<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Red Sun Over China! Dizz(Allies) vs dawg (Axis)]]></title><description><![CDATA[<p dir="auto">Let’s have some fun and figure this bad boy out!  :-D</p>
]]></description><link>https://www.axisandallies.org/forums/topic/26460/red-sun-over-china-dizz-allies-vs-dawg-axis</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 06:58:11 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/26460.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 17 Nov 2015 18:05:12 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Sun, 29 Nov 2015 15:49:14 GMT]]></title><description><![CDATA[<p dir="auto">sure I would love to play lord of the rings.<br />
I am sorry I put a damper on the china game.<br />
all though I do think the game has a lot of potential.</p>
]]></description><link>https://www.axisandallies.org/forums/post/905418</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/905418</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Sun, 29 Nov 2015 15:49:14 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Sun, 29 Nov 2015 15:14:03 GMT]]></title><description><![CDATA[<p dir="auto">Good morning! I’m thinking that we should just use the Lord Of The Rings map until things are fixed – I agree, it will be very confusing with too many player-enforced rules.  That will give me a year to get things fixed.  8-)</p>
<p dir="auto">For the map files, all you do there is to move them to the right TripleA maps directory – you actually don’t open the zip file itself (no need to).</p>
<p dir="auto">So, are you up for the change to Lord Of The Rings?  I think I’m going to post that on the main tourney board and see what people think.  :)</p>
]]></description><link>https://www.axisandallies.org/forums/post/905413</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/905413</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Sun, 29 Nov 2015 15:14:03 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Wed, 25 Nov 2015 21:16:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/5122">@DizzKneeLand33</a>:</p>
<blockquote>
<p dir="auto">There is no way for China to survive if you keep placing Japanese units on non-factory territories.Â  Â :-P</p>
<p dir="auto">You can only place Japanese units on Japanese factories.Â  I know TripleA allows it, but you still can’t do it.Â  It’s like the things it allows in G40 that you still can’t do per the rules.Â  :)</p>
</blockquote>
<p dir="auto">man this is getting confusing. :?  :|. I played about 10 solitaire games and I am use to that way, and now I have to learn to play the same game differently.<br />
I am sorry about my placements. I will learn but I would mention the changes to everybody else so they no.<br />
does this mean china can only place at factories?</p>
<p dir="auto">can we start over.</p>
<p dir="auto">and I have downloaded the new map but when I open it, it goes to all the items that make up the map but not the map it self.</p>
]]></description><link>https://www.axisandallies.org/forums/post/905026</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/905026</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 25 Nov 2015 21:16:14 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Wed, 25 Nov 2015 16:40:09 GMT]]></title><description><![CDATA[<p dir="auto">Malaya-Singapore and Rangoon are also considered “Japanese factories” for this purpose, since they start out as being “occupied” by the UK.</p>
]]></description><link>https://www.axisandallies.org/forums/post/904991</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904991</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Wed, 25 Nov 2015 16:40:09 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Wed, 25 Nov 2015 16:38:17 GMT]]></title><description><![CDATA[<p dir="auto">There is no way for China to survive if you keep placing Japanese units on non-factory territories.  :-P</p>
<p dir="auto">You can only place Japanese units on Japanese factories.  I know TripleA allows it, but you still can’t do it.  It’s like the things it allows in G40 that you still can’t do per the rules.  :)</p>
]]></description><link>https://www.axisandallies.org/forums/post/904990</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904990</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Wed, 25 Nov 2015 16:38:17 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Mon, 23 Nov 2015 01:47:33 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Place Units - Japanese<br />
            1 destroyer and 1 submarine placed in SZ 5 Sea of Japan<br />
            3 infantry placed in Rangoon<br />
            5 infantry placed in Malaya-Singapore<br />
            2 armour and 1 mobile_infantry placed in Luan<br />
            3 infantry placed in Ningpo<br />
            3 infantry placed in Amoy<br />
            3 infantry placed in Kan<br />
            3 infantry placed in Nanyang<br />
            1 elite, 1 infantry and 1 mobile_infantry placed in Kuyuan<br />
            3 light_artillerys placed in Yenan<br />
            2 heavy_artillerys and 1 light_artillery placed in Puchow<br />
            1 heavy_artillery placed in Luoyang</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 126 PUs; end with 126 PUs total<br />
            Objective 22: Japanese met a national objective for an additional 5 PUs; end with 131 PUs<br />
            Objective 20: Japanese met a national objective for an additional 5 PUs; end with 136 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/904597</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904597</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Mon, 23 Nov 2015 01:47:33 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Sun, 22 Nov 2015 00:31:24 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Combat Move - Communist<br />
            1 propaganda moved from Ankang to Anking<br />
                  Communist take Anking from Japanese<br />
            1 propaganda moved from Anking to Huangshan<br />
                  Communist take Huangshan from Japanese<br />
            1 propaganda moved from Huangshan to Hangchow<br />
                  Communist take Hangchow from Japanese<br />
            1 propaganda moved from Hangchow to Soochow<br />
                  Communist take Soochow from Japanese<br />
            1 propaganda moved from Soochow to Wuhu<br />
                  Communist take Wuhu from Japanese<br />
            1 propaganda moved from Wuhu to Nanking<br />
                  Nationalist take Nanking from Japanese<br />
            1 propaganda moved from Nanking to Yang-chow<br />
                  Communist take Yang-chow from Japanese<br />
            1 propaganda moved from Yang-chow to Huainan<br />
                  Communist take Huainan from Japanese<br />
            1 propaganda moved from Huainan to Chin-kiang<br />
                  Communist take Chin-kiang from Japanese<br />
            1 propaganda moved from Chin-kiang to Jih-Chao<br />
                  Communist take Jih-Chao from Japanese<br />
            1 propaganda moved from Jih-Chao to Tsingtao<br />
                  Nationalist take Tsingtao from Japanese<br />
            1 propaganda moved from Tsingtao to Weihaiwei<br />
                  Communist take Weihaiwei from Japanese<br />
            3 propagandas moved from Kungchangfu to Ningsia<br />
            1 heavy_artillery and 2 infantry moved from Kuyuan to Ningsia<br />
            12 guerillas moved from Kuyuan to Ningsia<br />
            1 propaganda moved from Kuyuan to Ningsia<br />
            2 propagandas moved from Kannan to Yenan<br />
            2 infantry moved from Kuyuan to Yenan</p>
<p dir="auto">Purchase Units - Communist<br />
            Communist buy 6 conscripts, 3 infantry, 2 light_artillerys and 12 propagandas; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Communist<br />
            Battle in Ningsia<br />
                Communist attack with 12 guerillas, 1 heavy_artillery, 2 infantry and 4 propagandas<br />
                Japanese defend with 1 elite, 3 infantry, 1 light_artillery, 1 mobile_infantry and 1 ruralproduction<br />
                Communist win, taking Ningsia from Japanese with 12 guerillas, 1 heavy_artillery, 2 infantry and 4 propagandas remaining. Battle score for attacker is 22<br />
                Casualties for Japanese: 1 elite, 3 infantry, 1 light_artillery and 1 mobile_infantry<br />
            Battle in Yenan<br />
                Communist attack with 2 infantry and 2 propagandas<br />
                Manchukwo defend with 1 light_infantry; Japanese defend with 1 ruralproduction<br />
                Communist win, taking Yenan from Japanese with 2 infantry and 1 propaganda remaining. Battle score for attacker is 0<br />
                Casualties for Communist: 1 propaganda<br />
                Casualties for Manchukwo: 1 light_infantry</p>
<p dir="auto">Non Combat Move - Communist<br />
            6 guerillas moved from Wuhan to Pa-chung<br />
            1 propaganda moved from Hanchung to Pa-chung<br />
            5 guerillas moved from Kan to Fengdu<br />
            3 cavalrys, 1 light_artillery and 2 propagandas moved from Kannan to Kuyuan<br />
            12 guerillas moved from Ningsia to Kuyuan</p>
<p dir="auto">Place Units - Communist<br />
            1 conscript and 2 propagandas placed in Kannan<br />
            1 conscript placed in Weinan<br />
            1 conscript placed in Ankang<br />
            1 conscript and 2 propagandas placed in Hanchung<br />
            3 propagandas placed in Kuyuan<br />
            1 infantry, 1 light_artillery and 1 propaganda placed in Kungchangfu<br />
            1 light_artillery and 1 propaganda placed in Ankang<br />
            1 conscript, 1 infantry and 1 propaganda placed in Tsingyang<br />
            1 conscript and 1 propaganda placed in Chiu-Chuan<br />
            1 infantry and 1 propaganda placed in Hehsi Corridor</p>
<p dir="auto">Turn Complete - Communist<br />
            Communist collect 40 PUs; end with 40 PUs total<br />
            Objective 9: Communist met a national objective for an additional 5 PUs; end with 45 PUs<br />
            Objective 10: Communist met a national objective for an additional 5 PUs; end with 50 PUs</p>
<p dir="auto">Territory Summary for Communist :</p>
<p dir="auto">Tsingyang : 1 flag, 1 conscript, 1 infantry, 1 propaganda and 1 ruralproduction<br />
    Fengdu : 5 guerillas<br />
    Hangchow : 1 flag, 1 ruralproduction<br />
    Hanchung : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction<br />
    Jih-Chao : 1 flag, 1 ruralproduction<br />
    Weinan : 1 flag, 1 conscript and 1 ruralproduction<br />
    Huainan : 1 flag, 1 ruralproduction<br />
    Yenan : 1 flag, 2 infantry, 1 propaganda and 1 ruralproduction<br />
    Ningsia : 1 flag, 1 heavy_artillery, 2 infantry, 4 propagandas and 1 ruralproduction<br />
    Ankang : 1 flag, 1 conscript, 1 light_artillery, 1 propaganda and 1 ruralproduction<br />
    Chiu-Chuan : 1 flag, 1 conscript, 1 propaganda and 1 ruralproduction<br />
    Kuyuan : 1 flag, 1 aaGun, 3 cavalrys, 12 guerillas, 1 heavy_artillery, 17 infantry, 2 light_artillerys, 5 propagandas and 1 ruralproduction<br />
    Kannan : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction<br />
    Kungchangfu : 1 flag, 1 infantry, 1 light_artillery, 1 propaganda and 1 ruralproduction<br />
    Huangshan : 1 flag, 1 ruralproduction<br />
    Pa-chung : 6 guerillas and 1 propaganda<br />
    Anking : 1 flag, 1 ruralproduction<br />
    Wuhu : 1 flag, 1 ruralproduction<br />
    Soochow : 1 flag, 1 ruralproduction<br />
    Weihaiwei : 1 flag, 1 propaganda and 1 ruralproduction<br />
    Sian : 1 flag<br />
    Hehsi Corridor : 1 flag, 1 infantry, 1 propaganda and 1 ruralproduction<br />
    Yang-chow : 1 flag, 1 aaGun and 1 ruralproduction<br />
    Chin-kiang : 1 flag, 1 ruralproduction<br />
    Lanchow Station : 2 cargo_trains</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Nationalist : 113 / 235<br />
    Manchukwo : 19 / 19<br />
    Communist : 40 / 50<br />
    Thailand : 6 / 11<br />
    Japanese : 87 / 137<br />
    British : 40 / 79</p>
]]></description><link>https://www.axisandallies.org/forums/post/904451</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904451</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Sun, 22 Nov 2015 00:31:24 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Sat, 21 Nov 2015 03:26:47 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Combat Move - Manchukwo<br />
            2 cavalrys and 1 heavy_cavalry moved from Chahar to Ordos Plateau<br />
            8 infantry moved from Chahar to North Suiyuan<br />
            1 light_infantry moved from So-ping to Yenan<br />
                  Japanese take Yenan from Communist<br />
            1 light_artillery moved from North Suiyuan to Ordos Plateau<br />
            1 infantry and 1 light_infantry moved from North Suiyuan to Ordos Plateau<br />
            1 infantry moved from Chengteh to Chahar</p>
<p dir="auto">Purchase Units - Manchukwo<br />
            Manchukwo buy 3 cavalrys, 3 infantry and 1 light_infantry; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Manchukwo</p>
<p dir="auto">Non Combat Move - Manchukwo</p>
<p dir="auto">Place Units - Manchukwo<br />
            2 infantry and 1 light_infantry placed in Ordos Plateau<br />
            3 cavalrys placed in North Suiyuan<br />
            1 infantry placed in Chahar</p>
<p dir="auto">Turn Complete - Manchukwo<br />
            Manchukwo collect 19 PUs; end with 19 PUs total</p>
]]></description><link>https://www.axisandallies.org/forums/post/904322</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904322</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Sat, 21 Nov 2015 03:26:47 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 20:20:40 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Combat Move - Nationalist<br />
            2 conscripts, 27 elites, 3 heavy_artillerys, 17 infantry and 2 light_artillerys moved from Wuhan to Hwanggang<br />
            3 conscripts moved from Hwangshi to Hwanggang<br />
            3 conscripts moved from Tungting to Hwanggang<br />
            5 conscripts and 2 infantry moved from Fancheng to Hwanggang<br />
            3 conscripts moved from Changteh to Hwanggang<br />
            1 armour and 5 light_artillerys moved from Kan to Hwanggang<br />
            2 cavalrys moved from Kan to Hwanggang<br />
            2 cavalrys moved from Chien-ning to Hwanggang<br />
            4 light_artillerys moved from Chungking to Tuyun<br />
            2 conscripts and 2 infantry moved from Kweilin to Tuyun<br />
            4 conscripts and 2 infantry moved from Te-king to Woochow<br />
            4 conscripts and 2 infantry moved from Swatow to West Kwangtung<br />
            2 conscripts and 2 infantry moved from Poseh to Szecheng<br />
            1 cavalry, 5 conscripts, 2 heavy_artillerys and 6 infantry moved from Poseh to Lungchow<br />
            1 cavalry, 2 conscripts and 2 infantry moved from Kweilin to Nanning<br />
            10 fighters moved from Hong Kong to Hwanggang<br />
            4 fighters moved from Chungking to Hwanggang<br />
            2 conscripts and 1 infantry moved from Kan to Amoy</p>
<p dir="auto">Purchase Units - Nationalist<br />
            Nationalist buy 1 aaGun, 6 cavalrys, 37 conscripts, 2 fighters, 2 heavy_artillerys, 13 infantry and 6 light_artillerys; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Nationalist<br />
            Battle in Nanning<br />
                Nationalist attack with 1 cavalry, 2 conscripts and 2 infantry<br />
                Japanese defend with 1 armour and 1 factory<br />
                Nationalist win, taking Nanning from Japanese with 1 cavalry, 1 conscript and 2 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Nationalist: 1 conscript<br />
                Casualties for Japanese: 1 armour<br />
            Battle in Hwanggang<br />
                Nationalist attack with 1 armour, 4 cavalrys, 16 conscripts, 27 elites, 14 fighters, 3 heavy_artillerys, 19 infantry and 7 light_artillerys<br />
                Japanese defend with 6 armour, 3 elites, 9 heavy_artillerys, 9 light_armours, 32 light_artillerys, 4 mobile_infantrys and 1 ruralproduction<br />
                Nationalist win, taking Hwanggang from Japanese with 1 armour, 27 elites, 14 fighters, 3 heavy_artillerys, 2 infantry and 7 light_artillerys remaining. Battle score for attacker is 210<br />
                Casualties for Nationalist: 4 cavalrys, 16 conscripts and 17 infantry<br />
                Casualties for Japanese: 6 armour, 3 elites, 9 heavy_artillerys, 9 light_armours, 32 light_artillerys and 4 mobile_infantrys<br />
            Battle in Woochow<br />
                Nationalist attack with 4 conscripts and 2 infantry<br />
                Japanese defend with 3 infantry and 1 ruralproduction<br />
                Nationalist win, taking Woochow from Japanese with 4 conscripts and 2 infantry remaining. Battle score for attacker is 9<br />
                Casualties for Japanese: 3 infantry<br />
            Battle in Tuyun<br />
                Nationalist attack with 2 conscripts, 2 infantry and 4 light_artillerys<br />
                Japanese defend with 2 infantry and 1 ruralproduction<br />
                Nationalist win, taking Tuyun from Japanese with 2 infantry and 4 light_artillerys remaining. Battle score for attacker is 2<br />
                Casualties for Nationalist: 2 conscripts<br />
                Casualties for Japanese: 2 infantry<br />
            Battle in Amoy<br />
                Nationalist attack with 2 conscripts and 1 infantry<br />
                Japanese defend with 1 infantry and 1 ruralproduction<br />
                Nationalist win, taking Amoy from Japanese with 2 conscripts and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Szecheng<br />
                Nationalist attack with 2 conscripts and 2 infantry<br />
                Japanese defend with 1 infantry and 1 ruralproduction<br />
                Nationalist win, taking Szecheng from Japanese with 2 conscripts and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in West Kwangtung<br />
                Nationalist attack with 4 conscripts and 2 infantry<br />
                Japanese defend with 3 infantry and 1 ruralproduction<br />
                Nationalist win, taking West Kwangtung from Japanese with 3 conscripts and 2 infantry remaining. Battle score for attacker is 7<br />
                Casualties for Nationalist: 1 conscript<br />
                Casualties for Japanese: 3 infantry<br />
            Battle in Lungchow<br />
                Nationalist attack with 1 cavalry, 5 conscripts, 2 heavy_artillerys and 6 infantry<br />
                Japanese defend with 1 armour, 1 elite, 7 infantry, 1 light_armour and 1 ruralproduction<br />
                Nationalist win, taking Lungchow from Japanese with 2 heavy_artillerys and 5 infantry remaining. Battle score for attacker is 19<br />
                Casualties for Nationalist: 1 cavalry, 5 conscripts and 1 infantry<br />
                Casualties for Japanese: 1 armour, 1 elite, 7 infantry and 1 light_armour</p>
<p dir="auto">Non Combat Move - Nationalist<br />
            4 conscripts and 5 infantry moved from Swatow to Hong Kong<br />
            3 conscripts moved from Shiuchow to Hong Kong<br />
            3 conscripts moved from Pinghsiang to Tungting<br />
            3 conscripts and 2 infantry moved from Kan to Chien-ning<br />
            1 conscript moved from Chenchow to Chien-ning<br />
            3 conscripts moved from Siangtan to Tungting<br />
            3 cavalrys moved from Chih-Chiang to Hwanggang<br />
            14 fighters moved from Hwanggang to Wuhan<br />
            1 aaGun moved from Fengdu to Chih-Chiang<br />
            1 conscript moved from Pa-chung to Wu Tang Mountains<br />
            1 conscript and 2 light_artillerys moved from Lashio to Taungoo<br />
            2 conscripts moved from Puel to Kentung<br />
            1 cavalry moved from Momein to Taungoo<br />
            3 cavalrys moved from Tali to Lashio</p>
<p dir="auto">Place Units - Nationalist<br />
            1 aaGun and 2 light_artillerys placed in Changteh<br />
            Nationalist undo move 1.<br />
            1 aaGun and 2 heavy_artillerys placed in Changteh<br />
            2 fighters and 6 light_artillerys placed in Chungking<br />
            2 conscripts and 1 infantry placed in Te-king<br />
            2 conscripts and 1 infantry placed in Shiuchow<br />
            1 conscript placed in Fancheng<br />
            3 infantry placed in Hwanggang<br />
            1 conscript placed in Hwangshi<br />
            1 conscript placed in Pinghsiang<br />
            1 conscript placed in Kan<br />
            3 conscripts placed in Swatow<br />
            3 conscripts placed in West Kwangtung<br />
            3 conscripts placed in Woochow<br />
            3 conscripts placed in Lungchow<br />
            3 conscripts placed in Ichang<br />
            3 cavalrys placed in Chih-Chiang<br />
            3 cavalrys placed in Pa-chung<br />
            3 conscripts placed in Fengdu<br />
            2 conscripts and 1 infantry placed in Siangtan<br />
            2 conscripts and 1 infantry placed in Chenchow<br />
            2 conscripts and 1 infantry placed in Kweilin<br />
            2 conscripts and 1 infantry placed in Chenyuan<br />
            2 conscripts and 1 infantry placed in Luchow<br />
            3 infantry placed in Bichieh<br />
            1 conscript placed in Poseh</p>
<p dir="auto">Turn Complete - Nationalist<br />
            Nationalist collect 105 PUs; end with 105 PUs total<br />
            Objective 2: Nationalist met a national objective for an additional 20 PUs; end with 125 PUs<br />
            Objective 25: Nationalist met a national objective for an additional 40 PUs; end with 165 PUs<br />
            Objective 8: Nationalist met a national objective for an additional 20 PUs; end with 185 PUs<br />
            Objective 7: Nationalist met a national objective for an additional 10 PUs; end with 195 PUs<br />
            Objective 3: Nationalist met a national objective for an additional 10 PUs; end with 205 PUs<br />
            Objective 6: Nationalist met a national objective for an additional 10 PUs; end with 215 PUs<br />
            Objective 5: Nationalist met a national objective for an additional 20 PUs; end with 235 PUs</p>
<p dir="auto">Territory Summary for Nationalist :</p>
<p dir="auto">Chungking : 1 factory, 2 fighters and 6 light_artillerys<br />
    Hong Kong : 7 conscripts and 5 infantry<br />
    Swatow : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Fengdu : 1 flag, 3 conscripts and 1 ruralproduction<br />
    East Sikang : 1 flag, 1 ruralproduction<br />
    Chih-Chiang : 1 flag, 1 aaGun, 3 cavalrys and 1 ruralproduction<br />
    Tuyun : 1 flag, 2 infantry, 4 light_artillerys and 1 ruralproduction<br />
    Chenyuan : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Kweiyang : 1 factory<br />
    West Sikang : 1 ruralproduction<br />
    Suifu : 1 flag, 1 ruralproduction<br />
    Kunming : 1 factory<br />
    Hwangshi : 1 flag, 1 conscript and 1 ruralproduction<br />
    Tali : 1 flag, 1 ruralproduction<br />
    Kweilin : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Chien-ning : 1 flag, 5 conscripts, 2 infantry and 1 ruralproduction<br />
    Ningyen : 1 flag, 1 ruralproduction<br />
    Hsingi : 1 flag, 1 ruralproduction<br />
    Cheng-tu : 1 flag, 1 ruralproduction<br />
    Taungoo : 1 cavalry, 1 conscript and 2 light_artillerys<br />
    Kentung : 2 conscripts<br />
    Canton : 1 factory<br />
    Pa-chung : 1 flag, 3 cavalrys and 1 ruralproduction<br />
    Nanning : 1 cavalry, 1 conscript, 1 factory and 2 infantry<br />
    Lashio : 3 cavalrys<br />
    Changteh : 1 flag, 1 aaGun, 2 heavy_artillerys and 1 ruralproduction<br />
    Amoy : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    West Kwangtung : 1 flag, 6 conscripts, 2 infantry and 1 ruralproduction<br />
    Puel : 1 ruralproduction<br />
    Nanchang : 1 factory<br />
    Pinghsiang : 1 flag, 1 conscript and 1 ruralproduction<br />
    Wu Tang Mountains : 1 flag, 1 conscript and 1 ruralproduction<br />
    Lu-ting : 1 flag, 1 ruralproduction<br />
    Momein : 1 ruralproduction<br />
    Wuhan : 1 factory and 14 fighters<br />
    Kan : 1 flag, 1 conscript and 1 ruralproduction<br />
    Fancheng : 1 flag, 1 conscript and 1 ruralproduction<br />
    Tungting : 1 flag, 6 conscripts and 1 ruralproduction<br />
    Ichang : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Bichieh : 1 flag, 3 infantry and 1 ruralproduction<br />
    Kutsing : 1 flag, 1 ruralproduction<br />
    Mengtsi : 1 flag, 1 ruralproduction<br />
    Shiuchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Woochow : 1 flag, 7 conscripts, 2 infantry and 1 ruralproduction<br />
    Szecheng : 1 flag, 2 conscripts, 2 infantry and 1 ruralproduction<br />
    Chenchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Hwanggang : 1 flag, 1 armour, 3 cavalrys, 27 elites, 3 heavy_artillerys, 5 infantry, 7 light_artillerys and 1 ruralproduction<br />
    Siangtan : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Luchow : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Te-king : 1 flag, 2 conscripts, 1 infantry and 1 ruralproduction<br />
    Lungchow : 1 flag, 3 conscripts, 2 heavy_artillerys, 5 infantry and 1 ruralproduction<br />
    Changsha : 1 factory<br />
    Poseh : 1 flag, 1 conscript and 1 ruralproduction<br />
    Phase II : 1 flag, 1 ticmark<br />
    Phase I : 1 flag<br />
    Wuhan Station : 2 armoured_trains and 2 cargo_trains<br />
    Chungking Station : 1 armoured_train and 4 cargo_trains<br />
    Tsingtao Station : 1 cargo_train<br />
    Kunming Station : 2 cargo_trains<br />
    Kweiyang Station : 3 cargo_trains<br />
    Changsha Station : 2 cargo_trains<br />
    Canton Station : 1 armoured_train and 2 cargo_trains<br />
    Nanning Station : 2 cargo_trains</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Nationalist : 105 / 235<br />
    Manchukwo : 19 / 20<br />
    Communist : 28 / 49<br />
    Thailand : 6 / 11<br />
    Japanese : 107 / 137<br />
    British : 40 / 79</p>
]]></description><link>https://www.axisandallies.org/forums/post/904251</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904251</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 20:20:40 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 20:15:53 GMT]]></title><description><![CDATA[<p dir="auto">I’m not able to place in factories either – so, those rules must be set when the game begins?</p>
<p dir="auto">On a new game, the factories seem to work just fine…</p>
]]></description><link>https://www.axisandallies.org/forums/post/904248</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904248</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 20:15:53 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 17:43:03 GMT]]></title><description><![CDATA[<p dir="auto">Japanese troops can’t be placed anywhere but in factories – that’s a TripleA limitation currently, so we have to self-police that.</p>
<p dir="auto">Were you able to place in Nanking?</p>
]]></description><link>https://www.axisandallies.org/forums/post/904223</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904223</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 17:43:03 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 16:42:22 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Place Units - Japanese<br />
            3 infantry placed in Ningsia<br />
            3 infantry placed in Fen-chow<br />
            3 infantry placed in Puchow<br />
            3 infantry placed in Nanyang<br />
            1 infantry placed in Szecheng<br />
            3 infantry placed in Woochow<br />
            3 infantry placed in West Kwangtung<br />
            3 infantry placed in Lungchow<br />
            1 heavy_artillery placed in Yen-ping<br />
