0% for April

16L G40 BM Shin Ji(axis) vs Giallo(allies)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Northern Territory to Queensland
                1 fighter moved from Midway to Korea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 112 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 112 Sea Zone to Germany
                1 bomber moved from 110 Sea Zone to Germany

    Place Units - Germans
                1 artillery, 8 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 5 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Tsinghai to Sikang
                1 armour moved from Urals to Timguska
                1 infantry moved from Kansu to Timguska
                3 mech_infantrys moved from Ukraine to Romania
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                6 artilleries moved from Eastern Poland to Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Bryansk to Western Ukraine
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 fighter moved from Poland to Romania
                1 fighter moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 3 mech_infantrys
                    Italians defend with 1 mech_infantry
                    Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 19 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Romania to Poland
                1 fighter moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                3 armour moved from Western Ukraine to Poland
                2 mech_infantrys moved from Western Ukraine to Poland
                6 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 factory_minor placed in Poland
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter, 13 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                6 artilleries and 10 mech_infantrys moved from Burma to India
                3 armour moved from Yunnan to India
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Olgiy to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Timguska
                6 artilleries, 8 infantry and 8 mech_infantrys moved from Olgiy to Timguska
                1 bomber moved from Japan to Hopei
                1 infantry moved from Kweichow to Hopei
                1 armour moved from Chahar to Hunan
                1 armour moved from Hunan to Burma
                3 mech_infantrys moved from Anhwe to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                2 artilleries and 1 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Timguska
                    Japanese attack with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                    Japanese win, taking Timguska from Russians with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in India
                    Japanese attack with 3 armour, 6 artilleries and 10 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 8 submarines moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
                1 bomber moved from Hopei to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 fighter and 9 infantry placed in Japan
                2 mech_infantrys placed in French Indo China
                Japanese undo move 3.
                1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2,3,5,4,1,5,5,5,6,6,4,4,3,5,6,1,3,1,3,3,5,6,1,4,3,2,3,5,6,3,6,5,3,2,1,6,4,3,2,4,6,5,5,6,2,3,6,5,1,1,4,2,1,6,3,4,2,4,4,3,6,6
                Japanese collect 62 PUs (8 lost to blockades); end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries, 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries moved from 19 Sea Zone to Kiangsu
                3 infantry moved from 19 Sea Zone to Kiangsu
                14 fighters moved from 6 Sea Zone to Manchuria
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                14 submarines moved from 6 Sea Zone to 19 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Algeria to Morocco

    Combat - Americans

  • 15

    Would you like to send any kamis?

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Shantung
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from 6 Sea Zone to 5 Sea Zone
                11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
                11 fighters moved from 19 Sea Zone to Manchuria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                4 transports moved from 89 Sea Zone to 101 Sea Zone

  • 15

    Thought better of my move.  Kamis?

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    6 on 6 carriers

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Shantung
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from 6 Sea Zone to 5 Sea Zone
                11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
                11 fighters moved from 19 Sea Zone to Manchuria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in Okinawa
                Battle in Jehol
                Battle in Shantung
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 destroyer owned by the Americans retreated to 91 Sea Zone
                    Italians win, taking Okinawa from Japanese, taking Jehol from Japanese, taking Shantung from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Holland Belgium
                Battle in Kiangsu
                Battle in Manchuria
                    Americans attack with 2 artilleries, 11 fighters and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Holland Belgium from Germans, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 artilleries, 11 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                6 fighters moved from Manchuria to 19 Sea Zone
                5 fighters moved from Manchuria to Korea
                3 fighters moved from 5 Sea Zone to Korea
                7 fighters moved from Midway to Korea
                1 tactical_bomber moved from Midway to Korea
                3 bombers moved from Midway to Korea
                4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                1 factory_minor placed in Korea
                1 artillery and 1 infantry placed in Norway
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
                Americans collect 60 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

  • 15

    ow

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                    Japanese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 5x factory_minor, 6x factory_major; Remaining resources: 28 PUs;
                British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Tunisia to Tobruk
                3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                7 armour, 1 fighter, 6 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia

    Place Units - British
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 artilleries placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    1 infantry owned by the Italians retreated to Southern France
                    British win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                3 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Korea to Midway

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 62 Sea Zone to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
                EDIT: Adding units owned by ANZAC to New South Wales: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Germany to Romania
                2 bombers and 2 fighters moved from Germany to Romania

    Combat - Germans
                Battle in Romania
                    Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
                    Russians defend with 3 mech_infantrys
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber and 2 fighters moved from Romania to Germany

    Place Units - Germans
                3 artilleries, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 26 PUs; end with 26 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Eastern Poland to Slovakia Hungary
                3 artilleries moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 3 artilleries and 4 infantry
                    Italians defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians win, taking Slovakia Hungary from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                3 armour moved from Novgorod to Poland
                6 mech_infantrys moved from Western Ukraine to Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                1 armour and 5 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns and 20 infantry moved from Shensi to Kweichow
                1 armour and 3 mech_infantrys moved from Sikang to Kweichow

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Novgorod
                3 artilleries placed in Poland
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 6 armour and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                2 bombers, 19 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                1 bomber moved from Yunnan to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Timguska to Samara
                      Japanese take Novosibirsk from Russians
                      Japanese take Samara from Russians

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 cruiser
                    Japanese win, taking 20 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 19 Sea Zone
                    Japanese attack with 3 bombers, 21 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 7 carriers, 6 fighters, 13 submarines and 8 transports
                    13 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 158
                    Casualties for Americans: 1 battleship, 7 carriers, 6 fighters and 8 transports
                    Casualties for Japanese: 9 fighters

    Non Combat Move - Japanese
                1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from 19 Sea Zone to French Indo China
                1 bomber moved from 19 Sea Zone to Japan
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                10 fighters moved from 19 Sea Zone to Japan
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Hunan to Yunnan
                1 armour moved from Burma to Yunnan
                6 artilleries moved from India to Burma
                3 armour and 9 mech_infantrys moved from India to Yunnan
                6 artilleries, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
                8 mech_infantrys moved from Novosibirsk to Samara

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 infantry placed in India
                3 armour placed in French Indo China
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,5,6
                Japanese collect 55 PUs (5 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                3 bombers and 15 fighters moved from Korea to Japan
                3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shantung to Anhwe
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Jehol
                1 tactical_bomber moved from Korea to Japan
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians

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