Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
French defend with 1 destroyer; British defend with 2 destroyers and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 30
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers and 2 transports
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Libya
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 79 Sea Zone
Combat - ANZAC
Battle in 79 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 79 Sea Zone to India
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 53
Russians : 34 / 39
Japanese : 60 / 72
Americans : 54 / 78
Chinese : 6 / 7
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 11 / 16
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
3 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Syria : 1 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 41 / 53
Russians : 34 / 39
Japanese : 60 / 72
Americans : 54 / 78
Chinese : 6 / 7
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
7 armour moved from Northern Italy to Normandy Bordeaux
2 armour moved from Romania to Bulgaria
1 fighter and 2 tactical_bombers moved from Holland Belgium to 105 Sea Zone
in sz105 do you want me to do the basic ool? like tip, destroyer and so on
Yeah, hit on the BB, then the DD, then the CA, then the BB.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
7 armour moved from Northern Italy to Normandy Bordeaux
2 armour moved from Romania to Bulgaria
1 fighter and 2 tactical_bombers moved from Holland Belgium to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports; Americans defend with 1 battleship, 1 destroyer and 4 transports
British win with 1 battleship, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is -32
Casualties for Germans: 1 fighter and 2 tactical_bombers
Battle in Normandy Bordeaux
Germans attack with 7 armour
British defend with 2 fighters; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 4 armour remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 2 artilleries and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier and 1 fighter
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
2 armour moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Bulgaria to Albania
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
2 submarines placed in 93 Sea Zone
1 fighter and 9 infantry placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,5
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 bomber moved from Novgorod to Finland
3 infantry moved from Dzavhan to Ulaanbaatar
3 infantry moved from Kansu to Tsagaan Olom
Combat - Russians
Battle in Ulaanbaatar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Ulaanbaatar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Ulaanbaatar, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Tsagaan Olom
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsagaan Olom, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsagaan Olom, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsagaan Olom
Russians win, taking Tsagaan Olom from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Kansu to Suiyuyan
2 aaGuns moved from Timguska to Yenisey
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Novgorod
1 bomber moved from Finland to Novgorod
2 infantry moved from Karelia to Finland
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 fighter moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
9 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Territory Summary for Russians :
Suiyuyan : 3 infantry
Yenisey : 2 aaGuns
Olgiy : 1 flag
Dzavhan : 1 flag, 3 infantry
Ulaanbaatar : 1 flag, 3 infantry
Tsagaan Olom : 1 flag, 3 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Baltic States : 1 armour, 3 artilleries, 15 infantry and 2 mech_infantrys
Archangel : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 2 armour, 10 infantry and 3 mech_infantrys
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 12 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 9 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 41 / 44
Russians : 36 / 39
Japanese : 60 / 72
Americans : 52 / 78
Chinese : 6 / 7
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Amur to Buryatia
1 armour moved from Amur to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 fighter moved from Central Mongolia to Suiyuyan
1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 armour moved from Hopei to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
2 bombers moved from Korea to Shensi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Amur to Buryatia
1 armour moved from Amur to Soviet Far East
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
4 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 fighter moved from Central Mongolia to Suiyuyan
1 tactical_bomber moved from Central Mongolia to Suiyuyan
1 armour moved from Hopei to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
2 bombers moved from Korea to Shensi
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 4 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 1 artillery
Americans defend with 1 bomber
Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery and 1 fighter
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry; Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kweichow
2 bombers moved from Shensi to Kweichow
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Paulau Island to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 22 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 2 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Battle in 4 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 4 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 4 Sea Zone, round 3 : 1/4 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Soviet Far East
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 2 armour
Americans roll dice for 3 artilleries and 3 infantry in Soviet Far East, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Soviet Far East, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 battleship and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
4 transports moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Finland
Place Units - Americans
2 bombers placed in Western United States
1 battleship, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 3 artilleries and 3 infantry
10 Sea Zone : 1 battleship, 1 submarine and 2 transports
4 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 4 transports
Finland : 1 fighter
Production/PUs Summary :
Germans : 41 / 44
Russians : 35 / 39
Japanese : 64 / 70
Americans : 52 / 72
Chinese : 4 / 7
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 10 / 16
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 41 / 44
Russians : 35 / 39
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 5 / 6
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 10 / 16
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Shan State
Combat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 6 armour, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/5 hits
Germans roll dice for 6 armour in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Normandy Bordeaux
1 fighter owned by the British retreated
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits
Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits
Germans roll dice for 4 armour in Normandy Bordeaux, round 4 : 1/4 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Normandy Bordeaux
Germans win with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Alexandria
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 artilleries placed in United Kingdom
2 cruisers and 1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry and 1 mech_infantry
Shan State : 1 infantry and 1 mech_infantry
Burma : 2 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Ethiopia : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 cruisers and 1 destroyer
110 Sea Zone : 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 41 / 44
Russians : 35 / 39
Japanese : 61 / 70
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 10 / 16
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Libya to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Libya to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 2 cruisers and 1 destroyer
British win with no units remaining. Battle score for attacker is 1
Casualties for British: 2 cruisers and 1 destroyer
Casualties for Italians: 2 fighters and 1 tactical_bomber
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber and 1 fighter moved from New South Wales to 62 Sea Zone
Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber and 1 fighter in 62 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 bomber moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 44
Russians : 35 / 39
Japanese : 61 / 70
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 10 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Syria : 1 infantry
Tunisia : 3 infantry
Production/PUs Summary :
Germans : 41 / 44
Russians : 35 / 39
Japanese : 61 / 70
Americans : 52 / 72
Chinese : 6 / 6
British : 35 / 40
UK_Pacific : 7 / 6
Italians : 10 / 15
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Bulgaria to Greece
1 armour moved from Albania to Greece
2 submarines moved from 93 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
scramble?
Scramble the fighter!