Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
Dawgoneit +10 Allies vs. Entek Axis (Rnd 3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Smolensk to Western Ukraine
5 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Amur to ManchuriaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 2 transports
1 submarine owned by the Russians Submerged
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians winGermans win with 1 battleship and 2 transports remaining, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits
Germans roll dice for 2 artilleries in Belarus, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Smolensk
1 fighter moved from Belarus to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 armour, 6 infantry and 1 mech_infantry moved from Bryansk to Smolensk
1 armour, 1 artillery and 8 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Volgograd to Rostov
5 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Archangel to Smolensk
1 armour moved from Archangel to Smolensk
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
1 armour and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Shantung : 1 infantry
Manchuria : 1 aaGun and 3 infantry
Belarus : 2 infantry
Bryansk : 1 armour, 1 artillery and 9 infantry
Rostov : 2 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 9 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 2 aaGuns, 2 armour, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 62
Russians : 31 / 31
Japanese : 44 / 59
Americans : 50 / 70
Chinese : 16 / 18
British : 32 / 38
UK_Pacific : 10 / 10
Italians : 14 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.569
Median : 3.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 51Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.615
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.973
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 infantry moved from Malaya to Shan State
1 armour moved from Anhwe to Manchuria
Japanese take Jehol from Chinese
3 tactical_bombers moved from Japan to Manchuria
3 fighters moved from Japan to Manchuria
1 bomber moved from Japan to Chahar
2 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsu to Chahar
2 armour moved from Kiangsu to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
Russians defend with 1 aaGun and 3 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 fighter owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Manchuria, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Shantung
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Shantung, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Chahar, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 bomber moved from Chahar to Kiangsu
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour
Kwangsi : 1 flag, 1 airfield, 1 fighter and 1 tactical_bomber
Korea : 1 aaGun, 2 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 bomber, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 armour
Hainan : 1 harbour
Hunan : 1 flag
Chahar : 1 flag, 1 armour and 2 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 49 / 62
Russians : 31 / 31
Japanese : 53 / 63
Americans : 49 / 70
Chinese : 9 / 18
British : 32 / 38
UK_Pacific : 9 / 10
Italians : 14 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Central America to Central United States
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from British Columbia to Alaska
1 transport moved from 1 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 mech_infantry moved from Central America to Central United States
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from British Columbia to Alaska
1 transport moved from 1 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Battle in Holland Belgium
Battle in 26 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 cruiser in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking Morocco from Italians, taking Holland Belgium from Germans, taking 26 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 infantry moved from Amur to Buryatia
1 artillery moved from Amur to Sakha
1 bomber moved from Soviet Far East to Western United States
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 armour and 1 infantry
Midway : 1 airfield
Sakha : 1 artillery
Buryatia : 1 infantry
26 Sea Zone : 1 flag, 1 cruiser
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
5 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour
Holland Belgium : 1 flag, 1 artillery
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 53 / 63
Americans : 53 / 68
Chinese : 9 / 18
British : 32 / 38
UK_Pacific : 9 / 10
Italians : 13 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
7 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
7 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 7 infantry
Japanese defend with 1 airfield, 1 fighter and 1 tactical_bomber
Chinese roll dice for 7 infantry in Kwangsi, round 2 : 0/7 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 infantry in Kwangsi, round 6 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 6 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Hunan : 1 infantry
Hopei : 5 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 51 / 63
Americans : 53 / 68
Chinese : 11 / 17
British : 32 / 38
UK_Pacific : 9 / 10
Italians : 13 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.737
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Americans Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 armour moved from Tobruk to Tunisia
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to Tunisia
1 artillery and 5 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan State -
would you like to scramble your fighter in sz95?
