But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
16L G40 BM axis-dominion vs Shin Ji (allies) - game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 6 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Persia
3 artilleries and 3 infantry moved from India to Burma
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5,6,4,3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,2,1,2,3,5
UK_Pacific collect 12 PUs (9 lost to blockades); end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 bomber and 1 fighter moved from Eastern Poland to Western Ukraine
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from Western Ukraine to Southern Italy
3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 mech_infantry moved from Tunisia to Morocco
2 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 2 marines and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
2 marines moved from 92 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
2 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from India to Siam
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in Siam
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Siam to BurmaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,5,1,1,4,1
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Romania to 98 Sea Zone
6 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 infantry moved from Bessarabia to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win, taking 125 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 98 Sea Zone
Germans attack with 4 bombers, 7 fighters and 4 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Germans win with 4 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Germans: 2 fighters
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Germans
4 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 98 Sea Zone to Alexandria
3 fighters and 3 tactical_bombers moved from 98 Sea Zone to Greece
1 aaGun moved from Belarus to Novgorod
4 armour and 3 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Belarus to BryanskPlace Units - Germans
1 factory_minor placed in Yugoslavia
3 fighters placed in Western Germany
2 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 aaGun and 3 infantry moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Timguska to Novosibirsk
2 aaGuns and 22 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 3 infantry moved from Karelia to FinlandPlace Units - Russians
4 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Kwangsi to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Sumatra
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 fighters moved from 37 Sea Zone to Java
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Philippines
1 tactical_bomber moved from Yunnan to Shan State
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 armour moved from Central Mongolia to ChaharCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Malaya
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 fighters and 1 marine
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Hunan
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter moved from Java to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers moved from Philippines to Hainan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to JeholPlace Units - Japanese
2 fighters and 8 infantry placed in Japan
2 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 16 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 16 Sea Zone to Iwo Jima
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone -
Technically, you could scramble off Japan here, but I’m fairly certain you’d rather not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 16 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 16 Sea Zone to Iwo Jima
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Iwo Jima
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters moved from Western United States to 91 Sea Zone
2 aaGuns and 3 infantry moved from Central United States to Western United States
1 bomber moved from 6 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 3 destroyers moved from 16 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from Western United States to Midway
2 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
3 artilleries and 8 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 5 fighters moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Egypt to Syria
1 armour moved from Egypt to Syria
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in Syria
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking Syria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 fighters
Italians defend with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Italians
retreated to 92 Sea Zone
Italians win with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is -26
Casualties for British: 1 destroyer and 3 fighters
Casualties for Italians: 2 submarinesNon Combat Move - British
1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 aaGun moved from Burma to Yunnan
1 aaGun and 4 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour and 2 mech_infantrys moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 airfield placed in GibraltarTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,5,6,6,6,2,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 5 infantry -
I’ve had poor luck with air/sea confrontations so far. :p
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 marines moved from Morocco to 92 Sea Zone
2 cruisers and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 battleship and 1 marine moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 aaGun moved from Morocco to Algeria
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Southern Italy to AlexandriaPlace Units - Italians
1 carrier, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
@Shin:
I’ve had poor luck with air/sea confrontations so far. :p
yea but also you’ve been setting yourself up, like 98 was 100% at 50+ tuv for me….i find that most players who complain about dice are also heavy risk takers :lol:
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Oh, I’m not really complaining, per se. Just noting.
And all I hoped if you attacked with the German air there was to knock out enough planes to make it worthwhile. +50 wouldn’t have been so bad, really.
It’s the sign of a good opponent when your options include taking a big risk by attacking and taking a big risk by NOT attacking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_Axis
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Southern Italy to Archangel
1 bomber moved from Southern Italy to Smolensk
1 bomber moved from Southern Italy to Smolensk
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
3 fighters moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 infantry moved from Belarus to Bryansk