14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Tambov
                      Italians take Tambov from Russians
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                2 infantry moved from Bulgaria to Greece
                1 armour, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Albania : 2 infantry
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 armour
        Western Ukraine : 1 flag
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 14 / 17
        Japanese : 63 / 69
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 9 / 8
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Western Australia
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery and 3 infantry
                        ANZAC roll dice for 2 fighters in Western Australia, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Western Australia, round 2 :  2/4 hits
                        1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        62 Sea Zone : 1 flag, 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 14 / 17
        Japanese : 63 / 69
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 9 / 9
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 56 / 81
        Russians : 14 / 17
        Japanese : 63 / 69
        Americans : 54 / 74
        Chinese : 7 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 9 / 9
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 91 Sea Zone
                1 fighter moved from Western Germany to Southern France
                1 artillery moved from France to Southern France
                3 infantry moved from France to Southern France
                3 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  2/3 hits
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern France to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Western Germany to France
                2 infantry moved from Western Germany to Northern Italy
                2 infantry moved from France to Normandy Bordeaux
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Tambov
                1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                2 aaGuns, 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Karelia to Belarus
                1 armour moved from Rostov to Volgograd
                6 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in France
                Germans undo move 6.
                1 infantry placed in Germany
                1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Germany : 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
        Norway : 1 artillery
        Denmark : 3 infantry
        Northern Italy : 4 infantry
        Belarus : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 3 armour, 6 artilleries, 7 infantry and 10 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 6 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 artillery
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 11 / 17
        Japanese : 63 / 69
        Americans : 51 / 74
        Chinese : 7 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 9 / 9
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    UK aa got lucky that round!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 13 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 16 Sea Zone to 8 Sea Zone
                6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                2 bombers moved from Japan to 8 Sea Zone
                1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for sz8?


  • 3 subs
    tip carrier
    2 dest
    carrier
    tac
    3 cruisers
    fighter

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 16 Sea Zone to 8 Sea Zone
                6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                2 bombers moved from Japan to 8 Sea Zone
                1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 62 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in New South Wales
                    Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        AA fire in New South Wales :  0/4 hits
                        Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in New South Wales, round 2 :  6/11 hits
                        ANZAC roll dice for 2 aaGuns, 3 artilleries and 3 infantry in New South Wales, round 2 :  1/6 hits
                        3 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 3 :  6/10 hits
                        ANZAC roll dice for 2 artilleries in New South Wales, round 3 :  0/2 hits
                        2 artilleries owned by the ANZAC lost in New South Wales
                    Japanese captures 9PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 artilleries and 3 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Yenisey, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 8 Sea Zone
                    Japanese attack with 2 bombers, 6 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                        Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  2/10 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 submarines in 8 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 :  2/8 hits
                        3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 8 Sea Zone
                        Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 :  4/10 hits
                        Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 :  4/8 hits
                        2 destroyers owned by the Americans, 1 carrier owned by the Americans, 4 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 4 :  3/6 hits
                        Americans roll dice for 3 cruisers and 1 fighter in 8 Sea Zone, round 4 :  3/4 hits
                        3 cruisers owned by the Americans, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 8 Sea Zone
                        Japanese roll dice for 2 bombers and 1 tactical_bomber in 8 Sea Zone, round 5 :  2/3 hits
                        Americans roll dice for 1 fighter in 8 Sea Zone, round 5 :  0/1 hits
                        1 fighter owned by the Americans lost in 8 Sea Zone
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Japanese: 6 destroyers, 1 fighter and 3 submarines
                    Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                2 bombers moved from 8 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 infantry moved from Manchuria to Amur
                1 mech_infantry moved from Manchuria to Sakha
                1 infantry moved from Siam to Shan State
                1 artillery and 2 infantry moved from French Indo China to Shan State
                2 artilleries moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 fighter placed in Japan
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                1 infantry placed in Manchuria
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 artilleries and 2 infantry
        Kweichow : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 3 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Western Australia : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 mech_infantry
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 transport
        39 Sea Zone : 2 submarines
        Central Mongolia : 1 flag
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        63 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 9 / 13
        Japanese : 70 / 91
        Americans : 51 / 74
        Chinese : 4 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 transport moved from 3 Sea Zone to 4 Sea Zone
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Western United States to 1 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 4 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Amur
                    Americans attack with 3 armour, 1 artillery and 5 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 3 armour, 1 artillery and 5 infantry in Amur, round 2 :  3/9 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans win, taking Amur from Japanese with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from 10 Sea Zone to Western United States
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from Tunisia to Algeria
                2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria

    Place Units - Americans
                2 armour, 2 artilleries and 3 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Americans undo move 2.
                1 carrier placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Alaska : 2 aaGuns
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 3 armour, 1 artillery and 4 infantry
        Siberia : 1 infantry
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 fighters and 4 transports
        1 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
        8 Sea Zone : 1 destroyer
        5 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 2 armour, 2 artilleries and 4 infantry
        Algeria : 1 flag, 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
        92 Sea Zone : 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports
        101 Sea Zone : 1 destroyer
        91 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 10 / 13
        Japanese : 69 / 91
        Americans : 51 / 72
        Chinese : 4 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Sikang
                2 infantry moved from Shensi to Szechwan
                4 infantry moved from Shensi to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Sikang
                2 infantry moved from Shensi to Szechwan
                4 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hopei, round 4 :  2/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 4 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 10 / 13
        Japanese : 67 / 91
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 35 / 40
        UK_Pacific : 5 / 2
        Italians : 14 / 14
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.394
            Standard Deviation : 1.181
            Total rolls : 34

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.118
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                3 armour moved from Iraq to Eastern Persia
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                3 fighters moved from Tunisia to Gibraltar
                1 fighter moved from Tunisia to Egypt
                3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from India to Burma
                1 fighter moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour moved from Iraq to Eastern Persia
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                3 fighters moved from Tunisia to Gibraltar
                1 fighter moved from Tunisia to Egypt
                3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
                2 tactical_bombers moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                2 tactical_bombers moved from Burma to India

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 5 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        104 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Eastern Persia : 1 flag, 3 armour
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag, 3 cruisers, 1 destroyer and 6 transports

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 10 / 13
        Japanese : 66 / 91
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 35 / 40
        UK_Pacific : 6 / 5
        Italians : 14 / 14
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.062
            Median : 4.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.200
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.167
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tambov to Kazakhstan
                      Italians take Kazakhstan from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 armour
        Albania : 2 infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag, 2 infantry
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 9 / 13
        Japanese : 66 / 91
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 35 / 40
        UK_Pacific : 6 / 5
        Italians : 15 / 15
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 9 / 13
        Japanese : 66 / 91
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 35 / 40
        UK_Pacific : 6 / 5
        Italians : 15 / 15
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 62 / 82
        Russians : 9 / 13
        Japanese : 66 / 91
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 35 / 40
        UK_Pacific : 6 / 5
        Italians : 15 / 15
        ANZAC : 7 / 0
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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