Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Red Sun Over China! Dizz(Allies) vs dawg (Axis)
-
Japanese troops can’t be placed anywhere but in factories – that’s a TripleA limitation currently, so we have to self-police that.
Were you able to place in Nanking?
-
I’m not able to place in factories either – so, those rules must be set when the game begins?
On a new game, the factories seem to work just fine…
-
TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1
Game History
Round: 4
Combat Move - Nationalist
2 conscripts, 27 elites, 3 heavy_artillerys, 17 infantry and 2 light_artillerys moved from Wuhan to Hwanggang
3 conscripts moved from Hwangshi to Hwanggang
3 conscripts moved from Tungting to Hwanggang
5 conscripts and 2 infantry moved from Fancheng to Hwanggang
3 conscripts moved from Changteh to Hwanggang
1 armour and 5 light_artillerys moved from Kan to Hwanggang
2 cavalrys moved from Kan to Hwanggang
2 cavalrys moved from Chien-ning to Hwanggang
4 light_artillerys moved from Chungking to Tuyun
2 conscripts and 2 infantry moved from Kweilin to Tuyun
4 conscripts and 2 infantry moved from Te-king to Woochow
4 conscripts and 2 infantry moved from Swatow to West Kwangtung
2 conscripts and 2 infantry moved from Poseh to Szecheng
1 cavalry, 5 conscripts, 2 heavy_artillerys and 6 infantry moved from Poseh to Lungchow
1 cavalry, 2 conscripts and 2 infantry moved from Kweilin to Nanning
10 fighters moved from Hong Kong to Hwanggang
4 fighters moved from Chungking to Hwanggang
2 conscripts and 1 infantry moved from Kan to AmoyPurchase Units - Nationalist
Nationalist buy 1 aaGun, 6 cavalrys, 37 conscripts, 2 fighters, 2 heavy_artillerys, 13 infantry and 6 light_artillerys; Remaining resources: 0 techTokens; 0 PUs;Combat - Nationalist
Battle in Nanning
Nationalist attack with 1 cavalry, 2 conscripts and 2 infantry
Japanese defend with 1 armour and 1 factory
Nationalist win, taking Nanning from Japanese with 1 cavalry, 1 conscript and 2 infantry remaining. Battle score for attacker is 4
Casualties for Nationalist: 1 conscript
Casualties for Japanese: 1 armour
Battle in Hwanggang
Nationalist attack with 1 armour, 4 cavalrys, 16 conscripts, 27 elites, 14 fighters, 3 heavy_artillerys, 19 infantry and 7 light_artillerys
Japanese defend with 6 armour, 3 elites, 9 heavy_artillerys, 9 light_armours, 32 light_artillerys, 4 mobile_infantrys and 1 ruralproduction
Nationalist win, taking Hwanggang from Japanese with 1 armour, 27 elites, 14 fighters, 3 heavy_artillerys, 2 infantry and 7 light_artillerys remaining. Battle score for attacker is 210
Casualties for Nationalist: 4 cavalrys, 16 conscripts and 17 infantry
Casualties for Japanese: 6 armour, 3 elites, 9 heavy_artillerys, 9 light_armours, 32 light_artillerys and 4 mobile_infantrys
Battle in Woochow
Nationalist attack with 4 conscripts and 2 infantry
Japanese defend with 3 infantry and 1 ruralproduction
Nationalist win, taking Woochow from Japanese with 4 conscripts and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Tuyun
Nationalist attack with 2 conscripts, 2 infantry and 4 light_artillerys
Japanese defend with 2 infantry and 1 ruralproduction
Nationalist win, taking Tuyun from Japanese with 2 infantry and 4 light_artillerys remaining. Battle score for attacker is 2
Casualties for Nationalist: 2 conscripts
Casualties for Japanese: 2 infantry
Battle in Amoy
Nationalist attack with 2 conscripts and 1 infantry
Japanese defend with 1 infantry and 1 ruralproduction
Nationalist win, taking Amoy from Japanese with 2 conscripts and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szecheng
Nationalist attack with 2 conscripts and 2 infantry
Japanese defend with 1 infantry and 1 ruralproduction
Nationalist win, taking Szecheng from Japanese with 2 conscripts and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Kwangtung
Nationalist attack with 4 conscripts and 2 infantry
Japanese defend with 3 infantry and 1 ruralproduction
Nationalist win, taking West Kwangtung from Japanese with 3 conscripts and 2 infantry remaining. Battle score for attacker is 7
Casualties for Nationalist: 1 conscript
Casualties for Japanese: 3 infantry
Battle in Lungchow
Nationalist attack with 1 cavalry, 5 conscripts, 2 heavy_artillerys and 6 infantry
Japanese defend with 1 armour, 1 elite, 7 infantry, 1 light_armour and 1 ruralproduction
Nationalist win, taking Lungchow from Japanese with 2 heavy_artillerys and 5 infantry remaining. Battle score for attacker is 19
Casualties for Nationalist: 1 cavalry, 5 conscripts and 1 infantry
Casualties for Japanese: 1 armour, 1 elite, 7 infantry and 1 light_armourNon Combat Move - Nationalist
4 conscripts and 5 infantry moved from Swatow to Hong Kong
3 conscripts moved from Shiuchow to Hong Kong
3 conscripts moved from Pinghsiang to Tungting
3 conscripts and 2 infantry moved from Kan to Chien-ning
1 conscript moved from Chenchow to Chien-ning
3 conscripts moved from Siangtan to Tungting
3 cavalrys moved from Chih-Chiang to Hwanggang
14 fighters moved from Hwanggang to Wuhan
1 aaGun moved from Fengdu to Chih-Chiang
1 conscript moved from Pa-chung to Wu Tang Mountains
1 conscript and 2 light_artillerys moved from Lashio to Taungoo
2 conscripts moved from Puel to Kentung
1 cavalry moved from Momein to Taungoo
3 cavalrys moved from Tali to LashioPlace Units - Nationalist
1 aaGun and 2 light_artillerys placed in Changteh
Nationalist undo move 1.
1 aaGun and 2 heavy_artillerys placed in Changteh
2 fighters and 6 light_artillerys placed in Chungking
2 conscripts and 1 infantry placed in Te-king
2 conscripts and 1 infantry placed in Shiuchow
1 conscript placed in Fancheng
3 infantry placed in Hwanggang
1 conscript placed in Hwangshi
1 conscript placed in Pinghsiang
1 conscript placed in Kan
3 conscripts placed in Swatow
3 conscripts placed in West Kwangtung
3 conscripts placed in Woochow
3 conscripts placed in Lungchow
3 conscripts placed in Ichang
3 cavalrys placed in Chih-Chiang
3 cavalrys placed in Pa-chung
3 conscripts placed in Fengdu
2 conscripts and 1 infantry placed in Siangtan
2 conscripts and 1 infantry placed in Chenchow
2 conscripts and 1 infantry placed in Kweilin
2 conscripts and 1 infantry placed in Chenyuan
2 conscripts and 1 infantry placed in Luchow
3 infantry placed in Bichieh
1 conscript placed in PosehTurn Complete - Nationalist
Nationalist collect 105 PUs; end with 105 PUs total
Objective 2: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs
Objective 25: Nationalist met a national objective for an additional 40 PUs; end with 165 PUs
Objective 8: Nationalist met a national objective for an additional 20 PUs; end with 185 PUs
Objective 7: Nationalist met a national objective for an additional 10 PUs; end with 195 PUs
Objective 3: Nationalist met a national objective for an additional 10 PUs; end with 205 PUs
Objective 6: Nationalist met a national objective for an additional 10 PUs; end with 215 PUs
Objective 5: Nationalist met a national objective for an additional 20 PUs; end with 235 PUsTerritory Summary for Nationalist :
Chungking : 1 factory, 2 fighters and 6 light_artillerys
Hong Kong : 7 conscripts and 5 infantry
Swatow : 1 flag, 3 conscripts and 1 ruralproduction
Fengdu : 1 flag, 3 conscripts and 1 ruralproduction
East Sikang : 1 flag, 1 ruralproduction
Chih-Chiang : 1 flag, 1 aaGun, 3 cavalrys and 1 ruralproduction
Tuyun : 1 flag, 2 infantry, 4 light_artillerys and 1 ruralproduction
Chenyuan : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Kweiyang : 1 factory
West Sikang : 1 ruralproduction
Suifu : 1 flag, 1 ruralproduction
Kunming : 1 factory
Hwangshi : 1 flag, 1 conscript and 1 ruralproduction
Tali : 1 flag, 1 ruralproduction
Kweilin : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Chien-ning : 1 flag, 5 conscripts, 2 infantry and 1 ruralproduction
Ningyen : 1 flag, 1 ruralproduction
Hsingi : 1 flag, 1 ruralproduction
Cheng-tu : 1 flag, 1 ruralproduction
Taungoo : 1 cavalry, 1 conscript and 2 light_artillerys
Kentung : 2 conscripts
Canton : 1 factory
Pa-chung : 1 flag, 3 cavalrys and 1 ruralproduction
Nanning : 1 cavalry, 1 conscript, 1 factory and 2 infantry
Lashio : 3 cavalrys
Changteh : 1 flag, 1 aaGun, 2 heavy_artillerys and 1 ruralproduction
Amoy : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
West Kwangtung : 1 flag, 6 conscripts, 2 infantry and 1 ruralproduction
Puel : 1 ruralproduction
Nanchang : 1 factory
Pinghsiang : 1 flag, 1 conscript and 1 ruralproduction
Wu Tang Mountains : 1 flag, 1 conscript and 1 ruralproduction
Lu-ting : 1 flag, 1 ruralproduction
Momein : 1 ruralproduction
Wuhan : 1 factory and 14 fighters
Kan : 1 flag, 1 conscript and 1 ruralproduction
Fancheng : 1 flag, 1 conscript and 1 ruralproduction
Tungting : 1 flag, 6 conscripts and 1 ruralproduction
Ichang : 1 flag, 3 conscripts and 1 ruralproduction
Bichieh : 1 flag, 3 infantry and 1 ruralproduction
Kutsing : 1 flag, 1 ruralproduction
Mengtsi : 1 flag, 1 ruralproduction
Shiuchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Woochow : 1 flag, 7 conscripts, 2 infantry and 1 ruralproduction
Szecheng : 1 flag, 2 conscripts, 2 infantry and 1 ruralproduction
Chenchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Hwanggang : 1 flag, 1 armour, 3 cavalrys, 27 elites, 3 heavy_artillerys, 5 infantry, 7 light_artillerys and 1 ruralproduction
Siangtan : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Luchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Te-king : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction
Lungchow : 1 flag, 3 conscripts, 2 heavy_artillerys, 5 infantry and 1 ruralproduction
Changsha : 1 factory
Poseh : 1 flag, 1 conscript and 1 ruralproduction
Phase II : 1 flag, 1 ticmark
Phase I : 1 flag
Wuhan Station : 2 armoured_trains and 2 cargo_trains
Chungking Station : 1 armoured_train and 4 cargo_trains
Tsingtao Station : 1 cargo_train
Kunming Station : 2 cargo_trains
Kweiyang Station : 3 cargo_trains
Changsha Station : 2 cargo_trains
Canton Station : 1 armoured_train and 2 cargo_trains
Nanning Station : 2 cargo_trainsProduction/PUs Summary :
Nationalist : 105 / 235
Manchukwo : 19 / 20
Communist : 28 / 49
Thailand : 6 / 11
Japanese : 107 / 137
British : 40 / 79 -
TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1
Game History
Round: 4
Combat Move - Manchukwo
2 cavalrys and 1 heavy_cavalry moved from Chahar to Ordos Plateau
8 infantry moved from Chahar to North Suiyuan
1 light_infantry moved from So-ping to Yenan
Japanese take Yenan from Communist
1 light_artillery moved from North Suiyuan to Ordos Plateau
1 infantry and 1 light_infantry moved from North Suiyuan to Ordos Plateau
1 infantry moved from Chengteh to ChaharPurchase Units - Manchukwo
Manchukwo buy 3 cavalrys, 3 infantry and 1 light_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat - Manchukwo
Non Combat Move - Manchukwo
Place Units - Manchukwo
2 infantry and 1 light_infantry placed in Ordos Plateau
3 cavalrys placed in North Suiyuan
1 infantry placed in ChaharTurn Complete - Manchukwo
Manchukwo collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1
Game History
Round: 4
Combat Move - Communist
1 propaganda moved from Ankang to Anking
Communist take Anking from Japanese
1 propaganda moved from Anking to Huangshan
Communist take Huangshan from Japanese
1 propaganda moved from Huangshan to Hangchow
Communist take Hangchow from Japanese
1 propaganda moved from Hangchow to Soochow
Communist take Soochow from Japanese
1 propaganda moved from Soochow to Wuhu
Communist take Wuhu from Japanese
1 propaganda moved from Wuhu to Nanking
Nationalist take Nanking from Japanese
1 propaganda moved from Nanking to Yang-chow
Communist take Yang-chow from Japanese
1 propaganda moved from Yang-chow to Huainan
Communist take Huainan from Japanese
1 propaganda moved from Huainan to Chin-kiang
Communist take Chin-kiang from Japanese
1 propaganda moved from Chin-kiang to Jih-Chao
Communist take Jih-Chao from Japanese
1 propaganda moved from Jih-Chao to Tsingtao
Nationalist take Tsingtao from Japanese
1 propaganda moved from Tsingtao to Weihaiwei
Communist take Weihaiwei from Japanese
3 propagandas moved from Kungchangfu to Ningsia
1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia
12 guerillas moved from Kuyuan to Ningsia
1 propaganda moved from Kuyuan to Ningsia
2 propagandas moved from Kannan to Yenan
2 infantry moved from Kuyuan to YenanPurchase Units - Communist
Communist buy 6 conscripts, 3 infantry, 2 light_artillerys and 12 propagandas; Remaining resources: 0 techTokens; 0 PUs;Combat - Communist
Battle in Ningsia
Communist attack with 12 guerillas, 1 heavy_artillery, 2 infantry and 4 propagandas
Japanese defend with 1 elite, 3 infantry, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction
Communist win, taking Ningsia from Japanese with 12 guerillas, 1 heavy_artillery, 2 infantry and 4 propagandas remaining. Battle score for attacker is 22
Casualties for Japanese: 1 elite, 3 infantry, 1 light_artillery and 1 mobile_infantry
Battle in Yenan
Communist attack with 2 infantry and 2 propagandas
Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction
Communist win, taking Yenan from Japanese with 2 infantry and 1 propaganda remaining. Battle score for attacker is 0
Casualties for Communist: 1 propaganda
Casualties for Manchukwo: 1 light_infantryNon Combat Move - Communist
6 guerillas moved from Wuhan to Pa-chung
1 propaganda moved from Hanchung to Pa-chung
5 guerillas moved from Kan to Fengdu
3 cavalrys, 1 light_artillery and 2 propagandas moved from Kannan to Kuyuan
12 guerillas moved from Ningsia to KuyuanPlace Units - Communist
1 conscript and 2 propagandas placed in Kannan
1 conscript placed in Weinan
1 conscript placed in Ankang
1 conscript and 2 propagandas placed in Hanchung
3 propagandas placed in Kuyuan
1 infantry, 1 light_artillery and 1 propaganda placed in Kungchangfu
1 light_artillery and 1 propaganda placed in Ankang
1 conscript, 1 infantry and 1 propaganda placed in Tsingyang
1 conscript and 1 propaganda placed in Chiu-Chuan
1 infantry and 1 propaganda placed in Hehsi CorridorTurn Complete - Communist
Communist collect 40 PUs; end with 40 PUs total
Objective 9: Communist met a national objective for an additional 5 PUs; end with 45 PUs
Objective 10: Communist met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Communist :
Tsingyang : 1 flag, 1 conscript, 1 infantry, 1 propaganda and 1 ruralproduction
Fengdu : 5 guerillas
Hangchow : 1 flag, 1 ruralproduction
Hanchung : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction
Jih-Chao : 1 flag, 1 ruralproduction
Weinan : 1 flag, 1 conscript and 1 ruralproduction
Huainan : 1 flag, 1 ruralproduction
Yenan : 1 flag, 2 infantry, 1 propaganda and 1 ruralproduction
Ningsia : 1 flag, 1 heavy_artillery, 2 infantry, 4 propagandas and 1 ruralproduction
