16L G40 BM Shin Ji(axis) vs Giallo(allies)

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
                14 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
                5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                18 submarines moved from 16 Sea Zone to 6 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone

  • '15

    Sending any kamis to the Dst?

  • '15

    Well, I’ll assume none.  It doesn’t really change much, since it doesn’t block my landing if you kill it.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Morocco to Algeria
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                1 carrier, 2 fighters and 5 submarines moved from 26 Sea Zone to 16 Sea Zone
                14 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                5 artilleries, 9 infantry, 1 mech_infantry and 8 transports moved from 16 Sea Zone to 6 Sea Zone
                5 artilleries, 9 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                18 submarines moved from 16 Sea Zone to 6 Sea Zone
                3 bombers moved from Midway to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 destroyer, 14 fighters, 18 submarines and 8 transports
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 1 destroyer, 14 fighters, 17 submarines and 8 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Korea
                Battle in Algeria
                    Americans attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 artillery
                    Americans win, taking Korea from Japanese, taking Algeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    Italians defend with 1 submarine
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser moved from 16 Sea Zone to 19 Sea Zone
                1 battleship, 7 carriers and 1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                3 bombers moved from 6 Sea Zone to Midway
                7 fighters and 1 tactical_bomber moved from Western United States to Midway

    Place Units - Americans
                4 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
                Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                      British take Tunisia from Italians
                1 armour, 1 fighter and 6 infantry moved from India to West India
                3 armour and 2 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                3 armour moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Western Germany
                    British attack with 1 infantry
                    Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 1 aaGun
                    British converts factory_major into different units
                    British win, taking Normandy Bordeaux from Italians, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 39 PUs (4 lost to blockades); end with 39 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • '15

    to save time, I’ll let you know my ANZAC and France turns.  Feel free to post them for me.

    ANZAC - buy a Dst and a Sub.  Put them in SZ 54.  Move planes to Queensland.  Move Midway plane to Korea.

    France - nothing.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany
                1 mech_infantry moved from Northern Italy to Romania
                1 tactical_bomber moved from Southern Italy to Romania
                1 fighter moved from Southern Italy to Romania
                1 infantry moved from Northern Italy to Greater Southern Germany
                3 infantry moved from Northern Italy to Western Germany
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Italians win, taking Romania from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Western Germany
                    Italians attack with 3 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Western Germany from British with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Greater Southern Germany
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 1 armour
                    Italians win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Romania to Germany
                1 tactical_bomber moved from Romania to Germany
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Northern Territory to Queensland
                1 fighter moved from Midway to Korea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 112 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 112 Sea Zone to Germany
                1 bomber moved from 110 Sea Zone to Germany

    Place Units - Germans
                1 artillery, 8 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 5 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Tsinghai to Sikang
                1 armour moved from Urals to Timguska
                1 infantry moved from Kansu to Timguska
                3 mech_infantrys moved from Ukraine to Romania
                1 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Poland to Slovakia Hungary
                6 artilleries moved from Eastern Poland to Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Belarus to Eastern Poland
                4 infantry moved from Bryansk to Western Ukraine
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 fighter moved from Poland to Romania
                1 fighter moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Poland to Slovakia Hungary

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter and 3 mech_infantrys
                    Italians defend with 1 mech_infantry
                    Russians win, taking Romania from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sikang
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 19 infantry moved from Kansu to Shensi
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Romania to Poland
                1 fighter moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                3 armour moved from Western Ukraine to Poland
                2 mech_infantrys moved from Western Ukraine to Poland
                6 mech_infantrys moved from Russia to Western Ukraine

    Place Units - Russians
                1 factory_minor placed in Poland
                3 armour placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUs

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter, 13 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                6 artilleries and 10 mech_infantrys moved from Burma to India
                3 armour moved from Yunnan to India
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                7 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Olgiy to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Timguska
                6 artilleries, 8 infantry and 8 mech_infantrys moved from Olgiy to Timguska
                1 bomber moved from Japan to Hopei
                1 infantry moved from Kweichow to Hopei
                1 armour moved from Chahar to Hunan
                1 armour moved from Hunan to Burma
                3 mech_infantrys moved from Anhwe to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                2 artilleries and 1 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Timguska
                    Japanese attack with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                    Japanese win, taking Timguska from Russians with 1 armour, 6 artilleries, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in India
                    Japanese attack with 3 armour, 6 artilleries and 10 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific

    Non Combat Move - Japanese
                1 aaGun moved from Burma to India
                7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 8 submarines moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe
                1 bomber moved from Hopei to Yunnan

    Place Units - Japanese
                1 transport placed in 36 Sea Zone
                1 fighter and 9 infantry placed in Japan
                2 mech_infantrys placed in French Indo China
                Japanese undo move 3.
                1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 8 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,2,3,5,4,1,5,5,5,6,6,4,4,3,5,6,1,3,1,3,3,5,6,1,4,3,2,3,5,6,3,6,5,3,2,1,6,4,3,2,4,6,5,5,6,2,3,6,5,1,1,4,2,1,6,3,4,2,4,4,3,6,6
                Japanese collect 62 PUs (8 lost to blockades); end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 artilleries, 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                3 artilleries moved from 19 Sea Zone to Kiangsu
                3 infantry moved from 19 Sea Zone to Kiangsu
                14 fighters moved from 6 Sea Zone to Manchuria
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                14 submarines moved from 6 Sea Zone to 19 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Algeria to Morocco

    Combat - Americans

  • '15

    Would you like to send any kamis?

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Shantung
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from 6 Sea Zone to 5 Sea Zone
                11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
                11 fighters moved from 19 Sea Zone to Manchuria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                4 transports moved from 89 Sea Zone to 101 Sea Zone

  • '15

    Thought better of my move.  Kamis?

  • '21 '20 '19 '18 '17 '16

    6 on 6 carriers

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Americans buy 5 artilleries, 3 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                7 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                5 artilleries and 9 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 artilleries moved from 19 Sea Zone to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Shantung
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from 6 Sea Zone to 5 Sea Zone
                11 fighters and 13 submarines moved from 6 Sea Zone to 19 Sea Zone
                11 fighters moved from 19 Sea Zone to Manchuria
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                4 transports moved from 89 Sea Zone to 101 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Battle in Okinawa
                Battle in Jehol
                Battle in Shantung
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                    1 destroyer owned by the Americans retreated to 91 Sea Zone
                    Italians win, taking Okinawa from Japanese, taking Jehol from Japanese, taking Shantung from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Holland Belgium
                Battle in Kiangsu
                Battle in Manchuria
                    Americans attack with 2 artilleries, 11 fighters and 2 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking Holland Belgium from Germans, taking Kiangsu from Japanese, taking Manchuria from Japanese with 2 artilleries, 11 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                6 fighters moved from Manchuria to 19 Sea Zone
                5 fighters moved from Manchuria to Korea
                3 fighters moved from 5 Sea Zone to Korea
                7 fighters moved from Midway to Korea
                1 tactical_bomber moved from Midway to Korea
                3 bombers moved from Midway to Korea
                4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                1 factory_minor placed in Korea
                1 artillery and 1 infantry placed in Norway
                3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
                Americans collect 60 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

  • '15

    ow

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                    Japanese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Chinese collect 17 PUs (1 lost to blockades); end with 19 PUs total

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