Global 1942 Scenario


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.

    IPC record sheet for Global 42:
    http://www.mediafire.com/?dfmnggm1gg5u8gz

    This is the lend lease mobilization box:
    http://www.mediafire.com/?bvg4b1qh8j3jl6q

    Set ups:

    Germany:
    http://www.mediafire.com/?27vdn1u3y4ev920

    Japan:
    http://www.mediafire.com/?p17vuxrevhd9c76

    Italy:
    http://www.mediafire.com/?86c8pi8ghttdmnq

    Soviet Union:
    http://www.mediafire.com/?4un2eblj2z5p7c3

    USA: China/ ANZAC
    http://www.mediafire.com/?886i21eklnl5fg7

    UK:
    http://www.mediafire.com/?ce0vb70d2c52409

    Global 1942: Quick Start Guide

    This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow.

    1. Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.

    2. Soviet-Japanese Non aggression Pact: The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
      (Exchange units with Russian Infantry).

    3. The new turn order, starting IPC total and control changes:
      Soviet Union: 28
      Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
      Germany 41
      Control lost: Romania, Hungary
      Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
      Italy: 12
      Control lost: Ethiopia, Italian Somaliland
      Control gained: Greece, Tunisia, and Cyprus
      Japan: 28
      Control gained: French Indo China
      USA: 52
      UK: 30 Europe, 16 Pacific
      Control gained: Ethiopia, Italian Somaliland
      ANZAC: 10
      China: 12 Territories
      Vichy France: 7 (strict neutral)
      Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar

    4. Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.

    Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.

    Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.

    1. Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.

    2. This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.

    3. Changes in Strict Neutrality: Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Bump



  • This has a lot of special rules that makes it impossible to use with trippleA.
    It would also be nice to see the setup as one list, rather than in individual files.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    That’s why i dislike Triple A.



  • @Imperious:

    That’s why i dislike Triple A.

    Unfortunately, triplea is the easiest and most efficient way to play any Axis & Allies.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Global 1942: Quick Start Guide

    This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow. Positions and units quantity, and type are based on actual positions for Dec 41.

    1. Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.

    2. Soviet-Japanese Non aggression Pact:  The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
      (Exchange units with Russian Infantry).

    3. The new turn order, starting IPC total and control changes:
      Soviet Union: 28
      Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
      Germany 41
      Control lost: Romania, Hungary
      Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
      Italy: 12
      Control lost: Ethiopia, Italian Somaliland
      Control gained: Greece, Tunisia, and Cyprus
      Japan: 28
      Control gained: French Indo China
      USA: 52
      UK: 30 Europe, 16 Pacific
      Control gained: Ethiopia, Italian Somaliland
      ANZAC: 10
      China: 12 Territories
      Vichy France: 7 (strict neutral)
      Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar

    4. Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lend Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.

    Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea
    (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.

    Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.

    1. Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.

    2. This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.

    3. Changes in Strict Neutrality:  Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.

    SETUPS:

    SOVIET UNION:
    Sea Zone 127: 1 Destroyer
    Sea Zone 115: 2 Submarines, 1 Destroyer
    Karelia: 3 Infantry
    Novgorod: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor,
    1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Naval Base, 1 Minor Factory, 1 AA gun
    Archangel: 3 Infantry, 1 Artillery
    Vologda: 2 Infantry
    Russia: 10 Infantry, 4 Mechanized Infantry, 3 Artillery, 2 Armor,
    2 Fighters, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 AA gun
    Tambov: 3 Infantry
    Rostov: 3 Infantry, 1 Artillery
    Volgograd: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor
    1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Major Factory
    Urals: 1 Minor Factory
    Kazakhstan: 1 Minor factory
    Sea Zone 100: 1 Cruiser, 1 Destroyer, 1 Submarine
    Amur: 4 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Naval Base
    Sea Zone 5: 1 Destroyer, 1 Submarine
    Sea Zone 4: 1 Submarine

    GERMANY:
    Normandy: 2 Infantry, 1 Minor Factory, 1 Naval Base
    Holland: 2 Infantry, 1 Naval Base
    Paris: 1 Infantry, 1 Artillery, 2 Fighters, 1 Airbase, 1 Minor Factory, 1 AA gun
    Denmark: 1 Infantry
    Norway: 2 Infantry, 1 Artillery
    Sea Zone 113: 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Transports
    Western Germany: 1 Infantry, 1 Major Factory, 1 Naval Base, 1 Air Base, 1 AA gun
    Greater Southern Germany: 1 Infantry, 1 Minor factory, 1 AA gun
    Germany: 2 Infantry, 2 Bombers, 1 Fighter, 1 Air Base, 1 Major Factory, 1 AA gun
    Poland: 1 Infantry
    Eastern Poland: 1 Infantry
    Yugoslavia: Control
    Greece: 1 Artillery
    Crete: 1 Infantry
    Vyborg: 2 Infantry
    Libya: 1 Armor
    Tunisia: 1 Mechanized Infantry, 1 Naval Base
    Baltic States: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor
    Belarus: 6 Infantry, 1 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
    Smolensk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor
    Western Ukraine: 1 Infantry
    Bryansk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter
    Ukraine: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
    Sea Zone 103: 1 Submairne
    Sea Zone 107: 1 Submarine
    Sea Zone 118: 1 Submarine
    Sea Zone 125: 1 Submarine