Ankang : 1 flag, 1 conscript, 1 light_artillery, 1 propaganda and 1 ruralproduction
Chiu-Chuan : 1 flag, 1 conscript, 1 propaganda and 1 ruralproduction
Kuyuan : 1 flag, 1 aaGun, 3 cavalrys, 12 guerillas, 1 heavy_artillery, 17 infantry, 2 light_artillerys, 5 propagandas and 1 ruralproduction
Kannan : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction
Kungchangfu : 1 flag, 1 infantry, 1 light_artillery, 1 propaganda and 1 ruralproduction
Huangshan : 1 flag, 1 ruralproduction
Pa-chung : 6 guerillas and 1 propaganda
Anking : 1 flag, 1 ruralproduction
Wuhu : 1 flag, 1 ruralproduction
Soochow : 1 flag, 1 ruralproduction
Weihaiwei : 1 flag, 1 propaganda and 1 ruralproduction
Sian : 1 flag
Hehsi Corridor : 1 flag, 1 infantry, 1 propaganda and 1 ruralproduction
Yang-chow : 1 flag, 1 aaGun and 1 ruralproduction
Chin-kiang : 1 flag, 1 ruralproduction
Lanchow Station : 2 cargo_trainsProduction/PUs Summary :
Nationalist : 113 / 235
Manchukwo : 19 / 19
Communist : 40 / 50
Thailand : 6 / 11
Japanese : 87 / 137
British : 40 / 79 -
TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1
Game History
Round: 4
Place Units - Japanese
1 destroyer and 1 submarine placed in SZ 5 Sea of Japan
3 infantry placed in Rangoon
5 infantry placed in Malaya-Singapore
2 armour and 1 mobile_infantry placed in Luan
3 infantry placed in Ningpo
3 infantry placed in Amoy
3 infantry placed in Kan
3 infantry placed in Nanyang
1 elite, 1 infantry and 1 mobile_infantry placed in Kuyuan
3 light_artillerys placed in Yenan
2 heavy_artillerys and 1 light_artillery placed in Puchow
1 heavy_artillery placed in LuoyangTurn Complete - Japanese
Japanese collect 126 PUs; end with 126 PUs total
Objective 22: Japanese met a national objective for an additional 5 PUs; end with 131 PUs
Objective 20: Japanese met a national objective for an additional 5 PUs; end with 136 PUs -
There is no way for China to survive if you keep placing Japanese units on non-factory territories. :-P
You can only place Japanese units on Japanese factories. I know TripleA allows it, but you still can’t do it. It’s like the things it allows in G40 that you still can’t do per the rules. :)
-
Malaya-Singapore and Rangoon are also considered “Japanese factories” for this purpose, since they start out as being “occupied” by the UK.
-
There is no way for China to survive if you keep placing Japanese units on non-factory territories.  :-P
You can only place Japanese units on Japanese factories. I know TripleA allows it, but you still can’t do it. It’s like the things it allows in G40 that you still can’t do per the rules. :)
man this is getting confusing. :? :|. I played about 10 solitaire games and I am use to that way, and now I have to learn to play the same game differently.
I am sorry about my placements. I will learn but I would mention the changes to everybody else so they no.
does this mean china can only place at factories?can we start over.
and I have downloaded the new map but when I open it, it goes to all the items that make up the map but not the map it self.
-
Good morning! I’m thinking that we should just use the Lord Of The Rings map until things are fixed – I agree, it will be very confusing with too many player-enforced rules. That will give me a year to get things fixed. 8-)
For the map files, all you do there is to move them to the right TripleA maps directory – you actually don’t open the zip file itself (no need to).
So, are you up for the change to Lord Of The Rings? I think I’m going to post that on the main tourney board and see what people think. :)
-
sure I would love to play lord of the rings.
I am sorry I put a damper on the china game.
all though I do think the game has a lot of potential.





