@msoot scramble 109 and/or 111?
14L G40 captain walker (axis) vs Dawgoneit (allies +10) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Greece
1 armour, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Albania : 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Tambov : 1 flag, 1 armour
Western Ukraine : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Western Australia, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Southern France
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Germany
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Tambov
1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 armour moved from Rostov to Volgograd
6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
Germans undo move 6.
1 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
Norway : 1 artillery
Denmark : 3 infantry
Northern Italy : 4 infantry
Belarus : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 3 armour, 6 artilleries, 7 infantry and 10 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 artillery
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 82
Russians : 11 / 17
Japanese : 63 / 69
Americans : 51 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
UK aa got lucky that round!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 8 Sea Zone
6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales -
OOL for sz8?
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3 subs
tip carrier
2 dest
carrier
tac
3 cruisers
fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 8 Sea Zone
6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South WalesCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 62 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in New South Wales : 0/4 hits
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/11 hits
ANZAC roll dice for 2 aaGuns, 3 artilleries and 3 infantry in New South Wales, round 2 : 1/6 hits
3 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 3 : 6/10 hits
ANZAC roll dice for 2 artilleries in New South Wales, round 3 : 0/2 hits
2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 3 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
1 armour owned by the Americans lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 6 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/10 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/8 hits
3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 4/8 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans, 4 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 3 cruisers and 1 fighter in 8 Sea Zone, round 4 : 3/4 hits
3 cruisers owned by the Americans, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 8 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 fighter in 8 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 6 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 bombers moved from 8 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Sakha
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries and 2 infantry
Kweichow : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Western Australia : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 2 submarines
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
63 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 62 / 82
Russians : 9 / 13
Japanese : 70 / 91
Americans : 51 / 74
Chinese : 4 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 3 armour, 1 artillery and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 armour, 1 artillery and 5 infantry in Amur, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from 10 Sea Zone to Western United States
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Algeria
2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
2 armour, 2 artilleries and 3 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alaska : 2 aaGuns
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 3 armour, 1 artillery and 4 infantry
Siberia : 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 4 transports
1 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
8 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 armour, 2 artilleries and 4 infantry
Algeria : 1 flag, 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports
101 Sea Zone : 1 destroyer
91 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 69 / 91
Americans : 51 / 72
Chinese : 4 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 67 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.394
Standard Deviation : 1.181
Total rolls : 34Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to Egypt
3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to Egypt
3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to IndiaPlace Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs totalTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag, 3 armour
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 3 cruisers, 1 destroyer and 6 transportsProduction/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 66 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 6 / 5
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.062
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tambov to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 armour
Albania : 2 infantry
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 62 / 82
Russians : 9 / 13
Japanese : 66 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
Egypt : 2 infantryProduction/PUs Summary :
Germans : 62 / 82
Russians : 9 / 13
Japanese : 66 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 62 / 82
Russians : 9 / 13
Japanese : 66 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 6 / 5
Italians : 15 / 15
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