    JAPAN:
    Manchuria: 3 Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Minor Factory
    Korea: 1 Infantry
    Jehol: 2 Infantry, 1 Artillery
    Shantung: 1 Infantry
    Kiangsu: 1 Infantry
    Kiangsi: 1 Infantry
    Kwangsi: 2 Infantry
    French- Indo China: 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Bomber
    Siam: 1 Infantry, 1 Artillery
    Japan: 1 Infantry, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
    Sea Zone 6: 3 Battleships, 1 Cruiser, 2 Destroyers
    Sea Zone 19: 1 Cruiser, 1 Transport
    Sea Zone 20: 1 Destroyer, 1 Transport
    Sea Zone 36: 1 Cruiser, 2 Destroyers, 1 Submarine, 1 Transport
    Formosa: 1 Infantry, 1 Fighter
    Sea Zone 25: 3 Carriers, 1 Destroyer, 1 Submarine, 3 Fighters, 3 Fighter-Bombers
    Caroline Islands: 1 Cruiser, 1 Naval Base, 1 Air Base
    Marshall Islands: 1 Naval Base

    ITALY:
    Northern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Air Base, 1 Major Factory, 1 AA gun
    Southern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter,
    1 Bomber, 1 Air Base, 1 Naval Base
    Sea Zone 95: 2 Battleships, 1 Cruiser, 2 Destroyers, 1 Submarine, 2 Transports
    Sardinia: 2 Infantry
    Sicily: 1 Infantry, 1 Fighter
    Sea Zone 94: 1 Submarine
    Sea Zone 96: 1 Submarine
    Yugoslavia: 1 Infantry
    Albania: 1 Infantry
    Greece: 2 Infantry, 1 Mechanized Infantry
    Tobruk: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Fighter, 1 Fighter-Bomber
    Bessarabia: 1 Infantry
    Ukraine: 2 Infantry

    MINOR AXIS ALLIES:
    Finland: 5 Infantry, 1 Fighter
    Hungary: 4 Infantry, 1 Artillery
    Romania: 6 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor,
    1 Fighter, 1 Air Base, 1 Minor Factory
    Bulgaria: 4 Infantry, 1 Mechanized Infantry

    VICHY FRANCE:
    Southern France: 1 Infantry, 1 Artillery, 1 Fighter, 1 Naval Base
    Morocco : 1 Infantry, 1 Fighter
    Algeria: 1 Infantry
    Syria: 1 Infantry
    French West Africa: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Naval Base
    French Madagaskar: 1 Infantry

    UNITED KINGDOM:
    Sea Zone 106: 1 Destroyer, 1 Transport
    Sea Zone 111: 1 Battleship, 2 Cruisers, 1 Naval Base
    Sea Zone 119: 1 Submarine, 1 Transport
    United Kingdom: 3 Mechanized Infantry, 1 Artillery, 1 Armor, 3 Bombers, 1 Fighter,
    1 Fighter-Bomber, 1 Major Factory, 1 Air base, 1 Naval Base, 1 AA gun
    Sea Zone 110: 1 Carrier, 1 Fighter, 1 Fighter-Bomber, 2 Cruisers, 1 Transport
    Sea Zone 125: 1 Destroyer, 1 Transport
    Gibraltar: 1 Infantry, 1 Naval Base
    Sea Zone 91: 1 Destroyer, 1 Transport
    Malta: 1 Infantry, 1 Air Base
    Alexandria: 1 Infantry
    Egypt: 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Naval Base
    Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Transport
    Trans-Jordan: 1 Mechanized Infantry, 2 Armor, 1 Fighter
    Anglo Egyptian Sudan : 1 Mechanized Infantry
    Union of South Africa: 1 Transport, 1 Minor Factory, 1 Naval Base
    Iraq: 1 Mechanized Infantry
    West India: 1 Infantry, 1 Mechanized Infantry, 1 Fighter
    Kwangtung: 1 Infantry
    Shan State: 1 Infantry
    Burma: 1 Infantry
    India: 2 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Minor Factory, 1 Air Base
    Ceylon: 1 Carrier, 1 Fighter-Bomber, 1 Destroyer, 1 Naval Base
    Malaya: 1 Infantry
    Sea Zone 37: 1 Battleship, 1 Submarine, 1 Transport
    Sea Zone 41: 1 Submarine

    UNITED STATES:
    Eastern United States: 1 Infantry, 2 Mechanized Infantry, 1 Armor,
    2 Fighters, 1 Fighter-Bomber, 1 Major factory, 1 Naval Base, 1 Air Base, 1 AA gun
    Central United States: 1 Major factory, 1 AA gun, 1 Naval Base, 1 Air Base
    Sea Zone 101: 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Transport
    Sea Zone 89: 1 Destroyer, 1 Submarine, 1 Transport
    Sea Zone 64: 1 Cruiser, 1 Transport
    Western United States : 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
    Sea Zone 10: 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Fighter-Bomber
    Sea Zone 31: 1 Destroyer
    Hawaii: 1 Fighter-Bomber, 1 Naval Base, 1 Air Base
    Sea Zone 26: 2 Battleships, 2 Destroyers
    Sea Zone 13: 1 Submarine
    Philippines: 1 Infantry, 1 Artillery, 1 Fighter
    Sea Zone 35: 1 Destroyer, 1 Submarine, 1 Transport

    CHINA:
    One Infantry on each Chinese territory and one Fighter in Szechwan

    ANZAC
    Sea Zone 42: 1 Cruiser
    Northern Territory: 1 Infantry
    Queensland: 1 Infantry
    New South Wales: 1 Infantry, 1 Artillery, 1 Fighter, 1 Minor Factory, 1 Naval Base
    Sea Zone 62: 1 Transport
    New Zealand: 1 Infantry
    Sumatra: 1 Infantry, 1 Fighter ( ANZAC does not control Sumatra for income purposes)


Log in to reply
 

Suggested Topics

  • 14
  • 1
  • 12
  • 3
  • 45
  • 12
  • 8
  • 9
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

32
Online

14.7k
Users

35.3k
Topics

1.4m
Posts