Oh you’re right. Delete the mech in Egypt.
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
14 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
18 submarines moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone -
Sending any kamis to the Dst?
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Well, I’ll assume none. It doesn’t really change much, since it doesn’t block my landing if you kill it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
14 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
18 submarines moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 14 fighters, 18 submarines and 8 transports
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 14 fighters, 17 submarines and 8 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Battle in Algeria
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery
Americans win, taking Korea from Japanese, taking Algeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Italians defend with 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 16 Sea Zone to 19 Sea Zone
1 battleship, 7 carriers and 1 cruiser moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Midway
7 fighters and 1 tactical_bomber moved from Western United States to MidwayPlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory HopeiNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 armour, 1 fighter and 6 infantry moved from India to West India
3 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Western Germany
British attack with 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
British converts factory_major into different units
British win, taking Normandy Bordeaux from Italians, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 39 PUs (4 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
to save time, I’ll let you know my ANZAC and France turns. Feel free to post them for me.
ANZAC - buy a Dst and a Sub. Put them in SZ 54. Move planes to Queensland. Move Midway plane to Korea.
France - nothing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Northern Italy to Greater Southern Germany
3 infantry moved from Northern Italy to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Italians win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Germany
Italians attack with 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 armour
Italians win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Romania to Germany
1 tactical_bomber moved from Romania to Germany
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 fighter moved from Midway to KoreaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 112 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Germany
1 bomber moved from 110 Sea Zone to GermanyPlace Units - Germans
1 artillery, 8 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 5 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 3 mech_infantrys moved from Tsinghai to Sikang
1 armour moved from Urals to Timguska
1 infantry moved from Kansu to Timguska
3 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
6 artilleries moved from Eastern Poland to Poland
3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
4 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Poland to Romania
1 fighter moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia HungaryCombat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 3 mech_infantrys
Italians defend with 1 mech_infantry
Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 19 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Romania to Poland
1 fighter moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
3 armour moved from Western Ukraine to Poland
2 mech_infantrys moved from Western Ukraine to Poland
6 mech_infantrys moved from Russia to Western UkrainePlace Units - Russians
1 factory_minor placed in Poland
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter, 13 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
6 artilleries and 10 mech_infantrys moved from Burma to India
3 armour moved from Yunnan to India
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
7 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Timguska
6 artilleries, 8 infantry and 8 mech_infantrys moved from Olgiy to Timguska
1 bomber moved from Japan to Hopei
1 infantry moved from Kweichow to Hopei
1 armour moved from Chahar to Hunan
1 armour moved from Hunan to Burma
3 mech_infantrys moved from Anhwe to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Timguska
Japanese attack with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys
Russians defend with 1 armour and 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in India
Japanese attack with 3 armour, 6 artilleries and 10 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Burma to India
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 8 submarines moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
1 bomber moved from Hopei to YunnanPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 fighter and 9 infantry placed in Japan
2 mech_infantrys placed in French Indo China
Japanese undo move 3.
1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2,3,5,4,1,5,5,5,6,6,4,4,3,5,6,1,3,1,3,3,5,6,1,4,3,2,3,5,6,3,6,5,3,2,1,6,4,3,2,4,6,5,5,6,2,3,6,5,1,1,4,2,1,6,3,4,2,4,4,3,6,6
Japanese collect 62 PUs (8 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
5 artilleries, 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Kiangsu
3 infantry moved from 19 Sea Zone to Kiangsu
14 fighters moved from 6 Sea Zone to Manchuria
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
7 carriers moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
14 submarines moved from 6 Sea Zone to 19 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Algeria to MoroccoCombat - Americans
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Would you like to send any kamis?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
7 carriers moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship moved from 6 Sea Zone to 19 Sea Zone
5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
11 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 mech_infantrys moved from Algeria to Morocco
4 transports moved from 89 Sea Zone to 101 Sea Zone -
Thought better of my move. Kamis?
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6 on 6 carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Amur
Russians take Amur from Japanese
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
7 carriers moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 battleship moved from 6 Sea Zone to 19 Sea Zone
5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
11 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 mech_infantrys moved from Algeria to Morocco
4 transports moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Battle in Okinawa
Battle in Jehol
Battle in Shantung
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 destroyer owned by the Americans retreated to 91 Sea Zone
Italians win, taking Okinawa from Japanese, taking Jehol from Japanese, taking Shantung from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Battle in Kiangsu
Battle in Manchuria
Americans attack with 2 artilleries, 11 fighters and 2 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Holland Belgium from Germans, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 artilleries, 11 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
6 fighters moved from Manchuria to 19 Sea Zone
5 fighters moved from Manchuria to Korea
3 fighters moved from 5 Sea Zone to Korea
7 fighters moved from Midway to Korea
1 tactical_bomber moved from Midway to Korea
3 bombers moved from Midway to Korea
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 factory_minor placed in Korea
1 artillery and 1 infantry placed in Norway
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
Americans collect 60 PUs (3 lost to blockades); end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
ow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in SzechwanCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Japanese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total