LG4016 Karl77(Axis) vs Simon33 (Allies) BM2

  • '19 '17 '16

    @Karl7:

    This game is f’ing tight!

    In spite of not checking the calculator before moving into Yunnan on China’s turn (realised it was a stuff up UK’s turn), I think I’ll have you here.

    Neutral crush is on!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    @Karl7:

    This game is f’ing tight!

    In spite of not checking the calculator before moving into Yunnan on China’s turn (realised it was a stuff up UK’s turn), I think I’ll have you here.

    Neutral crush is on!

    NICE!

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
                2 fighters moved from Gibraltar to Spain
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                4 artilleries, 2 infantry and 1 mech_infantry moved from Central America to Colombia
                      Americans take Colombia from Neutral_True
                2 fighters moved from Midway to 16 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 91 Sea Zone to Spain

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Spain
                    Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Norway
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 6 Sea Zone
                    Japanese win, taking Norway from Germans with 1 carrier, 2 fighters and 6 transports remaining. Battle score for attacker is -23
                    Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
                    Casualties for Japanese: 2 destroyers, 2 submarines and 1 tactical_bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands

    triplea_38380_Ame8.tsvg

  • '19 '17 '16

    Lose a plane to keep a DD in SZ6? I’m assuming you’d rather keep the damaged CV than a tac as well.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    lose the cv to keep the DD.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You’ve got to land that ftr on the US carrier meaning you can only attack w/Anzac 1 ftr, 2 subs.

    So, I will have 1 dd, 2ftrs, 1 tacb in defense?

  • '19 '17 '16

    Sounds right. But worth it to sink the CV though - that was my goal.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    Sounds right. But worth it to sink the CV though - that was my goal.

    Yeah, I like your agreesive style!  spend the money!

  • '19 '17 '16

    Hold on. Just 2ftrs 1DD. The tac is already dead.

    Could be worth a gamble for those 6TTs.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    Hold on. Just 2ftrs 1DD. The tac is already dead.

    Could be worth a gamble for those 6TTs.

    Ok, yeah, although they aren’t really poised to do anything. I’ve got three honda factories!

  • '19 '17 '16

    Yeah, just checked that. Moving CV out of range.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    This by far my most fun game right now even though I am losing.

    Lots of action!

    I hate when a game gets too serious and things turn into a long dance of who makes the first mistake, spending all the time on the battle calculator…

    the moto should be: KILL KILL KILL!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
                2 fighters moved from Gibraltar to Spain
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                4 artilleries, 2 infantry and 1 mech_infantry moved from Central America to Colombia
                      Americans take Colombia from Neutral_True
                2 fighters moved from Midway to 16 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from 91 Sea Zone to Spain

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Spain
                    Americans attack with 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Norway
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers and 4 fighters
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 6 transports
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 6 Sea Zone
                    Japanese win, taking Norway from Germans with 1 carrier, 2 fighters and 6 transports remaining. Battle score for attacker is -23
                    Casualties for Americans: 1 carrier, 2 destroyers and 3 fighters
                    Casualties for Japanese: 2 destroyers, 2 submarines and 1 tactical_bomber
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Cleaning up during movement phase
                1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                EDIT: 1 carrier and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                EDIT: 1 fighter moved from 6 Sea Zone to 7 Sea Zone
                EDIT: Americans undo move 5.
                EDIT: Americans undo move 4.
                EDIT: 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                EDIT: 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                EDIT: 1 fighter moved from United Kingdom to Scotland
                EDIT: 1 fighter moved from Spain to United Kingdom
                EDIT: 1 fighter moved from Spain to United Kingdom
                EDIT: 2 fighters moved from Spain to 91 Sea Zone
                EDIT: 1 fighter moved from Tobruk to Iraq
                EDIT: 1 armour moved from Egypt to Iraq
                EDIT: 1 mech_infantry moved from Tobruk to Egypt
                EDIT: 2 infantry moved from Algeria to Tunisia
                EDIT: 1 artillery moved from French Central Africa to French Equatorial Africa

    Place Units - Americans
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery, 2 bombers and 3 infantry placed in Eastern United States
                1 armour, 4 artilleries and 4 infantry placed in Central United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38380_Ame8.tsvg

  • '19 '17 '16

    Thanks. I’m enjoying it too.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Anhwe
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun and 1 fighter
                    Japanese win, taking Anhwe from Japanese with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    triplea_38380_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 submarines moved from 39 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 2 mech_infantrys moved from Persia to Turkey
                1 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Turkey
                2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                2 infantry moved from British Guiana to Venezuela
                1 armour moved from Central America to Venezuela
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                1 fighter moved from United Kingdom to Portugal

    Combat - British
                Battle in Venezuela
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Borneo
                Battle in Portugal
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Borneo from Japanese, taking Portugal from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 2 armour, 5 artilleries, 4 infantry and 4 mech_infantrys
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 fighter and 1 submarine remaining. Battle score for attacker is 51
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport

    Non Combat Move - British
                1 fighter moved from 37 Sea Zone to Burma
                1 artillery and 1 mech_infantry moved from India to Burma
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Portugal to Gibraltar

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,3,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 36 PUs (5 lost to blockades); end with 36 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery, 1 fighter and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 16 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
                Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry

    triplea_38380_UK_8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Western Germany to Switzerland
                      Italians take Switzerland from Neutral_True
                1 artillery moved from Western Germany to Switzerland
                4 fighters moved from Southern Italy to Southern France
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 artillery moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_38380_Ita8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You should not have won that sea battle off Malaya.

    :cry: :cry: :cry: :cry:

  • '19 '17 '16

    True enough, but if it was close my two Anzac ships could have followed up.

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 16 Sea Zone

    triplea_38380_ANZ8.tsvg

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