turn complete
16L G40 Bal Mod 2.0 LL ArtofWar1947 (Axis) vs. Adam514 (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian Congo -
Scramble to defend SZ 92?
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Scramble to defend SZ 92?
No scramble.
Btw you sent 3 tps while only unloading 4 units in Gib, is it on purpose?
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No, I thought I clicked on ALL.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
French defend with 1 fighter; British defend with 1 aaGun, 1 airfield and 1 harbour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/1 hits
British roll dice for 1 aaGun and 1 fighter in Gibraltar, round 2 : 1/1 hits
1 fighter owned by the French, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for French: 1 fighter
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/1 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 2 infantry
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery and 2 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry
Romania : 1 aaGun, 2 armour and 1 infantry
Tobruk : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bulgaria : 1 artillery and 2 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 17 / 28
ANZAC : 14 / 18
French : 1 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
When I ran the sim of Italy-2, I loaded all three transports, used 2 to attack Gib. and tried to unload the third on NCM to claim Algeria. However, Triplea would not allow the the third transport to unload during NCM into Algeria. So I ran it again, this time no loading 5 infantry and an art during the CM, and Triplea allowed the capture of Algeria. Apparently, when I made the CM for real, I intentionally did not load the fourth and fifth infantry, but unintentionally moved the unloaded transport with the rest of the fleet. Wow. I hope that you allow the edit to correct for this stupid oversight.
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When I ran the sim of Italy-2, I loaded all three transports, used 2 to attack Gib. and tried to unload the third on NCM to claim Algeria. However, Triplea would not allow the the third transport to unload during NCM into Algeria. So I ran it again, this time no loading 5 infantry and an art during the CM, and Triplea allowed the capture of Algeria. Apparently, when I made the CM for real, I intentionally did not load the fourth and fifth infantry, but unintentionally moved the unloaded transport with the rest of the fleet. Wow. I hope that you allow the edit to correct for this stupid oversight.
Yup no worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Northern Territory to Queensland
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 infantry moved from Norway to 112 Sea Zone
1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
3 tactical_bombers moved from Southern Italy to Gibraltar
1 fighter moved from Alexandria to Southern Italy
2 fighters and 2 tactical_bombers moved from Alexandria to Tobruk
3 bombers moved from Western Germany to Southern Italy
4 armour and 2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Poland
2 aaGuns, 2 artilleries and 10 infantry moved from Slovakia Hungary to Poland
1 aaGun, 3 artilleries and 9 infantry moved from Slovakia Hungary to Romania
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_AxisPlace Units - Germans
7 mech_infantrys placed in Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Tobruk: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 4.
1 fighter placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Gibraltar : 1 artillery, 1 infantry and 3 tactical_bombers
Morocco : 1 flag, 1 armour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 fighter
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Romania : 1 aaGun, 4 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
Poland : 2 aaGuns, 4 armour, 2 artilleries and 13 infantry
Germany : 1 factory_major and 7 mech_infantrys
Tobruk : 3 fighters and 2 tactical_bombers
Southern Italy : 5 bombers
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 17 / 28
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 117 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Ukraine to Novgorod
1 artillery and 10 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to 20 Sea Zone
1 artillery moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from 20 Sea Zone to Kiangsi
3 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
4 fighters and 1 tactical_bomber moved from Hunan to Siam
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Kweichow
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag, 2 bombers and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Siam : 4 fighters and 1 tactical_bomber
Manchuria : 1 flag, 10 infantry
Yunnan : 1 flag, 1 armour, 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
42 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports
20 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 17 / 28
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hold on. Need to adjust the J-3 NCM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to 20 Sea Zone
1 artillery moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
2 bombers moved from 20 Sea Zone to Kiangsi
3 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
4 fighters and 1 tactical_bomber moved from Hunan to Siam
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Kweichow
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Siam : 4 fighters and 1 tactical_bomber
Manchuria : 1 flag, 10 infantry
Yunnan : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
42 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports
20 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 17 / 28
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There is an issue with downloading and loading saved games since yesterday, so I can’t load your turn from the forum. Hopefully you haven’t closed the map on triple a, but we’ll need to exchange the file by email for the team being.
Please send the file to: [email protected] , and when I’m done with my turn I’ll reply to the same email you used.
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Unfortunately, I closed the map once I saw it was posted on the Forum. I can go back to the R-3 map and edit in the J-3 turn–unless there is uneasier way to recapture the J-3 information.
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Unfortunately, I closed the map once I saw it was posted on the Forum. I can go back to the R-3 map and edit in the J-3 turn–unless there is uneasier way to recapture the J-3 information.
You can try loading one of the autosaves, but if that doesn’t work then you would need to redo the moves. Apparently forum posting works now for new posts, so you may not need to email it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 artillery moved from Anhwe to Kiangsu
1 mech_infantry moved from Kiangsu to Anhwe
3 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from Hunan to Siam
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 flag, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Siam : 4 fighters and 1 tactical_bomber
Manchuria : 1 flag, 10 infantry
Yunnan : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
42 Sea Zone : 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry, 2 submarines, 3 tactical_bombers and 5 transports
6 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 56
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 7
British : 31 / 39
UK_Pacific : 19 / 19
Italians : 17 / 28
ANZAC : 18 / 18
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 4 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 64 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 89 Sea Zone to 50 Sea Zone
2 fighters moved from 89 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
1 marine moved from Southeast Mexico to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Eastern United States
1 aaGun and 1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 aaGun moved from Southeast Mexico to Central United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 armour moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Shensi
4 infantry moved from Sikang to Shensi
10 infantry moved from Kansu to Shensi
EDIT: 1 submarine moved from 46 Sea Zone to 54 Sea ZonePlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total





