About 5. Enhanced air combat and scramble effect,
I have a different and simpler game mechanic to suggest which give almost the same statistical result.
Fighter A2D3M4C8, hit plane when roll “1” on first round.
In addition: on defense, roll 1@1 preemptive like AA.
TacBomber A3-4D3M4C10, hit plane when roll “1” on first round, get +1A when paired to Fg or Arm (as OOB).
StratBomber A4D1M6C12, can SBR.
Before the battle, all AAA defend up to 3@1 vs plane, max 1 roll/plane as OOB.
In addition, every defending fighter roll 1@1 vs plane.
All casualties are removed.
Then, all units (except AAA, which can only take hit, as OOB, /or as your rule said get D1) are part of the following battle including the previous defending fighters.
Every “1” rolled by Fg or TcB from either side is noted as a hit against the other side aircraft.
Owner’s select aircraft casualties amongst them, as OOB.
All “2” from attacking Fg,
All “2” or “3” from TacB, and defending Fg are considered regular hit.
All “1” to “4” from StB are regular hit, as OOB.
In this way, defending fighters are like having a D2 (12/36 odds) vs planes.
In fact, it is a 2 roll @1, 1 preemptive, the other a regular one. (Odds are: 1/36 to get 2 hits, 10/36 to get 1 hit).
All other Fgs and TcB get A1D1 vs planes.
StB cannot directly hit any plane.
Just have to imagine a plane battle (like escort and interceptor Rolling all @1 in OOB SBR) Inside the regular battle.
That’s why “1” are treated differently.
So defending Fighters are still better than those on offence.
In can be visualized like being able to scramble and intercept attacker planes just before they reach their ground targets.
After, allowing every planes but StB a chance to hit other planes on “1” roll is the aerial battle over the ground battle.
All other successful hits, just mean aircrafts destroy ground units.
What do you think of this one?