No intercept
LG4016 Karl77(Axis) vs Simon33 (Allies) BM2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - British
British buy 3 bombers; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Holland Belgium to Germany
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
2 bombers and 3 fighters moved from United Kingdom to Germany
1 infantry moved from France to Switzerland
British take Switzerland from ItaliansCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 2 fighters and 2 transports
Germans defend with 1 battleship, 1 carrier and 3 transports
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the British
British win with 1 fighter and 2 transports remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier and 3 transports
Casualties for British: 1 carrier and 1 fighter
Battle in Germany
British attack with 1 artillery, 2 bombers, 5 fighters and 3 infantry
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 10 fighters, 26 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 4 armour, 4 artilleries, 11 fighters, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is -72
Casualties for Germans: 5 infantry
Casualties for British: 1 artillery, 2 bombers, 5 fighters and 3 infantryNon Combat Move - British
1 fighter moved from 113 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea ZonePlace Units - British
3 bombers placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total -
I’ll assume Italy does nothing.
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I was assuming if Berlin falls, the game is over but it doesn’t seem that is assured.
I presume it isn’t too late to change UK buy, ncm and placement.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - French
French buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZonePlace Units - French
2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern FranceTurn Complete - French
French collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 1 infantry
EDIT: Changing PUs for British from 39 to 37
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Nigeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 4 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Western United States: 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Americans
1 armour moved from Greater Southern Germany to Germany
1 armour and 2 infantry moved from Turkey to GreeceCombat - Germans
Battle in Greece
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Greece from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
Place Units - Germans
5 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,2
Germans collect 29 PUs (2 lost to blockades); end with 29 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 38 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
alright russia! It’s do or die!
If you fail, then Japan win! :lol: :mrgreen:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 3 PUs;Combat Move - Russians
38 artilleries, 1 fighter and 4 infantry moved from Slovakia Hungary to Germany
3 armour moved from Romania to Germany
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Germany
1 tactical_bomber moved from 115 Sea Zone to Germany
3 fighters moved from Novgorod to GermanyCombat - Russians
Battle in Germany
Russians attack with 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 4 armour, 4 artilleries, 1 factory_major, 15 fighters, 25 infantry and 1 mech_infantry; Italians defend with 1 fighter
Germans win with 1 armour and 16 fighters remaining. Battle score for attacker is -127
Casualties for Germans: 3 armour, 4 artilleries, 25 infantry and 1 mech_infantry
Casualties for Russians: 3 armour, 39 artilleries, 4 fighters, 5 infantry and 1 tactical_bomberNon Combat Move - Russians
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wow, intense game! You had some bad dice there in the middle, if I recall where you took some chances to really slam the door on the Axis. That gave them just the little breathing room to get back on track.
Also, not sure if the neutral crush helped you. I suppose getting Spain eventually really opened up Europe, but the dice were sure no friend to your allied landings!
GG
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Yeah, well played. I thought I had that one in the bag until a couple of turns ago.
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Neutral crush pulled German & Italian forces away from USSR but also pulled USA forces away from Japan. So yeah, it may not have helped.





