@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
This game is f’ing tight!
In spite of not checking the calculator before moving into Yunnan on China’s turn (realised it was a stuff up UK’s turn), I think I’ll have you here.
Neutral crush is on!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 artilleries, 2 infantry and 1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
2 fighters moved from Midway to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Spain
Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win, taking Norway from Germans with 1 carrier, 2 fighters and 6 transports remaining. Battle score for attacker is -23
Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 2 destroyers, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
Lose a plane to keep a DD in SZ6? I’m assuming you’d rather keep the damaged CV than a tac as well.
lose the cv to keep the DD.
You’ve got to land that ftr on the US carrier meaning you can only attack w/Anzac 1 ftr, 2 subs.
So, I will have 1 dd, 2ftrs, 1 tacb in defense?
Sounds right. But worth it to sink the CV though - that was my goal.
Sounds right. But worth it to sink the CV though - that was my goal.
Yeah, I like your agreesive style! spend the money!
Hold on. Just 2ftrs 1DD. The tac is already dead.
Could be worth a gamble for those 6TTs.
Hold on. Just 2ftrs 1DD. The tac is already dead.
Could be worth a gamble for those 6TTs.
Ok, yeah, although they aren’t really poised to do anything. I’ve got three honda factories!
Yeah, just checked that. Moving CV out of range.
This by far my most fun game right now even though I am losing.
Lots of action!
I hate when a game gets too serious and things turn into a long dance of who makes the first mistake, spending all the time on the battle calculator…
the moto should be: KILL KILL KILL!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Gibraltar to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 artilleries, 2 infantry and 1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
2 fighters moved from Midway to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Spain
Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 4 fighters
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 6 transports
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win, taking Norway from Germans with 1 carrier, 2 fighters and 6 transports remaining. Battle score for attacker is -23
Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
Casualties for Japanese: 2 destroyers, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Cleaning up during movement phase
1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
EDIT: 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
EDIT: 1 fighter moved from 6 Sea Zone to 7 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
EDIT: 1 fighter moved from 6 Sea Zone to 25 Sea Zone
EDIT: 1 fighter moved from United Kingdom to Scotland
EDIT: 1 fighter moved from Spain to United Kingdom
EDIT: 1 fighter moved from Spain to United Kingdom
EDIT: 2 fighters moved from Spain to 91 Sea Zone
EDIT: 1 fighter moved from Tobruk to Iraq
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 mech_infantry moved from Tobruk to Egypt
EDIT: 2 infantry moved from Algeria to Tunisia
EDIT: 1 artillery moved from French Central Africa to French Equatorial Africa
Place Units - Americans
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
1 armour, 4 artilleries and 4 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Thanks. I’m enjoying it too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Japanese win, taking Anhwe from Japanese with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Turkey
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 infantry moved from British Guiana to Venezuela
1 armour moved from Central America to Venezuela
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from United Kingdom to Portugal
Combat - British
Battle in Venezuela
British attack with 1 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Borneo
Battle in Portugal
British attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Borneo from Japanese, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 2 armour, 5 artilleries, 4 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 51
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Non Combat Move - British
1 fighter moved from 37 Sea Zone to Burma
1 artillery and 1 mech_infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Portugal to Gibraltar
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 36 PUs (5 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Western Germany to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from Western Germany to Switzerland
4 fighters moved from Southern Italy to Southern France
2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
You should not have won that sea battle off Malaya.
:cry: :cry: :cry: :cry:
True enough, but if it was close my two Anzac ships could have followed up.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone