Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British repair 7 damage on 1 factory_major; Remaining resources: 30 PUs;
                British buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                5 fighters and 1 tactical_bomber moved from West India to Eastern Persia
                2 armour moved from Persia to Eastern Persia
                3 armour moved from Iraq to Eastern Persia
                1 artillery moved from Eastern Persia to West India
                2 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                3 infantry moved from Egypt to Trans-Jordan
                3 armour, 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 armour moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Non Combat Move - British
                1 artillery moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 artillery
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 1 armour and 2 infantry
        Eastern Persia : 1 flag, 5 armour, 5 fighters and 1 tactical_bomber
        Persia : 1 mech_infantry
        98 Sea Zone : 1 carrier
        110 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 44 / 63
        Russians : 25 / 31
        Japanese : 66 / 78
        Americans : 63 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 11 / 21
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.318
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 125 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                8 infantry moved from Western Germany to Holland Belgium
                7 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 7 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Italians attack with 8 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Holland Belgium from Americans with 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 125 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 125 Sea Zone to Western Germany
                1 infantry moved from Ukraine to Rostov

    Place Units - Italians
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • Germany is anxious to kill things…… :evil:


  • Sorry Mallery. Will do later this morning. Somehow forgot it was my go!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 destroyer
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 25 / 31
        Japanese : 62 / 78
        Americans : 57 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Iraq to Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Persia : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 25 / 31
        Japanese : 62 / 78
        Americans : 57 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                9 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 artilleries and 6 infantry moved from France to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Rostov to Volgograd
                3 infantry moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk
                3 infantry moved from Belarus to Archangel


  • Request death scramble/OOL.


  • I am happy for my Frog Ft to go up. I think we have no choice but to scramble and hope for good dice. My Frog and 2 English ones. Best Defence for OOL.
    Dawgoneit would agree, I am sure.
    Go ahead make my day!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                9 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 artilleries and 6 infantry moved from France to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Rostov to Volgograd
                3 infantry moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                3 artilleries moved from Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk
                3 infantry moved from Belarus to Archangel

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 9 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers
                    French defend with 1 fighter; British defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Germans win with 5 bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 4 bombers, 1 carrier, 1 cruiser, 4 fighters and 3 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 2 fighters and 2 transports
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 6 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    1 infantry owned by the Germans retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Volgograd
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
                    Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Bryansk
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 2 artilleries and 2 infantry
                    1 infantry owned by the Germans and 3 artilleries owned by the Germans retreated to Ukraine
                    Russians win with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Caucasus
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                1 aaGun, 9 armour, 15 artilleries, 3 infantry and 14 mech_infantrys moved from Rostov to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                4 mech_infantrys moved from Belarus to Bessarabia
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                5 bombers moved from 110 Sea Zone to Western Germany
                10 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Novgorod to Finland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                2 fighters and 1 tactical_bomber placed in Ukraine
                1 bomber placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Germans undo move 4.
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs


  • That went worse than my practice runs…I came out with all 9 bombers twice…good dice!


  • I knew you would win, but 9 Bombers left seems a bit excessive. Surprised you ended up with 9 twice. Nice move. Wonder if if buys Russia some belresthjng space.
    Will do go soon, but doing restaurant ironing while Maddy plays.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 artilleries and 3 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 artilleries and 3 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 armour moved from Russia to Samara
                1 mech_infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 mech_infantry
        Buryatia : 2 infantry
        Belarus : 1 armour, 1 infantry and 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 1 artillery and 3 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
        Tambov : 3 aaGuns, 9 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber
        Western Ukraine : 1 artillery
        Vologda : 1 armour
        Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
        Smolensk : 1 infantry
        Samara : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 28 / 33
        Japanese : 62 / 78
        Americans : 55 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Stalin to Churchill : we are aware this is not a secure line, but YOU MUST SEND YOUR  IRAQ UK TANK TO THE CAUCASUS.

    IMPORTANT MESSAGE

    Thank you, JStalin.

  • '13

    Dear Mr. Churchhill,

    I have consulted with ancient ones and would like to offer you some advice. Ignore Stalin’s request. If you are successful in your endeavors, they will turn on you in a heartbeat and lead you into a “cold” war.

    Sign,

    The Great Emperor

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 2 mech_infantrys moved from Sumatra to 41 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to Java
                1 armour and 2 mech_infantrys moved from 42 Sea Zone to Java
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from India to West India
                1 tactical_bomber moved from India to West India
                3 fighters moved from India to West India
                3 tactical_bombers moved from India to West India
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour and 2 mech_infantrys moved from Kweichow to Sikang
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 armour and 2 mech_infantrys moved from Shensi to Kansu
                1 bomber moved from India to Sikang
                1 bomber moved from India to Kansu

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in West India
                    Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 artillery
                        Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in West India, round 2 :  5/9 hits
                        UK_Pacific roll dice for 1 artillery in West India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter in Kansu, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 41 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from West India to 42 Sea Zone
                1 armour moved from Burma to India
                1 armour moved from French Indo China to Szechwan
                3 mech_infantrys moved from Malaya to Burma
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                3 mech_infantrys moved from Shantung to Kweichow
                3 infantry moved from Manchuria to Jehol
                1 armour moved from Japan to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from West India to India
                3 tactical_bombers moved from West India to India
                1 bomber moved from Sikang to Burma
                1 bomber moved from Kansu to Kweichow

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 armour placed in Malaya
                3 destroyers placed in 36 Sea Zone
                3 mech_infantrys placed in Shantung
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 armour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 3 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 1 bomber and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 bomber and 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour and 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 3 destroyers
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 78
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Libya to Tobruk

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine and 4 transports
        30 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Egypt : 1 mech_infantry
        United Kingdom : 1 artillery
        French West Africa : 1 artillery and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Tobruk : 1 infantry
        87 Sea Zone : 1 transport
        Iraq : 1 armour and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

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