            1 armour, 1 elite and 1 light_artillery placed in So-ping<br />
            1 armour, 1 light_armour and 1 mobile_infantry placed in Hwanggang<br />
            2 infantry and 1 mobile_infantry placed in Poyang<br />
            2 infantry placed in Yen-ping<br />
            3 infantry placed in Foochow<br />
            2 infantry placed in Ningpo</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 127 PUs; end with 127 PUs total<br />
            Objective 22: Japanese met a national objective for an additional 5 PUs; end with 132 PUs<br />
            Objective 20: Japanese met a national objective for an additional 5 PUs; end with 137 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/904216</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904216</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 16:42:22 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 16:39:53 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Place Units - Thailand<br />
            1 light_artillery and 3 thai_infantrys placed in Chiang Mai</p>
<p dir="auto">Turn Complete - Thailand<br />
            Thailand collect 6 PUs; end with 6 PUs total<br />
            Objective 15: Thailand met a national objective for an additional 5 PUs; end with 11 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/904215</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904215</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 16:39:53 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 16:20:50 GMT]]></title><description><![CDATA[<p dir="auto">I agree about deploying at a factory, But I think you should be able to deploy the amount And you have to control the center also in order to deploy there at all.<br />
just a thought. hhmmmm  :|</p>
]]></description><link>https://www.axisandallies.org/forums/post/904212</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904212</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 16:20:50 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 16:06:18 GMT]]></title><description><![CDATA[<p dir="auto">As Russia, I cannot place in Sian or Lanchow.  Although I realize that Russians don’t produce in factories/cities, they <em>do</em> produce in territories, so you would think that they should be able to place 3 in each one of those just like any other territory.  What do you think on that?</p>
<p dir="auto">I’m not worried about that for this game, we’ll fix one thing at a time lol.  But I’m thinking you and I might have this totally up to speed by the time of the tourney!  :)</p>
]]></description><link>https://www.axisandallies.org/forums/post/904207</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904207</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 16:06:18 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 16:03:40 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Combat Move - Communist<br />
            1 propaganda moved from Ankang to Amoy<br />
                  Communist take Amoy from Japanese<br />
            1 propaganda moved from Amoy to Foochow<br />
                  Communist take Foochow from Japanese<br />
            1 propaganda moved from Foochow to Woochow<br />
                  Communist take Woochow from Japanese<br />
            1 propaganda moved from Woochow to Nanning<br />
                  Nationalist take Nanning from Japanese<br />
            3 propagandas moved from Hehsi Corridor to Fen-chow<br />
            1 conscript moved from Yenan to Fen-chow<br />
            1 conscript moved from Yenan to Puchow<br />
            3 propagandas moved from Weinan to Puchow<br />
            4 guerillas moved from Yenan to Fen-chow<br />
            5 guerillas moved from Yenan to Puchow<br />
            1 light_artillery moved from Kuyuan to Kannan<br />
            3 propagandas moved from Hanchung to Kannan<br />
            3 cavalrys moved from Chiu-Chuan to Kannan<br />
            1 cavalry, 2 conscripts and 1 light_artillery moved from Chiu-Chuan to Ningsia<br />
            2 cavalrys moved from Kuyuan to Ningsia<br />
            1 light_artillery moved from Yenan to Ningsia<br />
            2 propagandas moved from Ankang to Ningsia<br />
            3 guerillas moved from Hehsi Corridor to Ningsia<br />
            1 conscript moved from Kuyuan to Ningsia<br />
            1 propaganda moved from Kuyuan to Ningsia<br />
            2 infantry and 1 light_artillery moved from Yenan to Ordos Plateau<br />
            1 propaganda moved from Tsingyang to Ordos Plateau</p>
<p dir="auto">Purchase Units - Communist<br />
            Communist buy 1 aaGun, 6 infantry and 16 propagandas; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Communist<br />
            Battle in Puchow<br />
                Communist attack with 1 conscript, 5 guerillas and 3 propagandas<br />
                Japanese defend with 1 armour, 1 light_armour and 1 ruralproduction<br />
                Communist win, taking Puchow from Japanese with 1 conscript, 5 guerillas and 2 propagandas remaining. Battle score for attacker is 8<br />
                Casualties for Communist: 1 propaganda<br />
                Casualties for Japanese: 1 armour and 1 light_armour<br />
            Battle in Kannan<br />
                Communist attack with 3 cavalrys, 1 light_artillery and 3 propagandas<br />
                Neutral defend with 3 infantry and 1 ruralproduction<br />
                Communist loses 0 PUs for violating Kannans neutrality.<br />
                Communist win, taking Kannan from Neutral with 3 cavalrys, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 5<br />
