@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
16L G40 BM Shin Ji(axis) vs Giallo(allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
3 bombers and 15 fighters moved from Korea to Japan
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shantung to Anhwe
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 tactical_bomber moved from Korea to Japan
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Japan
Americans attacks with 19 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan rolls: 8,8,3 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 21 damage total. Damaged units is as follows: airfield = 2, factory_major = 19
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 2 submarines
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Italians: 1 destroyer and 2 submarines
Cleaning up after air battlesNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
13 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
10 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
3 bombers moved from Japan to Korea
3 destroyers moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
5 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Eastern Persia to Egypt
11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 95 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in Southern France
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West India
British attack with 11 armour, 6 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
3 armour placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Eastern Persia to Egypt
11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 95 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in Southern France
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West India
British attack with 11 armour, 6 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
3 armour placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 infantry moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
9 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Midway to Solomon IslandsCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 bomber and 2 fighters moved from Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Russians defend with 3 artilleries and 3 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Slovakia Hungary to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Germany
Russians attack with 8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 20 infantry and 2 mech_infantrys; Italians defend with 4 infantry -
15 hits round 1 in Ger. Lose the bomber?
-
yes max defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Germany
Russians attack with 8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 20 infantry and 2 mech_infantrys; Italians defend with 4 infantry
8 artilleries owned by the Russians, 8 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Poland
Germans win with 8 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 3 aaGuns, 1 bomber and 11 infantry
Casualties for Russians: 1 fighter, 10 infantry and 9 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
4 mech_infantrys moved from Western Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
3 armour moved from Novgorod to Poland
2 aaGuns, 1 armour, 20 infantry and 3 mech_infantrys moved from Kweichow to HunanPlace Units - Russians
1 fighter and 9 infantry placed in Russia
3 artilleries placed in Poland
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs -
Nicely done on that defense! You bought yourself another round or two.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 62 PUs;
Japanese buy 3 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Samara to Tambov
Japanese take Tambov from Russians
1 mech_infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Samara to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
6 artilleries and 7 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Archangel
Japanese take Archangel from Russians
1 infantry moved from Novosibirsk to Vologda
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
3 armour moved from Kwangtung to Kiangsi
3 armour moved from French Indo China to Kiangsi
6 artilleries moved from Burma to India
6 mech_infantrys moved from Yunnan to Kiangsi
5 mech_infantrys moved from Yunnan to India
3 armour and 5 mech_infantrys moved from Yunnan to India
2 armour moved from Yunnan to India
1 bomber moved from Japan to Kiangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to French Indo China
1 fighter moved from Japan to Kiangsi
3 carriers and 6 submarines moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 submarines and 1 transport
ANZAC defend with 2 transports
Japanese win with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 6 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Americans defend with 3 artilleries and 3 infantry; Chinese defend with 6 infantry
6 armour owned by the Japanese and 1 mech_infantry owned by the Japanese retreated to Kwangtung
Chinese win with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter moved from Kiangsi to Kwangtung
2 bombers moved from Kiangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
3 artilleries placed in India
Japanese undo move 1.
3 fighters placed in India
2 mech_infantrys placed in Kwangtung
3 artilleries placed in French Indo China
3 infantry placed in Japan
1 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,6,4,2,6,4,3,5,4,1,2,4,2,6,5,4,3,1,2,6,4,1,1,1,1,6,2,3,5,6,5,3,4,2,6,6,4,4,5,2,1,5,5,3,6,2,3,3,6,3,3,1,4,2,6,2
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 10 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour, 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 5 artilleries, 1 carrier, 1 destroyer, 5 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries and 5 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Norway to 95 Sea Zone
2 fighters moved from Norway to Holland Belgium
1 submarine moved from 6 Sea Zone to 19 Sea Zone
6 carriers, 2 destroyers, 15 submarines and 1 transport moved from 6 Sea Zone to 21 Sea Zone
6 carriers, 2 destroyers, 15 submarines and 1 transport moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
12 fighters moved from 6 Sea Zone to Kwangtung
3 artilleries moved from Kiangsi to Kwangtung
3 bombers moved from Korea to Kwangtung
3 fighters and 1 tactical_bomber moved from Korea to 19 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries and 5 infantry
Italians defend with 1 airfield, 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery and 2 fighters
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kwangtung
Americans attack with 3 artilleries, 3 bombers and 12 fighters
Japanese defend with 6 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 bombers and 10 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 2 artilleries and 2 fighters
Casualties for Japanese: 6 armour, 1 fighter, 1 infantry and 3 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
10 fighters moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
3 bombers moved from Kwangtung to Kiangsi
3 destroyers moved from 25 Sea Zone to 22 Sea Zone
EDIT: 1 fighter moved from Holland Belgium to 95 Sea ZonePlace Units - Americans
3 fighters placed in Norway
7 fighters placed in Western United States
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kansu to ShensiCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from British
French take Algeria from Americans
French take Southern France from British
French take Syria from British
French take Tunisia from British
1 artillery and 3 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 fighter moved from 95 Sea Zone to Northern Italy
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to Northern Italy
2 armour, 2 artilleries and 3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to West India
1 armour moved from Egypt to IraqCombat - British
Battle in Western Germany
Battle in Denmark
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3Non Combat Move - British
Place Units - British
2 bombers placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 41 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Southern Italy to Slovakia Hungary
2 fighters moved from Southern Italy to Greater Southern GermanyCombat - Italians
Battle in Greater Southern Germany
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Italians win, taking Slovakia Hungary from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany
2 fighters moved from Greater Southern Germany to GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 6 PUs; end with 6 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Solomon Islands to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
4 infantry moved from France to Northern ItalyNon Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
French collect 17 PUs; end with 17 PUs total





