have certainly favoured me and noticeably so. No problem, tell me when.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Guam to Japan
1 fighter moved from 6 Sea Zone to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Amur
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Fiji to 50 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
4 transports placed in 10 Sea Zone
2 armour and 4 infantry placed in Western United States
1 infantry placed in Central United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
British creates battle in territory 93 Sea Zone
Battle in Normandy BordeauxNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 mech_infantry moved from Siam to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from India to Burma
2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from India to Yunnan
3 infantry moved from West India to India
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
3 artilleries, 5 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone -
scramble in sz92?
-
Nope.