                Casualties for Neutral: 3 infantry<br />
                Casualties for Communist: 2 propagandas<br />
            Battle in Ningsia<br />
                Communist attack with 3 cavalrys, 3 conscripts, 3 guerillas, 2 light_artillerys and 3 propagandas<br />
                Manchukwo defend with 3 cavalrys, 1 heavy_cavalry, 4 light_artillerys and 1 ruralproduction<br />
                Communist win, taking Ningsia from Manchukwo with 3 guerillas and 2 light_artillerys remaining. Battle score for attacker is 12<br />
                Casualties for Communist: 3 cavalrys, 3 conscripts and 3 propagandas<br />
                Casualties for Manchukwo: 3 cavalrys, 1 heavy_cavalry and 4 light_artillerys<br />
            Battle in Ordos Plateau<br />
                Communist attack with 2 infantry, 1 light_artillery and 1 propaganda<br />
                Manchukwo defend with 1 ruralproduction; Japanese defend with 2 light_artillerys<br />
                Communist win, taking Ordos Plateau from Manchukwo with 2 infantry, 1 light_artillery and 1 propaganda remaining. Battle score for attacker is 10<br />
                Casualties for Japanese: 2 light_artillerys<br />
            Battle in Fen-chow<br />
                Communist attack with 1 conscript, 4 guerillas and 3 propagandas<br />
                Japanese defend with 2 light_armours and 1 ruralproduction<br />
                Communist win, taking Fen-chow from Japanese with 1 conscript, 4 guerillas and 2 propagandas remaining. Battle score for attacker is 6<br />
                Casualties for Communist: 1 propaganda<br />
                Casualties for Japanese: 2 light_armours</p>
<p dir="auto">Non Combat Move - Communist<br />
            5 guerillas moved from Puchow to Kuyuan<br />
            1 propaganda moved from Tsingyang to Kuyuan<br />
            4 guerillas moved from Fen-chow to Kuyuan<br />
            2 heavy_artillerys, 19 infantry and 1 light_artillery moved from Yenan to Kuyuan<br />
            6 guerillas moved from Hwanggang to Wuhan<br />
            5 guerillas moved from Chih-Chiang to Kan<br />
            3 guerillas moved from Ningsia to Kuyuan</p>
<p dir="auto">Place Units - Communist<br />
            1 aaGun and 2 infantry placed in Kuyuan<br />
            1 infantry and 2 propagandas placed in Chiu-Chuan<br />
            1 infantry and 2 propagandas placed in Hehsi Corridor<br />
            1 infantry and 2 propagandas placed in Yenan<br />
            1 infantry and 2 propagandas placed in Weinan<br />
            3 propagandas placed in Kannan<br />
            3 propagandas placed in Kungchangfu<br />
            1 propaganda placed in Hanchung<br />
            1 propaganda placed in Ankang</p>
<p dir="auto">Turn Complete - Communist<br />
            Communist collect 39 PUs; end with 39 PUs total<br />
            Objective 9: Communist met a national objective for an additional 5 PUs; end with 44 PUs<br />
            Objective 10: Communist met a national objective for an additional 5 PUs; end with 49 PUs</p>
<p dir="auto">Territory Summary for Communist :</p>
<p dir="auto">Fen-chow : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction<br />
    Tsingyang : 1 flag, 1 ruralproduction<br />
    Hanchung : 1 flag, 1 propaganda and 1 ruralproduction<br />
    Weinan : 1 flag, 1 infantry, 2 propagandas and 1 ruralproduction<br />
    Yenan : 1 flag, 1 infantry, 2 propagandas and 1 ruralproduction<br />
    Ningsia : 1 flag, 2 light_artillerys and 1 ruralproduction<br />
    Ankang : 1 flag, 1 propaganda and 1 ruralproduction<br />
    Chiu-Chuan : 1 flag, 1 infantry, 2 propagandas and 1 ruralproduction<br />
    Puchow : 1 flag, 1 conscript, 2 propagandas and 1 ruralproduction<br />
    Kuyuan : 1 flag, 1 aaGun, 12 guerillas, 2 heavy_artillerys, 21 infantry, 1 light_artillery, 1 propaganda and 1 ruralproduction<br />
    Kannan : 1 flag, 3 cavalrys, 1 light_artillery, 4 propagandas and 1 ruralproduction<br />
    Kungchangfu : 1 flag, 3 propagandas and 1 ruralproduction<br />
    Nanning : 1 propaganda<br />
    Ordos Plateau : 1 flag, 2 infantry, 1 light_artillery, 1 propaganda and 1 ruralproduction<br />
    Amoy : 1 flag, 1 ruralproduction<br />
    Wuhan : 6 guerillas<br />
    Kan : 5 guerillas<br />
    Sian : 1 flag<br />
    Hehsi Corridor : 1 flag, 1 infantry, 2 propagandas and 1 ruralproduction<br />
    Woochow : 1 flag, 1 ruralproduction<br />
    Foochow : 1 flag, 1 ruralproduction<br />
    Lanchow Station : 2 cargo_trains</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Nationalist : 101 / 207<br />
    Manchukwo : 17 / 20<br />
    Communist : 39 / 49<br />
    Thailand : 6 / 11<br />
    Japanese : 99 / 131<br />
    British : 43 / 43</p>
]]></description><link>https://www.axisandallies.org/forums/post/904206</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904206</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 16:03:40 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 15:55:29 GMT]]></title><description><![CDATA[<p dir="auto">Russia’s turn :-)</p>
]]></description><link>https://www.axisandallies.org/forums/post/904205</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904205</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 15:55:29 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 15:27:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/6935">@dawgoneit</a>:</p>
<blockquote>
<p dir="auto">I’m not sure if it worked. :?</p>
</blockquote>
<p dir="auto">I’m not sure we can tell on your end until your Japan turn placement.  :)</p>