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No Scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 cruiser, 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 armour moved from Tobruk to Tunisia
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from Malta to Tunisia
1 artillery and 5 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from French Indo China to Shan StateCombat - British
Battle in Southern France
Battle in Tunisia
British attack with 2 armour and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 1 tactical_bomber in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
British roll dice for 2 armour and 1 tactical_bomber in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Tunisia
British win, taking Southern France from Italians, taking Tunisia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 artilleries and 6 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 6 infantry in Shan State, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 6 infantry in Shan State, round 3 : 1/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 6 infantry in Shan State, round 4 : 2/8 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 95 Sea Zone
British attack with 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 2 destroyers and 1 fighter in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 submarine owned by the British and 1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 tactical_bomber moved from Tunisia to Libya
1 fighter moved from 95 Sea Zone to Libya
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Persia
British take Persia from Neutral_Allies
1 infantry moved from Italian Somaliland to Ethiopia
2 armour moved from Iraq to EgyptPlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 1.
1 cruiser, 1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,5,5,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 2 artilleries and 6 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 armour and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 fighter and 1 tactical_bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
95 Sea Zone : 1 cruiser and 2 destroyers
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag, 1 armour and 2 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 50 / 63
Americans : 53 / 68
Chinese : 11 / 17
British : 38 / 43
UK_Pacific : 10 / 8
Italians : 9 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 16 times
6 was rolled 10 times
Average roll : 3.698
Median : 4.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 63Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.457
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35Italians Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 110 Sea Zone to Northern Italy
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 aaGun, 1 bomber, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
95 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 50 / 63
Americans : 53 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from South Australia to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 37 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 37 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the ANZAC
1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 1/5 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 37 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese, 1 destroyer owned by the ANZAC, 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 carrier, 2 destroyers and 1 submarine
Battle in Sumatra
Battle in PhilippinesNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Shan State : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun
Western Australia : 1 armour
Philippines : 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 cruiser
35 Sea Zone : 1 transport
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 44 / 63
Americans : 55 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.871
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 62
Russians : 31 / 31
Japanese : 44 / 63
Americans : 55 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.871
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Japanese Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 armour and 3 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea ZoneCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers and 2 fighters; Italians loiter and taunt with
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 3 bombers and 2 fighters in 95 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 95 Sea Zone
Germans roll dice for 3 bombers and 1 fighter in 95 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the British lost in 95 Sea Zone
Germans roll dice for 3 bombers and 1 fighter in 95 Sea Zone, round 4 : 4/4 hits
British roll dice for 1 cruiser in 95 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 2 destroyers
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Western Ukraine
Germans attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/8 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Bessarabia to Western Ukraine
1 artillery moved from Romania to Bessarabia
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
3 bombers moved from 95 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
2 armour, 1 fighter and 2 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
3 infantry placed in UkraineTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 armour, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Poland : 2 armour, 1 infantry and 2 mech_infantrys
Germany : 1 factory_major
Denmark : 2 infantry
Holland Belgium : 1 artillery
Belarus : 1 flag, 2 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 artillery
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 3 infantry
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 1 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 4 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 battleship and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 54 / 64
Russians : 26 / 31
Japanese : 44 / 63
Americans : 52 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
3 mech_infantrys moved from Smolensk to Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
3 mech_infantrys moved from Smolensk to Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to UkraineCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 2 transports
1 submarine owned by the Russians Submerged
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery and 8 infantry
Germans defend with 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 5/13 hits
Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour, 1 artillery and 6 infantry in Western Ukraine, round 3 : 5/11 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 3/5 hits
3 infantry owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
Russians winGermans win with 1 battleship and 2 transports remaining, taking Western Ukraine from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 3/4 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Archangel, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Smolensk
1 infantry moved from Russia to Bryansk
8 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
3 infantry moved from Volgograd to RostovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Bryansk : 1 infantry
Rostov : 3 infantry
Archangel : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 4 armour, 1 artillery and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 44 / 63
Americans : 52 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.105
Median : 3.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 76Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.917
Median : 2.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.192
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from Chahar to Suiyuyan
3 fighters moved from 6 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to Kwangsi
2 tactical_bombers moved from Korea to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 armour and 2 infantry
Hunan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 armour and 1 mech_infantry
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 49 / 53
Americans : 50 / 68
Chinese : 8 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone -
Scramble orders for Italian fighter please