scramble from carrier?
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 5 PUs; end with 5 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 31 Sea Zone
1 carrier moved from 62 Sea Zone to 30 Sea ZoneNon Combat Move - ANZAC
1 aaGun, 1 artillery and 6 infantry moved from Queensland to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Non Combat Move - French
4 infantry moved from France to Western GermanyTurn Complete - French
French collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Germany to Western Germany
2 fighters moved from Germany to Greater Southern Germany
6 fighters moved from Germany to Western GermanyCombat - Germans
Battle in Greater Southern Germany
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Greater Southern Germany from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 6 fighters and 4 infantry
French defend with 4 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from British with 6 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for French: 4 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
6 fighters moved from Western Germany to Germany
2 fighters moved from Greater Southern Germany to Germany
1 armour moved from French Central Africa to Gold Coast
4 armour moved from Rostov to VolgogradPlace Units - Germans
2 armour, 2 fighters and 6 infantry placed in Germany
3 armour placed in Volgograd
1 armour and 2 infantry placed in Turkey
2 infantry placed in EgyptTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Russians
Russians buy 3 armour, 1 carrier, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Novgorod to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Bulgaria to Albania
Russians take Albania from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from JapaneseCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
1 artillery and 4 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Finland to Karelia
1 infantry moved from Sweden to Finland
3 fighters moved from Russia to Novgorod
8 artilleries and 8 infantry moved from Tambov to Russia
3 artilleries and 6 infantry moved from Russia to VologdaPlace Units - Russians
3 armour placed in Romania
1 carrier and 1 transport placed in 115 Sea Zone
1 tactical_bomber placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs -
US will be attacking Berlin. Lose inf before AAA?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
4 fighters moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from 32 Sea Zone to 31 Sea Zone
2 fighters moved from 32 Sea Zone to 30 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kwangsi to 31 Sea Zone
1 armour moved from Volgograd to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to VolgogradCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 armour, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 6 transports
Americans defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Americans
Japanese win with 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines and 6 transports remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 carrier
Units damaged: 1 carrier owned by the ANZAC
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier
Battle in 31 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry and 1 marine
ANZAC defend with 1 bomber; Americans defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 30
Casualties for Japanese: 5 infantry
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 artillery, 2 fighters and 3 infantryNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 bomber moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 82 PUs (3 lost to blockades); end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 103 PUs -
Japan captured Hawaii, isn’t that the end of the game? You can’t get it back, unless I am totally missing something?
The victory conditions are the same aren’t they? Either hold 8 VC in Europe or 6 in the PAC for a whole turn.
-
Oh, I see if you get Berlin then I need Sydney.
Ha! I didn’t know that!
Oh well… :-P :-P
No lose AA first. Max defense!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 destroyer, 5 fighters and 4 infantry; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 artillery moved from Norway to 125 Sea Zone
1 artillery and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Germany
5 armour moved from Northern Italy to Germany
Americans take Greater Southern Germany from Germans
1 fighter moved from Finland to Germany
2 fighters moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
4 artilleries and 3 infantry moved from Northern Italy to Southern Italy
3 armour moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Southern Italy
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Denmark
Battle in Greece
Battle in Western Germany
Americans attack with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Denmark from Germans, taking Greece from Germans, taking Western Germany from Germans with 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 3 armour, 4 artilleries, 2 fighters and 3 infantry
Italians defend with 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans captures 8PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun, 3 armour, 1 artillery and 5 infantry
Casualties for Americans: 1 armour, 4 artilleries and 3 infantry
Battle in Germany
Americans attack with 5 armour and 2 fighters
Germans defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory_major, 10 fighters, 26 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 4 armour, 4 artilleries, 11 fighters, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is -40
Casualties for Germans: 2 aaGuns
Casualties for Americans: 5 armour and 2 fighters
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Germans to French
EDIT: Turning off Edit Mode
1 battleship and 1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to TunisiaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Spain
1 destroyer placed in 101 Sea Zone
2 artilleries, 5 fighters and 2 infantry placed in Eastern United States
Americans undo move 4.
2 artilleries, 5 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 82 PUs; end with 93 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 3 bombers; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Holland Belgium to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
2 bombers and 3 fighters moved from United Kingdom to Germany
1 infantry moved from France to Switzerland
British take Switzerland from ItaliansCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 2 fighters and 2 transports
Germans defend with 1 battleship, 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier and 3 transports
Casualties for British: 1 carrier and 1 fighter
Battle in Germany
British attack with 1 artillery, 2 bombers, 5 fighters and 3 infantry
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 10 fighters, 26 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 4 armour, 4 artilleries, 11 fighters, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is -72
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 2 bombers, 5 fighters and 3 infantryNon Combat Move - British
1 fighter moved from 113 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
3 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total -
I’ll assume Italy does nothing.
-
I was assuming if Berlin falls, the game is over but it doesn’t seem that is assured.
I presume it isn’t too late to change UK buy, ncm and placement.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
1 armour moved from Greater Southern Germany to Germany
1 armour and 2 infantry moved from Turkey to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Greece from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
5 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,2
Germans collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 38 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
alright russia! It’s do or die!
If you fail, then Japan win! :lol: :mrgreen:
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 3 PUs;Combat Move - Russians
38 artilleries, 1 fighter and 4 infantry moved from Slovakia Hungary to Germany
3 armour moved from Romania to Germany
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
1 tactical_bomber moved from 115 Sea Zone to Germany
3 fighters moved from Novgorod to GermanyCombat - Russians
Battle in Germany
Russians attack with 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 15 fighters, 25 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 1 armour and 16 fighters remaining. Battle score for attacker is -127
Casualties for Germans: 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
Casualties for Russians: 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Russians





