Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
No problem.
Australians in Tanganika lake, interesting way to survive
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 mech_infantry moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
9 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Afghanistan to Persia
2 fighters moved from India to Persia
1 fighter and 1 tactical_bomber moved from India to Ceylon
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery and 2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Russians retreated to Archangel
Germans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Persia, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 mech_infantrys in Persia, round 3 : 2/4 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ceylon
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 tactical_bomber in Ceylon, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Ceylon, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Russians lost in Ceylon
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries and 1 factory_minor
Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 3/4 hits
Germans roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Persia to West India
1 armour and 1 mech_infantry moved from India to West India
1 fighter moved from Ceylon to West India
4 aaGuns, 2 artilleries and 16 infantry moved from Kazakhstan to Afghanistan
1 aaGun moved from Amur to Buryatia
1 aaGun and 6 infantry moved from Amur to Manchuria
3 armour moved from Trans-Jordan to Egypt
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.172
Median : 3.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.263
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Karl,
Please review NCM.
Not a great turn for Russia :(
I’ll need some time here to look at this.
:mrgreen:
Don’t worry Sir, take your time and enjoy in Australia.
Cheers
we get here and the first thing it does is start pouring rain! :x
Map looks fine, no changes.
I cry for India! :cry:
Here’s a pic a few blocks from the house we are renting in Kirribilli, a suburb right across the bay form downtown Sydney.
Amazing view Sir. Enjoy that deserved great trip. Send us more!
Rubioton will post Japan soon, it will be a check on Egypt, but not a checkmate we think, let´s see how you handle it.
Bear in mind that we both have a unique full battle LL reroll remaining.
I have absolute confidence in my men. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 38 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 artillery moved from French Indo China to Siam
Japanese take Siam from Russians
3 artilleries moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber and 1 fighter moved from Sumatra to India
1 tactical_bomber moved from 42 Sea Zone to India
1 bomber moved from Kwangtung to India
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 55 Sea Zone
4 fighters moved from Philippines to 55 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
3 bombers moved from Kwangtung to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 4PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 3 bombers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 bombers moved from 35 Sea Zone to Philippines
4 mech_infantrys moved from French Indo China to Burma
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Northwest Persia
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from India to Malaya
1 bomber moved from India to Ceylon
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 37 Sea Zone
5 carriers moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 55 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangtung to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 submarine placed in 20 Sea Zone
1 fighter and 1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,3,3,5,1,6
Japanese collect 34 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Siam : 1 artillery
Ceylon : 1 flag, 1 bomber
Shan State : 1 flag, 3 artilleries
Burma : 1 flag, 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 4 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
38 Sea Zone : 2 transports
20 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
55 Sea Zone : 1 submarine
80 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
Iraq : 1 fighter and 2 tactical_bombers
Northwest Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 66 / 96
Russians : 19 / 0
Japanese : 42 / 49
Americans : 59 / 82
Chinese : 23 / 27
British : 33 / 42
UK_Pacific : 2 / 0
Italians : 18 / 16
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to Southern France
1 bomber moved from Spain to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Suriname to Normandy Bordeaux
1 bomber moved from Suriname to Normandy Bordeaux
4 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United States
1 infantry moved from Rio de Oro to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Portugal to 91 Sea Zone
1 armour and 1 mech_infantry moved from Spain to 91 Sea Zone
3 infantry moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 4 carriers, 2 destroyers, 7 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 bomber moved from Northern Italy to Egypt
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
1 carrier and 1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
2 bombers and 1 fighter placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Spain: 3 fighters
EDIT: Removing units owned by Americans from Spain: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 8 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 8 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 8 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
retreated to Burma
Japanese win with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangtung
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Hunan
7 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
4 artilleries moved from Hunan to Yunnan
1 artillery moved from Shantung to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
2 infantry placed in Manchuria
1 infantry placed in Kansu
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 8 infantry moved from Kiangsi to Kwangtung
4 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
retreated to Burma
Japanese win with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangtung
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 14 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 aaGun, 1 fighter, 1 infantry and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Hunan
7 infantry moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
4 artilleries moved from Hunan to Yunnan
1 artillery moved from Shantung to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
2 infantry placed in Manchuria
1 infantry placed in Kansu
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Turning off Edit Mode
QUestion….
Aren’t factories and facilities destroyed when China controls them? IE Hong Kong’s are now deleted?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 aaGuns, 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Eastern Persia to India
2 artilleries and 10 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
1 artillery and 1 infantry moved from Spain to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 : 3/16 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns moved from West India to India
1 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
2 carriers and 1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
4 fighters moved from Spain to Egypt
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Place Units - British
3 aaGuns placed in Egypt
1 armour and 2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,3,2,3,1,3
British collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.314
Median : 3.000
Variance : 1.820
Standard Deviation : 1.349
Total rolls : 51
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.438
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
FYI there is 1 unrelated NCM in the pacific that may still occur related to USA. Confirming with Karl.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 aaGuns, 1 armour and 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 3 mech_infantrys moved from Eastern Persia to India
2 artilleries and 10 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
1 artillery and 1 infantry moved from Spain to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 aaGuns moved from West India to India
1 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
2 carriers and 1 fighter moved from 81 Sea Zone to 96 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
4 fighters moved from Spain to Egypt
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Place Units - British
3 aaGuns placed in Egypt
1 armour and 2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,3,2,3,1,3
British collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Italy - Proceed!
Some battle music for impending Egypt, India, or other major battles if they happen :)
QUestion….
Aren’t factories and facilities destroyed when China controls them? IE Hong Kong’s are now deleted?
Hong Kong no, it is original UK land.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 artilleries moved from France to Southern France
2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries, 3 fighters and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
3 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Turkey to Northwest Persia
1 infantry moved from Turkey to Iraq
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,3,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 8 PUs (16 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode