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    sirjonkey

    @sirjonkey

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    Best posts made by sirjonkey

    • Speed it up. 40G games the list of general ideas

      some ideas I like to Speed up the game , without really changing it

      Battles

      Second in command
      *When doing the battle fase
      use two not playing gernerals to fight small battles for you
      Example , playing as Germany
      you have 2 large battles and 3 small ones    , let your second in command (japan)fight these small battles for you,

      So 4  rolling players
      turns and bankers
      Germany’s , Second in command Japan 
      Russia’s turn , Second in command  USA
      Japan , Second in command  Germany ,
      USA , Second in command  Russia  ,
      United Kingdom , Second in command  Anzac ,(If 2 players control UK, the US will be , Second in command of india,)
      Italy , Second in command  Japan,
      Anzac , Second in command UK banker USA
      France

      Income face IPC’s
      the player that is acctually waiting should calculate the IPC…
      the Income fase takes up time and this is not nessesary when playing with alot of players

      turns and bankers
      Germany’s  the banker Anzac
      Russia’s turn and the banker Anzac
      Japan Banker Italy
      USA Banker Anzac
      United Kingdom banker USSR
      Italy banker USSR
      Anzac banker USA
      France banker USA

      The banker should help with the purchase fase.
      he will deploy the units in the deploy zone.

      Ordering units right after your own turn
      this is a Side rule and could change the game a bit

      order your units right after you finish your turn
      (you ont have to show what you are buying (keep it under a cup,until its your turn again)
      the rule is this:
      when you don’t have to change the order when its the beginning of your next turn
      you will get 1 IPC for discount
      and/ or if you want to change an order you have to pay an extra IPC

      Well what could we do faster? without changing the game ?

      posted in House Rules
      S
      sirjonkey

    Latest posts made by sirjonkey

    • RE: Looking for some new Germany strats

      mine best working german/italian

      italy declares war in round 2
      and attacks to with the 2 tanks and a plane

      next turn germany (who build a big factory in Romania)
      attackt with every ting heś got next to the border  go for caucasus

      even Finland should have additional troops with 1 AT

      us Italy to clear the path of small forces (like 1 infantry)

      happy hunting

      posted in Axis & Allies Global 1940
      S
      sirjonkey
    • RE: Axis & Allies & Zombies

      you mean to play a cooperative game on the axis and allies board , and fight of zombie’s

      take a look at pandamic the board game…
      combine it with the game board and see the disease as zombies and voila…

      done

      posted in House Rules
      S
      sirjonkey
    • RE: Capital ship building

      why not be able to just upgrade a cruiser you allready own?
      for 7 IPC’s for a battle ship

      or just bring them damage into play

      posted in House Rules
      S
      sirjonkey
    • RE: 2nd timelime E1940 2 ,Russia and Germany team up, spain and south america joins

      National Objectives

      Germany NO
      +5 IPC’s not at war with spain 5

      +5 IPC’s atleast 1 german land unit is in egypt

      +5 IPC’s germany controls Denmark Zweden norway and finland

      +2 IPC’s germany controls Iraq

      +2 IPC’s germany controls Persia

      +2 IPC’s germany controls North west persia

      +5 No allied warships in the Mediterranean sea

      +5 if the Axis control at least 3 (Gibraltar,S-france,Greece,Egypt

      Russia
      +9 IPC’s if russia controls Novosibrisk and is no longer neutral

      +5 IPC’s SZ125 is free of allied warships and they control archangel

      +3 for every caputered territory ,Turkey,West India,Egypt, saudi arabia

      US
      when at war
      +25 IPC’s if your control all of its orignal territories

      UK
      +5 IPC’s if your control all of its orignal territories

      Italy

      • ?

      Spain
      +?

      posted in House Rules
      S
      sirjonkey
    • 2nd timelime E1940 2 ,Russia and Germany team up, spain and south america joins

      what if , it all went totally diffrent.

      the German pact was a bit stronger with the russians

      and the Germans didnt trust the Italians …

      so it is 1940 and the Russians and Germans  are trying to dominate all of europe

      so it became
      Germany and russia(axis) , VS US,UK,france  Italy  spain (allies)

      the Turn order
      France
      Germany
      UK
      US
      USSR
      Italy
      Spain/potugal playable power now

      all strict neurtals become Pro Allies

      the Goal of the game
      the axis win
      when the conquered all of Europe and russia territories

      Allies win
      when the capture Berlin

      politics
      France is at war with germany
      Italy at war with germany
      Russia is neutral until it declares war on the allies
      Germany is at war with the allies
      US can declare war when russia is no longer neutral (or london or rome is captured
      Spain/portugal is neutral until attacked (or rome is captured)

      Spain (capitol Madrid) starting credits 11
      Spain 6 infantry, minor factory and Airbase
      Portugal 2 Infantry, naval base
      Brazil 2 Infantry ,minor factory
      Venezuela 2 Infantry
      Argentina 2 Infantry
      Chili 2 Infantry

      Spain uses the grey pieces of an old version of axis and allies (i use them from the 1984 version)
      The power is limited  and can only build the following units
      Infantry,Tank,Transport,Supmarine,Battleship,aircraft carrier,Fighter,strat bomber, AAA gun(white version)
      minor factory
      airbase and navelbase

      is axis still overpowered?
      NO you can find below this post

      who want to play test this version with me?

      posted in House Rules
      S
      sirjonkey
    • RE: Adding Portugal

      really like this idea…

      is there a similar country in second world war?

      i like the idea that a player can choose witch side to fight on… :D

      posted in House Rules
      S
      sirjonkey
    • RE: Research and Development Breakthrough Chart 3 (G40)

      thanks for responding…

      posted in House Rules
      S
      sirjonkey
    • Research and Development Breakthrough Chart 3 (G40)

      Hi there Generals.

      we play our games now using a third  Breakthrough chart
      But we currently have only 5 options we all like so far

      also we like that you can re-rollyour Research dice next round , unless you had a breaktrough , then that die is lost.

      so here it is

      Breakthrough chart 3

      1. Upgraded AAA
      your AAA units gain a Attack abillitie  Attack power of 1 (if it where a normal land unit) but only when attacking

      2. Better logistics
      all your non fighting MEC infantry can carry an aditional normal infantry unit, the mec unit cannot blitz or make a combat move the same turn.

      3.  Battle Transport
      your Transport ship gain a defence power of 1, now the are war-surfase ships, and cannot longer be auto destroyed or ignored.

      4. Camoflage
      the first friendly hit in every new combat is ignored
      (only once every combat)

      5.Fortifications bases
      every turn your power can build 1 fortification base
      it negates 1 hit every combat round
      it cost 10 IPC’sto build and can be bommed in the same way as air/Navel bases

      you can stack the fortifications bases up to 3 . so it negates up to 3 hits every combat round

      6. musstering local’s
      every turn you can now muster 1 infantry model, any where on your own territories that you owned on the beginning of your own turn
      simply place the model when your othe new units arrive

      okay guys, thanks for reading
      and i am so sorry for my weak grammer (please help)

      posted in House Rules
      S
      sirjonkey
    • Hammer of three Allied attack. a combined prepared full assault on berlin

      I never have seen this before.

      this is the gerneral concept
      Building only navel equipment with UK,US and Russia
      to make one really Dirty and have Reverse Sealion

      Just before the AXIS get there 8 City’s

      Russia :build a hammer fleet with Russia to crush Denmark and take Denmark
      do not care about every thing else just get your troops to novograd

      US: build a fleet to invade Germany/berlin after russia’ Hammer

      UK build planes planes planes fighter planes only
      reinforce Germany/berlin after the capture of berlin.

      –------------------------------------------------------

      Russia
      as Russia slow Germany down
      but don spend ipc to build defence , go full offence , build 3 ships each turn and planes

      US
      you build  the fleet to make sure you can land your troops on Berlin in 1 turn
      so build aircraft carriers ,planes and transports with infantry

      UK
      First job is secure de sea… defeat enemy fleets
      then your job is to defend and hold Berlin
      after US secured it.

      how about it?
      what would you do about it if you where Germany?

      posted in Axis & Allies Europe 1940
      S
      sirjonkey
    • Speed it up. 40G games the list of general ideas

      some ideas I like to Speed up the game , without really changing it

      Battles

      Second in command
      *When doing the battle fase
      use two not playing gernerals to fight small battles for you
      Example , playing as Germany
      you have 2 large battles and 3 small ones    , let your second in command (japan)fight these small battles for you,

      So 4  rolling players
      turns and bankers
      Germany’s , Second in command Japan 
      Russia’s turn , Second in command  USA
      Japan , Second in command  Germany ,
      USA , Second in command  Russia  ,
      United Kingdom , Second in command  Anzac ,(If 2 players control UK, the US will be , Second in command of india,)
      Italy , Second in command  Japan,
      Anzac , Second in command UK banker USA
      France

      Income face IPC’s
      the player that is acctually waiting should calculate the IPC…
      the Income fase takes up time and this is not nessesary when playing with alot of players

      turns and bankers
      Germany’s  the banker Anzac
      Russia’s turn and the banker Anzac
      Japan Banker Italy
      USA Banker Anzac
      United Kingdom banker USSR
      Italy banker USSR
      Anzac banker USA
      France banker USA

      The banker should help with the purchase fase.
      he will deploy the units in the deploy zone.

      Ordering units right after your own turn
      this is a Side rule and could change the game a bit

      order your units right after you finish your turn
      (you ont have to show what you are buying (keep it under a cup,until its your turn again)
      the rule is this:
      when you don’t have to change the order when its the beginning of your next turn
      you will get 1 IPC for discount
      and/ or if you want to change an order you have to pay an extra IPC

      Well what could we do faster? without changing the game ?

      posted in House Rules
      S
      sirjonkey