My experience with AA50 was definitely am armor fest. Basically everyone buys tanks Axis obviously but Allies in equal numbers. At 6 I don’t know that I’d buy them in AA50 over artillery. Not with a nation like Russia or Italy. One thing I will say though, the 5 ipc tank did make the game resolve a bit faster. My 42.2 games tend to last a lot longer than my AA50 games, mainly because of more expensive tanks I think. Since transports are the same, so that’s probably not the reason. AA50 has more money in play, so that could maybe be a reason to think otherwise on the more money=more units=more time logic (though honestly I never really believed that more money slows the game down, might be the opposite even). But tanks at 6 mean more infantry and more deliberate infantry push. I see why the 3/3 tank at 5 is overpowered though, so it’s kind of a tough call. Going back to the classic values would probably be just as hard for me at this point haha
1942.2 The 1 IPC factory for each Nation
Here is a fun house rule I’ve been exploring. Each Nation gets 1 free factory to place at the outset, but the factory must be placed on a territory worth exactly 1 ipc!
Each player writes down their chosen location, and then all 1 ipc factories are revealed at the same time.
Possible locations include…
Russia: Archangel, Novosibirsk, Evenki, Yakut, Buryatia, or Soviet Far East.
Germany: Morocco, Algeria, Libya, or Finland.
Britain: W. Canada, Sub-Saharan Africa, the Mid East, Burma, Australia etc.
Japan: New Guinea or Malaya.
USA: China, Hawaii, Panama or West Indies.
I thought the idea of the 1 ipc factory, introduced in the latest started board 1941 was kind of novel, and might be fun to use in 1942.2
Here players can explore slightly different production strategies. Each 1 ipc factory can give a new forward production platform, but also presents new potential target for the enemy!
Even though the effect is minor, only 1 unit, the effect can still be cool. For example, USA could build a factory in China and produce 1 tank, fighter, or bomber a round. Or maybe they place their 1 ipc factory at pearl and use it to buy a Carrier or Battleship! Japan could likewise try for a Singapore factory to focus on Asia and India, or a sneaky New Guinea factory to put some heat on Australia. The British options are practically endless, since they have 1 ipc territories scattered all over the map. Russia might try to use their factory for a somewhat more forward position against Japan, in a territory like Yakut, or they could tuck it up nice and safe in a place like Novosibirsk or Archangel. Germany could use their 1 ipc factory either to get something started in North Africa with Rommel, or else focus on holding the north with their stronghold in Finland! hehe
Fun options for everyone
Other than the Russian bomber added to the setup, I highly doubt any of my group will want house rules for a game that we just started playing… especially with my history of changing the Global rules… LOL. Nice idea, but I probably won’t be able to introduce house rules until my group gets board of the game in a year or 2 (maybe even 3).