I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
HBG's Global War 1939 FAQ
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A few questions
1. Can bombers land in any territory when used as a transport or do they need an airbase?
2. what territory controls french naval base in sz 53 ?
3. If french units are not in french territories when vichey roles happen are they free french, and what about naval units? (if paris doesn’t fall until round 2)
4. is aa built into factories or do you need an aa gun for sbr attacks?
thank you
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1. Any territory you have owned since the start of your turn. UNLESS you are playing with optional airbase rules.
2. Will answer later. But I believe this is in reference to Rio De Oro?
3. Land units are not clarified. I would play that if they are not in French territories, they stay free French. Makes the most sense. As for ships. You roll for them no matter where they hide.
4.AA is built in.
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Japan dow UK before USA is at full production. (lets say to make this clear its turn 1)
USA in turn dow on Japan…
Does USA now get full production ? Or must it still roll dice and whatnot for income ? -
As soon as Japan declares war against the US, the US is at full production.
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As soon as Japan declares war against the US, the US is at full production.
You did not even read my question :P
Anyways i found it i think…In this scenario USA does not go to full production but gets +25 to income along with dice rolls on their next turn.
So USA dow on japan but is still rolling dice for income ? -
Convoy zones/raiding isn’t 100% clear either…
The way im reading into it: You move your ships into a convoy zone during noncombat move (or combat if there are enemy ships). Then that power must either destroy your ships during his turn or lose the extra income. A convoy is like any other seazone for movement purposes.Correct ?
It also needs a bolded larger worded easier to find spot in the rule book imo, this is a major difference from any other A&A game and its just a normal paragraph buried on page 8 or whatever. -
Convoy zones/raiding isn’t 100% clear either…
The way im reading into it: You move your ships into a convoy zone during noncombat move (or combat if there are enemy ships). Moving into a convoy zone is a combat move as you are interdicting supplies.Then that power must either destroy your ships during his turn or lose the extra income. A convoy is like any other seazone for movement purposes. Correct.
Anyways i found it i think…In this scenario USA does not go to full production but gets +25 to income along with dice rolls on their next turn. Correct.
So USA dow on japan but is still rolling dice for income ? Sorry, I read this wrong. USA cannot declare war until it is at full production. Once the die roll plus bonuses from Axis war actions bring the income to 80, USA can declare war. Not before. -
Thanks i got it now ;)
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Pm me your email and ill send you the proposed 7.2
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When Japan use sneak attack, can he choose strategic bombing raids for one of its battle?
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I think so.
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Hi,
got a question to the Rocket Tech for the AA Guns. Its the same rule from the Global 1940 2nd except with the firing range ?
thx
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John Brown, have HBGing come out with the new 39 rules and setup up for 2nd edition map ?
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@SS:
John Brown, have HBGing come out with the new 39 rules and setup up for 2nd edition map ?
SS, unfortunately, it has been delayed. They say it is coming, but they are still working on it. Other than that, that is all I know.
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how many armies are in the global 1939 game cause I’m wondering if I need the supplement set or if I don’t cause I own the games axis and allies 1940 global, 1941, 1942, and 1914 do I need the set or just the map to be able to play thanks,
Ian Rogers
:? :-( :-D :-D -
how many armies are in the global 1939 game cause I’m wondering if I need the supplement set or if I don’t cause I own the games axis and allies 1940 global, 1941, 1942, and 1914 do I need the set or just the map to be able to play thanks,
Ian Rogers
:? :-( :-D :-DHi 118karate, you will need to make a supplement set, because HBG are out of them. It will take some money to gather everything you will need. Contact Historical Board Gaming, and they can tell you what you will need, because it is a lot.
Consider it an investment, but if you like in depth game, these games can be a lot of fun. You can also see everything you will need on boardgamegeek.com. Go to the search bar and type Global 1939, and close to the bottom middle of the page, there is a link for the 7.2 rules and set up. I believe it is 39 pages of rules and several pages for the setup.
I would provide you links, but I don’t know how to do that.
I hope this helps. :-)
john
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This is for the 1st edition map. What do you think of giving Germany a better chance for Sea Lion. Take away UKs +1 for inf and +2 for figs on defense when One of the 3 territories for UK Island is attacked. Give Germany the money to offset the US being at war if they take London.
It may make Italy stronger but oh well.
My concern is US may go more KGF and maybe not .Game just seems to be rush to Moscow for Germany every game.
Thoughts ?
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WoW, simply wow.
This 39 Varient is deeply flawed.
I have now a few games under my belt on this particular map and set up. And I have come to the conclusion that in order for you to attempt to make this more historically accurate, You have unneedingly extended the start of the game by at least 2 hrs. For being the Aggressor in WW2, Germany sure has a alot of constraints in what it can and cant do at game start.Also you have unrealistically made UK too strong w their +2+1 bonus in home island… but nothing for fortress europe?
Whats the deal w the fucked up sub destroyer rules, 1destroyer per 1 sub is cool, but if the subs sneak shot, UK can launch all its land based planes and shoot at any sub that sneak shot?
Also, NB’s w a AA capability is retarded, Another UK lover’s Idea i assume.
Whats with UK’s Money magically disappearing if for some Miracle London Falls? Again BROKEN…Whats the incentive in taking London… Again none
Whats with Poland? All 4 games Germ ignores the Stack of Poles in western Poland for whole game, way to stay historically accurate.
Also you SBR rules are to lax. Little risk big reward for the bombers owners. Always on AA fixs this.
you can argue the VC conditions for a win, but most people play till a maj. capitol falls reguardless of VC controlled
All 4 games same w 4 different german players. Attack Russia because UK is unrealistically a viable target.
I have come to the conclusion that the Axis can not lose short of getting diced. Especially if Germ goes at them (RUSSIA) right away.
In Short this Varient is inconsistant in its rules and implication of said rules, Needlessly lengthening this game by alot time wise, Making the rules more complex, therefore time consuming in itself. And in the end, you get the same result, Germany taking Russia out, EVERY game.
Sometimes, the KISS method works best and not over complicate things.
Not all ideas implemented in this varient r bad, I like the rolling of french territory after Paris falls for example.
I would not recommend this rules set, its incomplete and Biased
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@Deaths:
WoW, simply wow.
This 39 Varient is deeply flawed.
I have now a few games under my belt on this particular map and set up. And I have come to the conclusion that in order for you to attempt to make this more historically accurate, You have unneedingly extended the start of the game by at least 2 hrs. For being the Aggressor in WW2, Germany sure has a alot of constraints in what it can and cant do at game start.True
Also you have unrealistically made UK too strong w their +2+1 bonus in home island… but nothing for fortress europe?
True. Take away bonus. no need for Fortress Europe.
Whats the deal w the fucked up sub destroyer rules, 1destroyer per 1 sub is cool, but if the subs sneak shot, UK can launch all its land based planes and shoot at any sub that sneak shot?
True. Just keep 1 for 1 period.
Also, NB’s w a AA capability is retarded, Another UK lover’s Idea i assume.
True. But only give them 2 shots at any amount of planes.
Whats with UK’s Money magically disappearing if for some Miracle London Falls? Again BROKEN…Whats the incentive in taking London… Again none
True
Whats with Poland? All 4 games Germ ignores the Stack of Poles in western Poland for whole game, way to stay historically accurate.
Ha :-D
Also you SBR rules are to lax. Little risk big reward for the bombers owners. Always on AA fixs this.
50/50 0n this. Figs could be to far away for AA’s to hit.
you can argue the VC conditions for a win, but most people play till a maj. capitol falls reguardless of VC controlled
Most games now are Victory City win conditions that I can see.
All 4 games same w 4 different german players. Attack Russia because UK is unrealistically a viable target.
So true in this game. What happens if Germany fails to take Paris ? Never get to Moscow and Sea Lion to hard. At least take away the UK bonus if Paris attack fails.
I have come to the conclusion that the Axis can not lose short of getting diced. Especially if Germ goes at them (RUSSIA) right away.
True. But it happens in all games.
In Short this Varient is inconsistant in its rules and implication of said rules, Needlessly lengthening this game by alot time wise, Making the rules more complex, therefore time consuming in itself. And in the end, you get the same result, Germany taking Russia out, EVERY game.
So true.
Sometimes, the KISS method works best and not over complicate things.
Always
Not all ideas implemented in this varient r bad, I like the rolling of french territory after Paris falls for example.
True. But bad vichy rolls can even put Germany futher behind the 8 ball.I would not recommend this rules set, its incomplete and Biased
Agree on some of these comments to a point.
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Have a new player in group. His question is about the strict neutral rules. He says on page 29 it says * Example if Germany captures Denmark, then Iceland and Greenland become Pro-Allies and plus they have the same roundels.
He’s saying if the Capital Ankara is captured by the axis , then the other 2 territories become Pro-Allied. He’s stressing the example is the rule for all.
Now been many of issues with rule clarifications over the years. We have played 30 games now and have a buddy that has a play group and from what I’ve seen over the years on site ( may have missed some ) where Denmark is a special rule and the word Example should be removed.
All other strict neutrals follow the strict neutral rules in book. Capital captured other territories become pro either side until any country activates them and all ships rolled for, or if don’t capture capital, everything becomes other side or if a non capital territory is attacked then the other territories become other side.
Anybody still playing 1st Edition. You out there WILD BILL ?