@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour, 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Novgorod to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from JapaneseCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
1 artillery and 4 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Finland to Karelia
1 infantry moved from Sweden to Finland
3 fighters moved from Russia to Novgorod
8 artilleries and 8 infantry moved from Tambov to Russia
3 artilleries and 6 infantry moved from Russia to VologdaPlace Units - Russians
3 armour placed in Romania
1 carrier and 1 transport placed in 115 Sea Zone
1 tactical_bomber placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs -
US will be attacking Berlin. Lose inf before AAA?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
4 fighters moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 32 Sea Zone to 30 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kwangsi to 31 Sea Zone
1 armour moved from Volgograd to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 armour, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 6 transports
Americans defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 6 transports remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 carrier
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 31 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 marine
ANZAC defend with 1 bomber; Americans defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 artillery, 2 fighters and 3 infantryNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 bomber moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 82 PUs (3 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 103 PUs -
Japan captured Hawaii, isn’t that the end of the game? You can’t get it back, unless I am totally missing something?
The victory conditions are the same aren’t they? Either hold 8 VC in Europe or 6 in the PAC for a whole turn.
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Oh, I see if you get Berlin then I need Sydney.
Ha! I didn’t know that!
Oh well… :-P :-P
No lose AA first. Max defense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 5 fighters and 4 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Norway to 125 Sea Zone
1 artillery and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Germany
5 armour moved from Northern Italy to Germany
Americans take Greater Southern Germany from Germans
1 fighter moved from Finland to Germany
2 fighters moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 artilleries and 3 infantry moved from Northern Italy to Southern Italy
3 armour moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Denmark
Battle in Greece
Battle in Western Germany
Americans attack with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Denmark from Germans, taking Greece from Germans, taking Western Germany from Germans with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 3 armour, 4 artilleries, 2 fighters and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans captures 8PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun, 3 armour, 1 artillery and 5 infantry
Casualties for Americans: 1 armour, 4 artilleries and 3 infantry
Battle in Germany
Americans attack with 5 armour and 2 fighters
Germans defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory_major, 10 fighters, 26 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 4 armour, 4 artilleries, 11 fighters, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 2 aaGuns
Casualties for Americans: 5 armour and 2 fighters
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Germans to French
EDIT: Turning off Edit Mode
1 battleship and 1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Spain
1 destroyer placed in 101 Sea Zone
2 artilleries, 5 fighters and 2 infantry placed in Eastern United States
Americans undo move 4.
2 artilleries, 5 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 93 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 3 bombers; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Holland Belgium to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
2 bombers and 3 fighters moved from United Kingdom to Germany
1 infantry moved from France to Switzerland
British take Switzerland from ItaliansCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 2 fighters and 2 transports
Germans defend with 1 battleship, 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier and 3 transports
Casualties for British: 1 carrier and 1 fighter
Battle in Germany
British attack with 1 artillery, 2 bombers, 5 fighters and 3 infantry
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 10 fighters, 26 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 4 armour, 4 artilleries, 11 fighters, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is -72
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 2 bombers, 5 fighters and 3 infantryNon Combat Move - British
1 fighter moved from 113 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
3 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total -
I’ll assume Italy does nothing.
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I was assuming if Berlin falls, the game is over but it doesn’t seem that is assured.
I presume it isn’t too late to change UK buy, ncm and placement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
1 armour moved from Greater Southern Germany to Germany
1 armour and 2 infantry moved from Turkey to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Greece from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
5 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,2
Germans collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 38 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
alright russia! It’s do or die!
If you fail, then Japan win! :lol: :mrgreen:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 3 PUs;Combat Move - Russians
38 artilleries, 1 fighter and 4 infantry moved from Slovakia Hungary to Germany
3 armour moved from Romania to Germany
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
1 tactical_bomber moved from 115 Sea Zone to Germany
3 fighters moved from Novgorod to GermanyCombat - Russians
Battle in Germany
Russians attack with 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 15 fighters, 25 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 1 armour and 16 fighters remaining. Battle score for attacker is -127
Casualties for Germans: 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
Casualties for Russians: 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Russians
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wow, intense game! You had some bad dice there in the middle, if I recall where you took some chances to really slam the door on the Axis. That gave them just the little breathing room to get back on track.
Also, not sure if the neutral crush helped you. I suppose getting Spain eventually really opened up Europe, but the dice were sure no friend to your allied landings!
GG
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Yeah, well played. I thought I had that one in the bag until a couple of turns ago.
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Neutral crush pulled German & Italian forces away from USSR but also pulled USA forces away from Japan. So yeah, it may not have helped.





