@Witt we concede the game! congrats
Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
5 fighters and 1 tactical_bomber moved from West India to Eastern Persia
2 armour moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 artillery moved from Eastern Persia to West India
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
3 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian CongoNon Combat Move - British
1 artillery moved from 110 Sea Zone to United KingdomPlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
West India : 1 artillery
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag, 5 armour, 5 fighters and 1 tactical_bomber
Persia : 1 mech_infantry
98 Sea Zone : 1 carrier
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 63
Russians : 25 / 31
Japanese : 66 / 78
Americans : 63 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.318
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
8 infantry moved from Western Germany to Holland Belgium
7 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 7 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Italians attack with 8 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 125 Sea Zone to Western Germany
1 infantry moved from Ukraine to RostovPlace Units - Italians
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
Germany is anxious to kill things…… :evil:
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Sorry Mallery. Will do later this morning. Somehow forgot it was my go!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to South Australia
1 artillery moved from Queensland to South AustraliaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarine
62 Sea Zone : 1 destroyer
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 25 / 31
Japanese : 62 / 78
Americans : 57 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from 110 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Persia : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 63
Russians : 25 / 31
Japanese : 62 / 78
Americans : 57 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
9 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Rostov to Volgograd
3 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Archangel -
Request
deathscramble/OOL. -
I am happy for my Frog Ft to go up. I think we have no choice but to scramble and hope for good dice. My Frog and 2 English ones. Best Defence for OOL.
Dawgoneit would agree, I am sure.
Go ahead make my day! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
9 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Rostov to Volgograd
3 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
3 artilleries moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to ArchangelCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 9 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers
French defend with 1 fighter; British defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Germans win with 5 bombers remaining. Battle score for attacker is 38
Casualties for Germans: 4 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
1 infantry owned by the Germans retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bryansk
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 artilleries and 2 infantry
1 infantry owned by the Germans and 3 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun, 9 armour, 15 artilleries, 3 infantry and 14 mech_infantrys moved from Rostov to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Belarus to Bessarabia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
5 bombers moved from 110 Sea Zone to Western Germany
10 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Novgorod to FinlandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters and 1 tactical_bomber placed in Ukraine
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 4.
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
That went worse than my practice runs…I came out with all 9 bombers twice…good dice!
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I knew you would win, but 9 Bombers left seems a bit excessive. Surprised you ended up with 9 twice. Nice move. Wonder if if buys Russia some belresthjng space.
Will do go soon, but doing restaurant ironing while Maddy plays. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 artilleries and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 artilleries and 3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Nenetsia to Vologda
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Russians :
Kazakhstan : 1 mech_infantry
Buryatia : 2 infantry
Belarus : 1 armour, 1 infantry and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 artillery and 3 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
Tambov : 3 aaGuns, 9 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber
Western Ukraine : 1 artillery
Vologda : 1 armour
Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 68
Russians : 28 / 33
Japanese : 62 / 78
Americans : 55 / 78
Chinese : 4 / 6
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Stalin to Churchill : we are aware this is not a secure line, but YOU MUST SEND YOUR IRAQ UK TANK TO THE CAUCASUS.
IMPORTANT MESSAGE
Thank you, JStalin.
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Dear Mr. Churchhill,
I have consulted with ancient ones and would like to offer you some advice. Ignore Stalin’s request. If you are successful in your endeavors, they will turn on you in a heartbeat and lead you into a “cold” war.
Sign,
The Great Emperor
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour and 2 mech_infantrys moved from Sumatra to 41 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to Java
1 armour and 2 mech_infantrys moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from India to West India
1 tactical_bomber moved from India to West India
3 fighters moved from India to West India
3 tactical_bombers moved from India to West India
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 armour and 2 mech_infantrys moved from Shensi to Kansu
1 bomber moved from India to Sikang
1 bomber moved from India to KansuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in West India, round 2 : 5/9 hits
UK_Pacific roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to 42 Sea Zone
1 armour moved from Burma to India
1 armour moved from French Indo China to Szechwan
3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
3 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Manchuria to Jehol
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from West India to India
3 tactical_bombers moved from West India to India
1 bomber moved from Sikang to Burma
1 bomber moved from Kansu to KweichowPlace Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in Malaya
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Korea : 1 armour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 bomber and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag, 1 armour and 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 bomber and 3 mech_infantrys
India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 mech_infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
41 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 3 destroyers
25 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer
West India : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 68
Russians : 27 / 33
Japanese : 73 / 83
Americans : 55 / 78
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Caroline Islands
Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Libya to TobrukPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 cruiser and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine and 4 transports
30 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Egypt : 1 mech_infantry
United Kingdom : 1 artillery
French West Africa : 1 artillery and 1 infantry
Norway : 1 flag, 1 armour and 1 infantry
Tobruk : 1 infantry
87 Sea Zone : 1 transport
Iraq : 1 armour and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 68
Russians : 27 / 33
Japanese : 73 / 83
Americans : 55 / 70
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.261
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 68
Russians : 27 / 33
Japanese : 73 / 83
Americans : 55 / 70
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 10 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.261
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.111
Median : 2.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18





