nice swing there for ya
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
1 infantry owned by the Italians retreated to Southern France
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
ANZAC take 54 Sea Zone from Japanese
3 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Korea to MidwayCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 62 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 62 Sea Zone to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 artilleries
EDIT: Adding units owned by ANZAC to New South Wales: 2 artilleries
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Romania
2 bombers and 2 fighters moved from Germany to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
Russians defend with 3 mech_infantrys
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Germans
1 bomber and 2 fighters moved from Romania to GermanyPlace Units - Germans
3 artilleries, 4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 armour, 3 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries moved from Poland to Slovakia HungaryCombat - Russians
Battle in Slovakia Hungary
Russians attack with 3 artilleries and 4 infantry
Italians defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Slovakia Hungary from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
3 armour moved from Novgorod to Poland
6 mech_infantrys moved from Western Ukraine to Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 armour and 5 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns and 20 infantry moved from Shensi to Kweichow
1 armour and 3 mech_infantrys moved from Sikang to KweichowPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Novgorod
3 artilleries placed in Poland
2 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 13 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
2 bombers, 19 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 bomber moved from Yunnan to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Timguska to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from RussiansCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese win, taking 20 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 3 bombers, 21 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 7 carriers, 6 fighters, 13 submarines and 8 transports
13 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 158
Casualties for Americans: 1 battleship, 7 carriers, 6 fighters and 8 transports
Casualties for Japanese: 9 fightersNon Combat Move - Japanese
1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 19 Sea Zone to French Indo China
1 bomber moved from 19 Sea Zone to Japan
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
10 fighters moved from 19 Sea Zone to Japan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Hunan to Yunnan
1 armour moved from Burma to Yunnan
6 artilleries moved from India to Burma
3 armour and 9 mech_infantrys moved from India to Yunnan
6 artilleries, 8 infantry and 8 mech_infantrys moved from Timguska to Novosibirsk
8 mech_infantrys moved from Novosibirsk to SamaraPlace Units - Japanese
3 armour placed in Kwangtung
3 infantry placed in India
3 armour placed in French Indo China
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,5,6
Japanese collect 55 PUs (5 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
3 bombers and 15 fighters moved from Korea to Japan
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shantung to Anhwe
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 tactical_bomber moved from Korea to Japan
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 7 PUs;Combat Move - Americans
3 bombers and 15 fighters moved from Korea to Japan
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shantung to Anhwe
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
1 tactical_bomber moved from Korea to Japan
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Japan
Americans attacks with 19 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan rolls: 8,8,3 and causes: 19 damage to unit: factory_major
Bombing raid in Japan causes 21 damage total. Damaged units is as follows: airfield = 2, factory_major = 19
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 2 submarines
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Italians: 1 destroyer and 2 submarines
Cleaning up after air battlesNon Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from Holland Belgium to Normandy Bordeaux
4 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
13 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
10 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
3 bombers moved from Japan to Korea
3 destroyers moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 6 Sea Zone
1 harbour placed in Korea
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
Americans collect 63 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
5 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Eastern Persia to Egypt
11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 95 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in Southern France
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West India
British attack with 11 armour, 6 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
3 armour placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Eastern Persia to Egypt
11 armour, 6 infantry and 5 mech_infantrys moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia
3 infantry moved from Iraq to Persia
2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 fighter moved from United Kingdom to 95 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea ZoneCombat - British
Battle in Southern France
British attack with 1 artillery and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in West India
British attack with 11 armour, 6 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 11 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
3 armour placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 infantry moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
9 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Midway to Solomon IslandsCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 bomber and 2 fighters moved from Germany to Slovakia HungaryCombat - Germans
Battle in Slovakia Hungary
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Russians defend with 3 artilleries and 3 infantry
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Germans
1 bomber and 2 fighters moved from Slovakia Hungary to GermanyPlace Units - Germans
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 29 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Germany
Russians attack with 8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 20 infantry and 2 mech_infantrys; Italians defend with 4 infantry -
15 hits round 1 in Ger. Lose the bomber?
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yes max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Poland to Germany
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia HungaryCombat - Russians
Battle in Germany
Russians attack with 8 armour, 8 artilleries, 2 fighters, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 20 infantry and 2 mech_infantrys; Italians defend with 4 infantry
8 artilleries owned by the Russians, 8 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Poland
Germans win with 8 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 3 aaGuns, 1 bomber and 11 infantry
Casualties for Russians: 1 fighter, 10 infantry and 9 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
4 mech_infantrys moved from Western Ukraine to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
3 armour moved from Novgorod to Poland
2 aaGuns, 1 armour, 20 infantry and 3 mech_infantrys moved from Kweichow to HunanPlace Units - Russians
1 fighter and 9 infantry placed in Russia
3 artilleries placed in Poland
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs -
Nicely done on that defense! You bought yourself another round or two.





