We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern Italy
1 fighter moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 cruisers moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from Algeria to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Libya to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery
Battle in Southern Italy
British attack with 1 armour, 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
British roll dice for 3 cruisers in Southern Italy, round 2 : 1/3 hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/14 hits
Italians roll dice for 1 artillery, 3 fighters and 9 infantry in Southern Italy, round 2 : 6/13 hits
6 infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 1 mech_infantry in Southern Italy, round 3 : 4/8 hits
Italians roll dice for 1 artillery, 3 fighters and 7 infantry in Southern Italy, round 3 : 4/11 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 armour, 1 artillery and 2 bombers in Southern Italy, round 4 : 3/4 hits
Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Southern Italy, round 4 : 3/7 hits
1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 3 infantry owned by the Italians lost in Southern Italy
British roll dice for 1 bomber in Southern Italy, round 5 : 1/1 hits
Italians roll dice for 1 artillery and 3 fighters in Southern Italy, round 5 : 0/4 hits
1 artillery owned by the Italians lost in Southern Italy
British roll dice for 1 bomber in Southern Italy, round 6 : 1/1 hits
Italians roll dice for 3 fighters in Southern Italy, round 6 : 1/3 hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in Southern Italy
Italians win with 2 fighters remaining. Battle score for attacker is -24
Casualties for British: 1 armour, 1 artillery, 2 bombers, 9 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 1 fighter and 9 infantry
Non Combat Move - British
4 fighters moved from 95 Sea Zone to Tunisia
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 armour placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,4,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Tunisia : 1 flag, 4 fighters
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
95 Sea Zone : 3 cruisers, 1 destroyer and 6 transports
109 Sea Zone : 1 flag
Iraq : 1 flag, 3 armour and 1 factory_minor
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 81
Russians : 15 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 13 / 13
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 20 times
Average roll : 3.696
Median : 4.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 79
Null / Other
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.686
Median : 4.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.763
Median : 3.500
Variance : 0.919
Standard Deviation : 0.959
Total rolls : 38
well 1 hit on my first round of attacks with uk. I guess the die gods didn’t like me on this round. and that might have done it for me.
We’ll see.
yeah the allies didn’t do very well there…I thought the UK was going to get some bonus money that time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Tambov
Italians take Tambov from Russians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 infantry moved from Bulgaria to Greece
1 armour, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Territory Summary for Italians :
Albania : 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
Eastern Poland : 1 flag
Tambov : 1 flag, 1 armour
Western Ukraine : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 8
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win, taking 62 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 3 infantry
ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 3 infantry in Western Australia, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 56 / 81
Russians : 14 / 17
Japanese : 63 / 69
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Southern France
1 artillery moved from France to Southern France
3 infantry moved from France to Southern France
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/3 hits
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Germany
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Tambov
1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 4 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 3 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Karelia to Belarus
1 armour moved from Rostov to Volgograd
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
Germans undo move 6.
1 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 artillery, 1 factory_major, 1 infantry and 4 mech_infantrys
Norway : 1 artillery
Denmark : 3 infantry
Northern Italy : 4 infantry
Belarus : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 3 armour, 6 artilleries, 7 infantry and 10 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 artillery
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 82
Russians : 11 / 17
Japanese : 63 / 69
Americans : 51 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 9 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
UK aa got lucky that round!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 8 Sea Zone
6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
OOL for sz8?
3 subs
tip carrier
2 dest
carrier
tac
3 cruisers
fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 16 Sea Zone to 8 Sea Zone
6 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Japan to 8 Sea Zone
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery and 4 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 62 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in New South Wales : 0/4 hits
Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/11 hits
ANZAC roll dice for 2 aaGuns, 3 artilleries and 3 infantry in New South Wales, round 2 : 1/6 hits
3 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 3 : 6/10 hits
ANZAC roll dice for 2 artilleries in New South Wales, round 3 : 0/2 hits
2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries and 3 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
1 armour owned by the Americans lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 6 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/10 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/8 hits
3 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers, 6 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 4/8 hits
2 destroyers owned by the Americans, 1 carrier owned by the Americans, 4 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 3 cruisers and 1 fighter in 8 Sea Zone, round 4 : 3/4 hits
3 cruisers owned by the Americans, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 8 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 fighter in 8 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 6 destroyers, 1 fighter and 3 submarines
Casualties for Americans: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Non Combat Move - Japanese
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 bombers moved from 8 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Sakha
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
2 artilleries moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 artilleries and 2 infantry
Kweichow : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Western Australia : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 transport
39 Sea Zone : 2 submarines
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
63 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 62 / 82
Russians : 9 / 13
Japanese : 70 / 91
Americans : 51 / 74
Chinese : 4 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery and 3 infantry moved from Siberia to Amur
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 4 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 4 transports moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from Western United States to 1 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Amur
Americans attack with 3 armour, 1 artillery and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 3 armour, 1 artillery and 5 infantry in Amur, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 infantry moved from 10 Sea Zone to Western United States
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Algeria
2 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
2 armour, 2 artilleries and 3 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alaska : 2 aaGuns
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 3 armour, 1 artillery and 4 infantry
Siberia : 1 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 fighters and 4 transports
1 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
8 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 armour, 2 artilleries and 4 infantry
Algeria : 1 flag, 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier, 4 cruisers, 2 destroyers, 2 fighters and 4 transports
101 Sea Zone : 1 destroyer
91 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 69 / 91
Americans : 51 / 72
Chinese : 4 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Hopei : 4 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 67 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 5 / 2
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.394
Standard Deviation : 1.181
Total rolls : 34
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to Egypt
3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
3 armour moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
1 fighter moved from India to Burma
3 fighters moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to Egypt
3 cruisers, 1 destroyer and 6 transports moved from 95 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
Place Units - British
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Territory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 aaGun, 1 airfield and 4 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag, 3 armour
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 3 cruisers, 1 destroyer and 6 transports
Production/PUs Summary :
Germans : 62 / 82
Russians : 10 / 13
Japanese : 66 / 91
Americans : 51 / 72
Chinese : 6 / 8
British : 35 / 40
UK_Pacific : 6 / 5
Italians : 14 / 14
ANZAC : 7 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.062
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6