Really nice to have the notice,
No problem at all, I often don’t feel up to making a G40 move on weeknights
15L BoldFresh (allies +17) v JWW Games 1 & 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Norway to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to 88 Sea Zone
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in 88 Sea Zone
Germans attack with 2 bombers
British defend with 1 carrier
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
2 fighters moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Western Germany
3 aaGuns, 2 armour, 4 artilleries and 25 infantry moved from Poland to Baltic States
4 armour and 6 mech_infantrys moved from Germany to Baltic States
4 artilleries moved from Germany to Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Southern Italy to Gibraltar
2 bombers moved from 88 Sea Zone to Gibraltar
1 fighter moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from 114 Sea Zone to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 2 bombers, 1 fighter and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
Romania : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Poland : 4 artilleries and 2 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 7 mech_infantrys
Holland Belgium : 1 mech_infantry
Southern Italy : 1 fighter
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 3 aaGuns, 7 armour, 4 artilleries, 25 infantry and 6 mech_infantrys
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
114 Sea Zone : 1 submarine
127 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 aaGun and 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 37
Japanese : 30 / 43
Americans : 52 / 53
Chinese : 8 / 15
British : 33 / 38
UK_Pacific : 24 / 24
Italians : 12 / 22
ANZAC : 14 / 14
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot to change the triple a settings back….I hope you received the dice? here is the file.
made some small silly mistakes here…
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there are too many options for the allies here - need some time to sort through them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
3 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Rostov to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Caucasus to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk
2 aaGuns, 3 artilleries and 8 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
5 infantry moved from Russia to Bryansk
2 aaGuns and 17 infantry moved from Amur to Buryatia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Bryansk to Ukraine
2 fighters moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
1 infantry moved from Amur to Buryatia
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
2 armour and 1 infantry placed in Ukraine
1 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
something goofy going on with tripleA - getting weird messages when i post. seems to have posted correctly but putting the map here just in case.
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Bold, I see you edited a Russian inf back onto the map after the nov battle but you didn’t remove one?? What’s up with that…
I did get ONE hit out of my 5 dice at 2…I seem to hitting on D w/my inf soooo infrequently, when I do they need to count…
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check the marti dice - i edited the map to match the live dice where you whiffed :|
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check the marti dice - i edited the map to match the live dice where you whiffed :|
unfortunately your infantry rolled 6, 6, 6 this turn. no worse than 3, 3, 3 but frustrating nonetheless.
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check the marti dice - i edited the map to match the live dice where you whiffed :|
I only received a few dice results (round 2) from marti….??? not that it matters but do you have them?
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My mistake…the mart email dice results say it’s round two, for whatever reason, but it was actually round 1……I had these dice results. thanks for helping sort this out.
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yeah marti never has a round 1 for some strange reason. always starts with round 2.
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THE TRIPLE A game file is all screwed up�.I thought I changed the setting to allow posts back to the web site etc but something is still screwy�.
To make this even more frustrating my dice suck arse�.you can’t miss with inf defenders and I can’t hit with 4’s�WTF��.
Jpn just got demolished�. :roll:
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the game is saying that the length of the file is beyond the max characters allowed. how do we fix this or do we just go back to emails?
Here is the awful results of J3….perhaps I should just stop playing you. I can’t catch a break.
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I had 6 hits for 15 dice at 4 and you had 7 hits for 16 dice at 2……#NO CHANCE :x
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@JWW:
I had 6 hits for 15 dice at 4 and you had 7 hits for 16 dice at 2��#NO CHANCE :x
holy cow that’s brutal
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this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
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this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
hmmm….if you say so. I am really looking forward to the time when you get “diced” and I am handed a win.
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@JWW:
this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
hmmm�.if you say so. I am really looking forward to the time when you get “diced” and I am handed a win.
well you are in luck because I have a long history of getting diced on battles like this
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well you are in luck because I have a long history of getting diced on battles like this
Just took London against roboto, attacked w/14 aircraft, his AA took out 6 planes….WTF, I have been really getting fcuked lately. It’s kind of funny in a morose way.
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was going to apologize for my delay but I see you haven’t moved……
here is my official 1st bump…. :-D





