Scramble to sz114, thanks
#3.LL14.G40 artofwar vs. dawgoneit (Allies +11)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier and 2 fighters
Central United States : 1 artillery, 1 factory_major and 1 infantry
Southeast Mexico : 1 armour and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 bomber
89 Sea Zone : 1 transport
101 Sea Zone : 1 submarine and 2 transports
91 Sea Zone : 2 battleships, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 2 submarinesProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 33
Japanese : 68 / 73
Americans : 50 / 70
Chinese : 0 / 3
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 17 / 27
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 61
Russians : 25 / 33
Japanese : 68 / 73
Americans : 50 / 70
Chinese : 0 / 3
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 17 / 27
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
7 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 armour and 7 infantry moved from Burma to Yunnan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
7 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 armour and 7 infantry moved from Burma to Yunnan
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
British roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/1 hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Shan State
British attack with 1 artillery, 7 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 7 infantry and 1 mech_infantry in Shan State, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 7 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 7 infantry in Yunnan, round 2 : 2/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Persia to Turkmenistan
10 infantry moved from India to Burma
2 aaGuns moved from India to BurmaPlace Units - British
2 armour placed in Quebec
1 transport placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 infantry
Yunnan : 1 armour and 7 infantry
Shan State : 1 artillery, 6 infantry and 1 mech_infantry
Burma : 2 aaGuns and 10 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 2 armour and 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 3 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 infantry
Ethiopia : 1 flag
Turkmenistan : 1 armour
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
79 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 61
Russians : 25 / 33
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 38 / 38
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
4 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
1 airfield placed in Gibraltar
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Algeria : 1 flag
Southern France : 1 artillery
Tunisia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 armour, 1 artillery and 1 infantry
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 43 / 61
Russians : 25 / 33
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 38 / 38
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 2 battleships, 2 carriers, 2 cruisers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is -48
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,1,3,1,3,6,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from France to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
2 artilleries moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from France to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Western Ukraine to Ukraine
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
2 artilleries moved from Novgorod to Belarus
1 bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 1 bomber in Belarus, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 bomber in Belarus, round 3 : 1/0 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/0 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/0 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 armour moved from Morocco to 92 Sea Zone
2 armour, 1 artillery, 3 fighters and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Southern Italy to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Gibraltar
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from France to Western Germany
1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
1 armour and 2 mech_infantrys moved from Finland to NovgorodPlace Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 mech_infantrys placed in Finland
2 fighters placed in Western Germany
3 infantry placed in Southern France
Germans undo move 4.
2 infantry placed in Southern France
1 infantry placed in France
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Germany : 1 factory_major
Holland Belgium : 1 infantry and 1 mech_infantry
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Vyborg : 1 flag
Eastern Poland : 4 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 2 aaGuns, 6 armour, 13 artilleries, 3 fighters, 20 infantry, 1 mech_infantry and 4 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
Finland : 1 flag, 1 factory_minor and 3 mech_infantrys
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 33
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Kansu
4 infantry moved from Olgiy to Kansu
4 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 fighters moved from Bryansk to Belarus
1 bomber moved from Bryansk to Kansu
4 infantry moved from Olgiy to Kansu
4 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians win, taking Buryatia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 bomber and 4 infantry
Japanese defend with 1 aaGun, 3 artilleries and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 3 artilleries and 1 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 aaGun moved from Olgiy to Tsagaan Olom
3 infantry moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Kansu to Samara
1 armour moved from Russia to SamaraPlace Units - Russians
2 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Amur to Buryatia
2 infantry moved from Chahar to Central Mongolia
1 fighter moved from Amur to Central Mongolia
2 fighters and 2 tactical_bombers moved from Shensi to Central Mongolia
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries and 7 infantry moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 45 Sea Zone to 54 Sea Zone
3 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Sakha to Buryatia
1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Amur to Buryatia
2 infantry moved from Chahar to Central Mongolia
1 fighter moved from Amur to Central Mongolia
2 fighters and 2 tactical_bombers moved from Shensi to Central Mongolia
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 artilleries and 7 infantry moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 45 Sea Zone to 54 Sea Zone
3 artilleries and 7 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in Queensland
Battle in Central Mongolia
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Central Mongolia, round 2 : 3/1 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win, taking Queensland from ANZAC, taking Central Mongolia from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 4/1 hits
Russians roll dice for 4 infantry in Buryatia, round 2 : 2/1 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from Central Mongolia to Anhwe
2 fighters and 2 tactical_bombers moved from Shensi to Kwangtung
2 bombers moved from Kwangtung to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Buryatia to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 3.
Japanese undo move 2.
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag, 1 fighter and 1 tactical_bomber
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Queensland : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 harbour and 8 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 2 bombers
Sumatra : 1 flag
33 Sea Zone : 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central Mongolia : 1 flag, 1 infantry
54 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 6 transports
Novosibirsk : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 26
Japanese : 70 / 75
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 38
UK_Pacific : 8 / 8
Italians : 17 / 27
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to Gibraltar -
scramble orders please
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Southeast Mexico to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Germans defend with 2 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Italians win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry
1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 bomber moved from Gibraltar to British GuianaPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total





