Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Gibraltar to 91 Sea Zone
OK, just checked my inbox and you said you would not scramble to 109 if I brought more than 3 units in, so no scramble
Proceeding
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Gibraltar to 91 Sea Zone
Combat - Germans
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 artillery moved from France to Western Germany
1 infantry moved from Archangel to Vologda
1 fighter moved from Ukraine to 95 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Rostov to Volgograd
6 artilleries and 9 infantry moved from Rostov to Volgograd
7 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Ukraine to Rostov
3 armour moved from Rostov to Northwest Persia
9 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Belarus to Rostov
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Suiyuyan to Philippines
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
4 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Scotland to Western Germany
1 aaGun moved from Archangel to Belarus
1 artillery moved from Belarus to Archangel
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 transport placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour and 1 infantry placed in Southern France
1 armour placed in Western Germany
3 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Please move 1 AA from Stalingrad to Caucasus for me - saw something in post-move review… :-)
ok doke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Samara to Vologda
2 fighters moved from Samara to Vologda
6 artilleries and 24 infantry moved from Samara to Tambov
2 armour moved from Russia to Tambov
30 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 armour, 6 artilleries and 54 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 6 artilleries and 54 infantry in Tambov, round 2 : 16/62 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Vologda to Russia
1 aaGun moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 mech_infantry moved from Italian Somaliland to Ethiopia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 59 / 83
Russians : 11 / 22
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Time for J6
Almost got it figured out…
Probably need to sleep on it
Not quite ready to pull the trigger
No worries. Looking like I am losing the economic war, so I doubt this match will last many more rounds (excluding dice or errors).
Sounds good to me :-)
Dithering about purchases and a couple of transports… :-P
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.
There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
The decision that came to me immediately upon waking up -
Concede Hong Kong. I was trying to defend too many places Wednesday.
Still a few decisions to make, but I think I can get it done this morning.
India can produce 1-2 units per turn right now
ANZAC can produce 2-3
China can produce 4-5
USA normally produces 5-8
Japan produces 10 (I am thinking about finally building a minor but still not sure)
Takes a lot of RAM to figure out what to do in A&A when being ganged up on :-)
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
:lol: this was fun to read
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Funny, you know I would never dream that UK is making 0
The deep dark fears come out in the night
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Shensi
1 bomber moved from Suiyuyan to Shensi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Aleutian Islands
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Burma
Battle in Northern Territory
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific, taking Northern Territory from ANZAC, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
1 infantry moved from Olgiy to Kansu
1 aaGun, 1 armour, 5 artilleries and 1 mech_infantry moved from Suiyuyan to Hopei
1 aaGun and 1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Kwangtung to Kiangsu
2 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 bomber moved from Shensi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
Well, my UK made 62 last round vs wheat, Europe looks green and brown/orange (right now) but the Allies are still in a desperate position :-/
Conclusion: Don’t bother too much about UK having a bit more money for few rounds^^
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 49 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 4 submarines moved from 47 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 tactical_bomber moved from Western United States to 8 Sea Zone
Putting my faith in dice here.
Need scramble orders SZ33