My experience with AA50 was definitely am armor fest. Basically everyone buys tanks Axis obviously but Allies in equal numbers. At 6 I don’t know that I’d buy them in AA50 over artillery. Not with a nation like Russia or Italy. One thing I will say though, the 5 ipc tank did make the game resolve a bit faster. My 42.2 games tend to last a lot longer than my AA50 games, mainly because of more expensive tanks I think. Since transports are the same, so that’s probably not the reason. AA50 has more money in play, so that could maybe be a reason to think otherwise on the more money=more units=more time logic (though honestly I never really believed that more money slows the game down, might be the opposite even). But tanks at 6 mean more infantry and more deliberate infantry push. I see why the 3/3 tank at 5 is overpowered though, so it’s kind of a tough call. Going back to the classic values would probably be just as hard for me at this point haha
1942.2 The 1 IPC factory for each Nation
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Here is a fun house rule I’ve been exploring. Each Nation gets 1 free factory to place at the outset, but the factory must be placed on a territory worth exactly 1 ipc!
Each player writes down their chosen location, and then all 1 ipc factories are revealed at the same time.
Possible locations include…Russia: Archangel, Novosibirsk, Evenki, Yakut, Buryatia, or Soviet Far East.
Germany: Morocco, Algeria, Libya, or Finland.
Britain: W. Canada, Sub-Saharan Africa, the Mid East, Burma, Australia etc.
Japan: New Guinea or Malaya.
USA: China, Hawaii, Panama or West Indies.I thought the idea of the 1 ipc factory, introduced in the latest started board 1941 was kind of novel, and might be fun to use in 1942.2
Here players can explore slightly different production strategies. Each 1 ipc factory can give a new forward production platform, but also presents new potential target for the enemy!
Even though the effect is minor, only 1 unit, the effect can still be cool. For example, USA could build a factory in China and produce 1 tank, fighter, or bomber a round. Or maybe they place their 1 ipc factory at pearl and use it to buy a Carrier or Battleship! Japan could likewise try for a Singapore factory to focus on Asia and India, or a sneaky New Guinea factory to put some heat on Australia. The British options are practically endless, since they have 1 ipc territories scattered all over the map. Russia might try to use their factory for a somewhat more forward position against Japan, in a territory like Yakut, or they could tuck it up nice and safe in a place like Novosibirsk or Archangel. Germany could use their 1 ipc factory either to get something started in North Africa with Rommel, or else focus on holding the north with their stronghold in Finland! hehe
Fun options for everyone
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Nice concept.
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Other than the Russian bomber added to the setup, I highly doubt any of my group will want house rules for a game that we just started playing… especially with my history of changing the Global rules… LOL. Nice idea, but I probably won’t be able to introduce house rules until my group gets board of the game in a year or 2 (maybe even 3).