Witt and his Private Panic, 40 Balanced


  • And do you really think 5 units at 11 vs 4 at 8, should be 98%. Because I do not.


  • I just realised taut I am not at WaR at with Russia, so cannot Convoy you.


  • FYI gents, i was reading your conversation from earlier in the game. All the National Objectives/rules are listed in Game Notes, in case you didn’t already know.


  • Thank you, regularkid. I see that now.
    Thanks again for letting us play this version; we are enjoying the refreshing change.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                1 bomber moved from French Indo China to Kansu
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 armour, 1 artillery, 1 bomber, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Kansu
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                1 armour moved from Kweichow to Kansu

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 armour, 2 artilleries, 2 bombers, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 15 infantry
                    1 armour owned by the Japanese retreated to Suiyuyan
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
                    Casualties for Chinese: 13 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Kansu to Suiyuyan
                1 bomber moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Szechwan
                1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to Suiyuyan
                1 mech_infantry moved from Anhwe to Shensi
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 fighters moved from 46 Sea Zone to 35 Sea Zone
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                2 destroyers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 carrier moved from 21 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 bomber moved from Kansu to Suiyuyan
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters and 2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 aaGun and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        Guam : 1 flag, 1 airfield and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
        46 Sea Zone : 1 destroyer
        35 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
        39 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 73
        Russians : 19 / 26
        Japanese : 61 / 66
        Americans : 52 / 74
        Chinese : 1 / 4
        British : 33 / 45
        UK_Pacific : 6 / 6
        Italians : 19 / 22
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @regularkid:

    interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)

    AAA let you do this. Please do not move them this Round.


  • AAA doesn’t let you move the guerrillas in the turn they are spawned. It was done with edit mode last time.


  • Thanks again.
    You have done a fine job of slowing up Japan. I do like it like this; I  prefer it more historical. Probably need to remove some Jap Air though!

    can I ask where you are? Is it California or somewhere with an 8 hour difference? We are in England, so is 8am. Leo.


  • yup. California!  :mrgreen:


  • Have not scrambled the J fighter in Carolines - just in case I have got it wrong!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 mech_infantry moved from 93 Sea Zone to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from India to Szechwan

    Combat - Americans
                Battle in Szechwan
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 fighter
                    Americans win, taking Southern France from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
                    Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to India
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 mech_infantry moved from Libya to Alexandria
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                2 mech_infantrys moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Southern France to 110 Sea Zone

    Place Units - Americans
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 76
                EDIT: Turning off Edit Mode


  • Ouch! Can I borrow your Ack Ack trainers?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Yunnan
                1 bomber moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 tactical_bomber moved from Shan State to India
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                3 fighters moved from Egypt to Tobruk
                2 artilleries and 1 infantry moved from Tobruk to Alexandria
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                2 fighters moved from 110 Sea Zone to Gibraltar
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone

    Place Units - British
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 artillery and 3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 6 to 3
                EDIT: Turning off Edit Mode


  • @regularkid:

    interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)

    Sorry for the illegal move! :oops:

    Next time I get away with one I will try to make it game changing! :evil:

    Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….


  • In London. Glad you can enjoy yourself, while I am away.
    Have a good day.


  • Is the London trip part of Al’s b/day celebration?

    Hope you are having a great time. :-)


  • It is . She would live here; I would rather die.
    We are going out with 3 of her cousins tonight. The Tower tomorrow and leaving after a meal out tomorrow night.
    Have a lot of work to do on my return. Had a busy week.


  • As a Londoner by birth, I fled the place at 18, so I am with you Leo!

    Mmm! She’s taking you to the Tower … Careful!


  • @Private:

    @regularkid:

    interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)

    Sorry for the illegal move! :oops:

    Next time I get away with one I will try to make it game changing! :evil:

    Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….

    haha. i know it wasn’t on purpose. prolly just thought “oh, hey, there’s an inf here i forgot to move!” yah! guerrilla spawn is one my fav aspects too

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