XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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No hurries Sir.
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Karl you need to move 1 anz and 1 fr fgt from EGY to GIB. as discussed.
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Cancel that order!
Rubioton/Juan - you are good to proceed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 4 mech_infantrys moved from Urals to Yenisey
1 mech_infantry moved from Novosibirsk to Yenisey
5 fighters and 5 tactical_bombers moved from Northern Italy to Gibraltar
13 mech_infantrys moved from Southern France to Gibraltar
3 bombers moved from Western Germany to Gibraltar
3 mech_infantrys moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
2 bombers and 5 mech_infantrys moved from Western Germany to Yugoslavia
4 mech_infantrys moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
2 armour moved from Northwest Persia to Eastern Persia
6 artilleries and 20 infantry moved from Afghanistan to West India
Germans take West India from UK_PacificCombat - Germans
Battle in Yenisey
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Yenisey from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 2 bombers and 11 mech_infantrys
British defend with 6 fighters; Americans defend with 1 artillery
Germans win, taking Yugoslavia from Americans with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Germans: 7 mech_infantrys
Casualties for British: 6 fighters
Casualties for Americans: 1 artillery
Battle in Gibraltar
Germans attack with 3 bombers, 5 fighters, 13 mech_infantrys and 5 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 3 aaGuns, 6 artilleries, 6 fighters and 8 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -40
Casualties for Germans: 3 bombers, 2 fighters, 13 mech_infantrys and 5 tactical_bombers
Casualties for Americans: 3 aaGuns, 6 artilleries, 6 fighters and 8 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to Spain
1 artillery and 6 infantry moved from Southern France to Spain
3 mech_infantrys moved from Northern Italy to Spain
4 infantry moved from France to Southern France
2 bombers moved from Yugoslavia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Novosibirsk to Timguska
2 artilleries moved from Samara to Novosibirsk
1 aaGun moved from Afghanistan to West India
4 aaGuns, 7 artilleries and 4 infantry moved from Northwest Persia to IraqPlace Units - Germans
3 mech_infantrys placed in France
3 mech_infantrys placed in Western Germany
3 bombers placed in Volgograd
3 bombers placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,5,4,4
Germans collect 66 PUs (8 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour and 5 mech_infantrys
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag
West India : 1 flag, 1 aaGun, 6 artilleries and 20 infantry
Trans-Jordan : 6 armour and 14 mech_infantrys
Southern France : 4 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Romania : 1 airfield, 2 bombers and 1 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 3 bombers and 1 factory_minor
Tambov : 1 flag
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 2 artilleries
Vologda : 1 flag
Volgograd : 1 flag, 3 bombers and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
Afghanistan : 1 flag
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 4 aaGuns, 7 artilleries and 4 infantry
Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
Sweden : 1 flag
Yugoslavia : 1 flag, 4 mech_infantrys
Spain : 1 artillery, 3 fighters, 6 infantry and 3 mech_infantrys
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 74 / 93
Russians : 9 / 0
Japanese : 32 / 40
Americans : 57 / 81
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 10 / 11
Italians : 28 / 22
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
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Garg is off getting hitched. I’ll be in charge. Move in a few hours.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry and 1 mech_infantry moved from Burma to IndiaNon Combat Move - Russians
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Midway
Battle in KoreaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 battleship, 1 fighter and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 37 Sea Zone
6 bombers moved from New Guinea to Java
2 fighters moved from New Guinea to 45 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
2 artilleries moved from Siam to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Trans-Jordan to Volgograd
1 fighter moved from Trans-Jordan to Romania
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Southern Italy
2 fighters and 3 tactical_bombers moved from Trans-Jordan to West India
1 carrier moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 artilleries placed in Malaya
1 artillery and 1 fighter placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Ceylon : 1 flag
Malaya : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Borneo : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 airfield and 6 bombers
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier and 2 fighters
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
25 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 carrier and 3 transports
54 Sea Zone : 1 submarine
62 Sea Zone : 2 submarines
West India : 2 fighters and 3 tactical_bombers
Romania : 1 fighter
Southern Italy : 1 fighter and 2 tactical_bombers
Volgograd : 1 fighterProduction/PUs Summary :
Germans : 74 / 93
Russians : 6 / 0
Japanese : 35 / 40
Americans : 57 / 81
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 10 / 11
Italians : 28 / 22
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
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Ok, Ok Japan… we’ve ignored you long enough. I see by your threat against Hawaii, you insist that we pay attention now.
Rude!
(Move later today – we’ve only got one mind on board now with Garg is inconveniently getting married…)
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Jejeje, yeah, Jose was waiting long time to play… he just resisted… and now he wants KIILLLLLLLL
It is like when your dad says: No son, No son, No son, No son,…, No son and then one day you get up and, you know what??? You are 18 years old.
No issues if you prefer slow down and check with Joel.
Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Tobruk to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone -
Scram 97?
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I will assume no scram since it’s a positive break my way even on LL.
But you can roll after if like. If you do and win, I may have to adjust UK though… i.e. get my subs out of there!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Tobruk to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 bombers and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
4 bombers moved from 97 Sea Zone to Egypt
5 infantry moved from Eastern United States to 101 Sea Zone
5 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 89 Sea Zone to 64 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Rio de Oro
2 fighters moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to Egypt
2 mech_infantrys moved from Tobruk to Egypt
2 fighters moved from Fiji to 64 Sea Zone
1 fighter moved from Fiji to Queensland
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
3 infantry placed in Yunnan
2 artilleries and 2 infantry placed in Shensi
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in Manchuria
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Cyprus to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to EgyptCombat - British
Non Combat Move - British
1 armour and 3 mech_infantrys moved from Shan State to India
3 aaGuns, 2 artilleries and 10 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,5,3
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to Gibraltar
Italians take Gibraltar from British
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
4 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 destroyer
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Southern France to Spain
3 mech_infantrys moved from Southern France to Western Germany
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Italians
3 mech_infantrys placed in Southern France
2 infantry and 1 mech_infantry placed in SpainTurn Complete - Italians
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 11 PUs (18 lost to blockades); end with 11 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries, 6 fighters, 9 infantry and 2 mech_infantrys moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to 10 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,5,1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs total





