G40L CmdrJennifer(Allies) v Karl7(+3Axis)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The second map is the correct map

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(29)

    • 9 Infantry, Save 2

    Combat Moves:

    2 inf, Fig to S. Ukr
    Inf, Fig to N. Ukr

    Combat:

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    you know where everything goes.

    I am officially swearing off TripleA.  You just cant a good feel for the board…sure,you can zoom, but then you don’t know what everything is, and if you stay in normal view, you can’t see threat from anything…frakkin annoying.

    Cmdr Jen vs Karl7 4bRussia.AAM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, Tripple A works nice, but not so sure it lends to good play.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Japan

    buy
    MiIC
    3arm
    2arm
    1mech
    2dd

    cm

    sum
    art,inf from Jav
    ftr from 42
    cc from 42

    mal
    art from jav
    inf from bor
    ftr from 42

    45 – cleared by bomb from kwa

    cel
    tacb, ftr from 42
    inf from phi and pau

    shn
    inf from sia
    2inf from phi
    tacb from kwe

    sui
    2inf from cha, hop
    tacb from kwe

    SBR – India from kwe 1 bomb

    inf from buy walksinto cmo

    inf from buy into ufa

    yen
    army in yak

    cc

    jav
    A
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (5, 5)2@3: (3, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    mal
    A
    DiceRolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    shn
    A
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    cel
    A
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (1)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    sui
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    yen
    A
    DiceRolls: 7@1 2@2 1@3; Total Hits: 27@1: (5, 3, 6, 4, 3, 1, 4)2@2: (4, 6)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    shn again

    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    now for the fun battle

    SBR
    aa
    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    bomber down…  :cry:

    ncm
    cv from 42 to 35
    cc, bb from 35 to 6
    air in cel to 35
    bomb in 45 to phi
    cv in 42 to 37
    air in mal, jav to 37
    ss in 37 to 35
    ss in 42 to 35
    dd from 42 to 41
    dd from 42 to 37
    dd from 35 to 6
    trn from 19 and 20 to 6
    trn from 43 to 20
    inf from fic to yun
    tacb in shn to yun
    army in kwe to yun
    2inf from hon to kwa
    2arm, mech from ksu to hun
    tacb from sui to cha
    infs in russia move up

    place
    MiIC in hon
    (my buy should be 3inf, 2arm, 1mech)
    2arm, 1mech in hon
    rest in around Japan

    collect 71

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

  • '18 '17 '16 '11 Moderator

    @Karl7:

    Yeah, Tripple A works nice, but not so sure it lends to good play.

    It’s freaking HORRIBLE!

    Example:

    1. France DOW on True Neutrals, France moves into Rio de Oro during combat move.  France can NCM from FWA to Rio same round, or England, America, whatever, can move freely through the Sahara.
    2. Why can China move into the Himilayas?  I’ve dont this numerous times in TripleA.
    3. Not a bug, but annoys me to hell, you can’t see the whole board with detail - not like Battlemap!  In TripleA I’d have to let people redo their moves all day long!  They can’t see England AND Norway at the same time…not and see the ocean and Europe, anyway.  It’s way too easy to sack someone due to not seeing something.  Battlemap, you have a lot less excuses, rather, in a for credit game, none.  In a friendly game, maybe you can talk yourself into fixing a move you didnt see, but not because it was hidden like on TripleA.
    4. 3 times now Japan has taken the Aleutians and when America liberates, they don’t get the NO.  Means you ahve to edit their cash every time after that.
  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The view issue is really annoying.  I forget if they have a zoom in/out function.  If not, they should really get one.  The other gripe I have is it doesn’t allow you to easily correct mistakes.  I am not even sure how you edit when there is one.

  • '18 '17 '16 '11 Moderator

    Yea, I just know you CAN edit…not exactly how.  There is a zoom in/out function, the problem is, if you are at anything other than 100% (1:1 scale) it becomes VERY difficult to figure out what units there are in each zone…zone delimination lines dissappear at 80% zone out…(that’s +20% of the map, allegedly.)

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(75)

    • 3 Transports
    • 4 Infantry
    • 1 Armor
    • 1 Aircraft Carrier
    • 2 Fighters

    Combat Moves:

    Shore Bombardments/Ground Invasion of Caroline Islands

    Combat:

    Attacker:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 1)2@2: (4, 5)2@3: (5, 3)2@4: (3, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • '18 '17 '16 '11 Moderator

    Build East Coast

    Collect: 75 IPC


    CHina: Stuff

    Collect 6


    England:

    Buy(29)

    • Minor Complex
    • Save 17

    India:

    Buy(14)

    • 2 Infantry, 2 Artillery

    Combat Moves:

    Infantry, Artillery, Battleship to Jordan
    2 Infantry, Tactical to Iraq
    Infantry, Armor to N. Persia
    Mech/Arm to Kenya to Ethiopia

    Combat:

    Jordan:
    Attacker:
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 6)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Iraq:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    N. Persia:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    N. Persia:
    Attacker:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Build Complex in C. Persia
    Build 2 Inf, 2 Art in India (like there is a choice for them - like ever)

    Collect: 31 + 17 = 48 UK
    Collect: 6 = UK:P


    Australia:

    DD, CA, TRN

    NCM to Queens / Carolines

    Collect: 15


    French NCMs are on map.  Remember, the French fighter is on the British carrier if Italy attacks, then it leaves for Morocco.

    Cmdr Jen vs Karl7 4dAllies.AAM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    What are the allies up to in Morocco?

    Italy

    No escape for the fleet, eh?  Why not just let it go? :lol:

    buy
    ftr
    8inf

    cm
    trj
    2inf, bb bombard

    bry
    arm from bel

    cc

    bry  (in a way this might be one of the more important battles of the game…)
    A
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    trj
    A
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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