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16L G40 BM Shin Ji(axis) vs Giallo(allies)

  • 15

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  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                    Japanese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 5x factory_minor, 6x factory_major; Remaining resources: 28 PUs;
                British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Tunisia to Tobruk
                3 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                7 armour, 1 fighter, 6 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia

    Place Units - British
                1 artillery and 2 infantry placed in Normandy Bordeaux
                2 artilleries placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    1 infantry owned by the Italians retreated to Southern France
                    British win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun moved from Yugoslavia to Slovakia Hungary

    Place Units - Italians
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                3 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from Korea to Midway

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 62 Sea Zone to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
                EDIT: Adding units owned by ANZAC to New South Wales: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Germany to Romania
                2 bombers and 2 fighters moved from Germany to Romania

    Combat - Germans
                Battle in Romania
                    Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
                    Russians defend with 3 mech_infantrys
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber and 2 fighters moved from Romania to Germany

    Place Units - Germans
                3 artilleries, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 26 PUs; end with 26 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Eastern Poland to Slovakia Hungary
                3 artilleries moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 3 artilleries and 4 infantry
                    Italians defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians win, taking Slovakia Hungary from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                3 armour moved from Novgorod to Poland
                6 mech_infantrys moved from Western Ukraine to Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Romania
                1 armour and 5 mech_infantrys moved from Russia to Western Ukraine
                2 aaGuns and 20 infantry moved from Shensi to Kweichow
                1 armour and 3 mech_infantrys moved from Sikang to Kweichow

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Novgorod
                3 artilleries placed in Poland
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 6 armour and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                2 bombers, 19 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                1 bomber moved from Yunnan to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                1 armour moved from Timguska to Samara
                      Japanese take Novosibirsk from Russians
                      Japanese take Samara from Russians

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 cruiser
                    Japanese win, taking 20 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 19 Sea Zone
                    Japanese attack with 3 bombers, 21 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 7 carriers, 6 fighters, 13 submarines and 8 transports
                    13 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 158
                    Casualties for Americans: 1 battleship, 7 carriers, 6 fighters and 8 transports
                    Casualties for Japanese: 9 fighters

    Non Combat Move - Japanese
                1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from 19 Sea Zone to French Indo China
                1 bomber moved from 19 Sea Zone to Japan
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                10 fighters moved from 19 Sea Zone to Japan
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Hunan to Yunnan
                1 armour moved from Burma to Yunnan
                6 artilleries moved from India to Burma
                3 armour and 9 mech_infantrys moved from India to Yunnan
                6 artilleries, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
                8 mech_infantrys moved from Novosibirsk to Samara

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 infantry placed in India
                3 armour placed in French Indo China
                10 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,5,6
                Japanese collect 55 PUs (5 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                3 bombers and 15 fighters moved from Korea to Japan
                3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shantung to Anhwe
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Jehol
                1 tactical_bomber moved from Korea to Japan
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                3 bombers and 15 fighters moved from Korea to Japan
                3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Jehol to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Shantung to Anhwe
                2 artilleries and 1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Jehol
                1 tactical_bomber moved from Korea to Japan
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Air Battle in Japan
                    Americans attacks with 19 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan rolls: 8,8,3 and causes: 19 damage to unit: factory_major
                    Bombing raid in Japan causes 21 damage total.  Damaged units is as follows: airfield = 2, factory_major = 19
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer and 2 submarines
                    Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 destroyer and 2 submarines
                Cleaning up after air battles

    Non Combat Move - Americans
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                13 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                10 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                3 fighters moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea
                3 bombers moved from Japan to Korea
                3 destroyers moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 carriers and 1 transport placed in 6 Sea Zone
                1 harbour placed in Korea
                3 fighters placed in Norway

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
                Americans collect 63 PUs; end with 70 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan

    Non Combat Move - Chinese
                5 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Eastern Persia to Egypt
                11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
                2 artilleries moved from Persia to Eastern Persia
                3 infantry moved from Iraq to Persia
                2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 fighter moved from United Kingdom to 95 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Southern France
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in West India
                    British attack with 11 armour, 6 infantry and 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 armour placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Eastern Persia to Egypt
                11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
                2 artilleries moved from Persia to Eastern Persia
                3 infantry moved from Iraq to Persia
                2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Tobruk to Egypt
                1 fighter moved from United Kingdom to 95 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Southern France
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in West India
                    British attack with 11 armour, 6 infantry and 5 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                1 fighter placed in United Kingdom
                1 artillery and 2 infantry placed in Normandy Bordeaux
                3 armour placed in Persia

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
                EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
                EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                4 infantry moved from Western Germany to Germany
                2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
                9 infantry moved from Northern Italy to Southern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Midway to Solomon Islands

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
                1 bomber and 2 fighters moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
                    Russians defend with 3 artilleries and 3 infantry
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                1 bomber and 2 fighters moved from Slovakia Hungary to Germany

    Place Units - Germans
                2 artilleries and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 29 PUs; end with 29 PUs total

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
                1 armour moved from Romania to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 armour moved from Yugoslavia to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 mech_infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 mech_infantry moved from Romania to Slovakia Hungary
                1 armour moved from Western Ukraine to Slovakia Hungary
                1 mech_infantry moved from Western Ukraine to Slovakia Hungary

    Combat - Russians
                Battle in Germany
                    Russians attack with 8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 20 infantry and 2 mech_infantrys; Italians defend with 4 infantry

  • 15

    15 hits round 1 in Ger.  Lose the bomber?

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