Witt and his Private Panic, 40 Balanced


  • AAA doesn’t let you move the guerrillas in the turn they are spawned. It was done with edit mode last time.


  • Thanks again.
    You have done a fine job of slowing up Japan. I do like it like this; I  prefer it more historical. Probably need to remove some Jap Air though!

    can I ask where you are? Is it California or somewhere with an 8 hour difference? We are in England, so is 8am. Leo.


  • yup. California!  :mrgreen:


  • Have not scrambled the J fighter in Carolines - just in case I have got it wrong!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from India to Szechwan

    Combat - Americans
                Battle in Szechwan
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 fighter
                    Americans win, taking Southern France from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
                    Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to India
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Southern France to 110 Sea Zone

    Place Units - Americans
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 76
                EDIT: Turning off Edit Mode


  • Ouch! Can I borrow your Ack Ack trainers?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from Shan State to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                3 fighters moved from Egypt to Tobruk
                2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                2 fighters moved from 110 Sea Zone to Gibraltar
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 6 to 3
                EDIT: Turning off Edit Mode


  • @regularkid:

    interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)

    Sorry for the illegal move! :oops:

    Next time I get away with one I will try to make it game changing! :evil:

    Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….


  • In London. Glad you can enjoy yourself, while I am away.
    Have a good day.


  • Is the London trip part of Al’s b/day celebration?

    Hope you are having a great time. :-)


  • It is . She would live here; I would rather die.
    We are going out with 3 of her cousins tonight. The Tower tomorrow and leaving after a meal out tomorrow night.
    Have a lot of work to do on my return. Had a busy week.


  • As a Londoner by birth, I fled the place at 18, so I am with you Leo!

    Mmm! She’s taking you to the Tower … Careful!


  • @Private:

    @regularkid:

    interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)

    Sorry for the illegal move! :oops:

    Next time I get away with one I will try to make it game changing! :evil:

    Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….

    haha. i know it wasn’t on purpose. prolly just thought “oh, hey, there’s an inf here i forgot to move!” yah! guerrilla spawn is one my fav aspects too


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 artillery
                    Italians win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Northwest Persia
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Northwest Persia to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Bryansk
                1 armour moved from Bryansk to Rostov
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs

    Territory Summary for Italians :

    Western Germany : 1 aaGun
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
        Bryansk : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Rostov : 1 armour, 1 bomber and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 artillery and 1 mech_infantry
        Bulgaria : 1 artillery
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 50 / 73
        Russians : 18 / 26
        Japanese : 56 / 66
        Americans : 55 / 76
        Chinese : 6 / 6
        British : 35 / 41
        UK_Pacific : 6 / 3
        Italians : 20 / 22
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Blimey - all this Italian income even when I deny them the Med! :-(


  • Who needs the  Med?
    Put 6 Subs in 97. Or are you scared?


  • I am getting there!

    You are a bloody nuisance Leo. You’ve closed the income gap. The allies have to start making their TUV advantage count! :x


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 19 to 16
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Tobruk to Alexandria

    Turn Complete - French

Suggested Topics

  • 2
  • 11
  • 25
  • 52
  • 73
  • 138
  • 116
  • 47
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.9k

Users

40.6k

Topics

1.8m

Posts