<p dir="auto">So, I would purchase your units as if the factories work.  If you can’t place them, then you can edit them on to the appropriate factories and we can try again on the map thingy.  If you <em>can</em> place on factories in China then we are all set!</p>
<p dir="auto">I should have changed a version number or something to make it easier to see – I’m still a newbie  :lol:</p>
]]></description><link>https://www.axisandallies.org/forums/post/904199</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904199</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Fri, 20 Nov 2015 15:27:00 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 15:14:18 GMT]]></title><description><![CDATA[<p dir="auto">I’m not sure if it worked. :?</p>
]]></description><link>https://www.axisandallies.org/forums/post/904194</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904194</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 15:14:18 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Fri, 20 Nov 2015 15:13:22 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Combat Move - Manchukwo<br />
            1 cavalry, 1 heavy_cavalry, 3 light_artillerys and 1 light_infantry moved from Chahar to Ningsia<br />
            2 cavalrys and 1 light_artillery moved from North Suiyuan to Ningsia</p>
<p dir="auto">Purchase Units - Manchukwo<br />
            Manchukwo buy 2 cavalrys, 1 heavy_cavalry, 1 infantry, 1 light_artillery and 1 light_infantry; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Manchukwo<br />
            Battle in Ningsia<br />
                Manchukwo attack with 3 cavalrys, 1 heavy_cavalry, 4 light_artillerys and 1 light_infantry<br />
                Communist defend with 3 conscripts, 1 heavy_artillery, 2 infantry, 1 propaganda and 1 ruralproduction<br />
                Manchukwo win, taking Ningsia from Communist with 3 cavalrys, 1 heavy_cavalry and 4 light_artillerys remaining. Battle score for attacker is 17<br />
                Casualties for Communist: 3 conscripts, 1 heavy_artillery, 2 infantry and 1 propaganda<br />
                Casualties for Manchukwo: 1 light_infantry</p>
<p dir="auto">Non Combat Move - Manchukwo</p>
<p dir="auto">Place Units - Manchukwo<br />
            1 cavalry, 1 infantry and 1 light_infantry placed in Ordos Plateau<br />
            Manchukwo undo move 1.<br />
            1 cavalry, 1 heavy_cavalry and 1 light_artillery placed in North Suiyuan<br />
            Manchukwo undo move 1.<br />
            1 heavy_cavalry, 1 infantry and 1 light_infantry placed in North Suiyuan<br />
            Manchukwo undo move 1.<br />
            1 infantry, 1 light_artillery and 1 light_infantry placed in North Suiyuan<br />
            2 cavalrys and 1 heavy_cavalry placed in Chahar</p>
<p dir="auto">Turn Complete - Manchukwo<br />
            Manchukwo collect 20 PUs; end with 20 PUs total</p>
]]></description><link>https://www.axisandallies.org/forums/post/904193</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904193</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Fri, 20 Nov 2015 15:13:22 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Thu, 19 Nov 2015 19:32:27 GMT]]></title><description><![CDATA[<p dir="auto">Okay, here is the link where I have the maps uploaded:</p>
<p dir="auto"><a href="http://cellargaming.com/phpbb/viewtopic.php?f=3&amp;t=8" target="_blank" rel="noopener noreferrer nofollow ugc">http://cellargaming.com/phpbb/viewtopic.php?f=3&amp;t=8</a></p>
<p dir="auto">If you scroll down to Red Sun Over China and click on that link, the updated map will be there.  Copy that and paste it into your maps directory (for example, “C:\Documents and Settings\YourName\triplea\maps directory (windows)”).  After this, I think all Chinese factories should work as normal – they are not starting out damaged or anything.  So, you should be able to build in the factories now, and the Chinese can as well!</p>
<p dir="auto">Just like normal.  :)</p>
<p dir="auto">Let me know if you have any problems with getting the map arranged.  This is <em>not</em> the same map now as on the typical TripleA maps website.  However, if we test it and like it, they will probably use our version there in the future.</p>
]]></description><link>https://www.axisandallies.org/forums/post/904032</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904032</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Thu, 19 Nov 2015 19:32:27 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Thu, 19 Nov 2015 19:18:15 GMT]]></title><description><![CDATA[<p dir="auto">I have tested the file and have indeed fixed it I think!  I will let you know when I am done, and you can download the new map file from the Cellar Gaming website and throw it in your maps folder.</p>
<p dir="auto">Apparently this map has been abandoned by the original developer.  Hence, I believe I will be applying to “adopt” it.  :-D</p>
]]></description><link>https://www.axisandallies.org/forums/post/904030</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904030</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Thu, 19 Nov 2015 19:18:15 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Thu, 19 Nov 2015 16:58:28 GMT]]></title><description><![CDATA[<p dir="auto">I’m finding things in the XML.  I wonder if I can fix it?</p>
<p dir="auto">That will be <em>after</em> our game hehehe.</p>
]]></description><link>https://www.axisandallies.org/forums/post/904018</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904018</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Thu, 19 Nov 2015 16:58:28 GMT</pubDate></item><item><title><![CDATA[Reply to Red Sun Over China! Dizz(Allies) vs dawg (Axis) on Thu, 19 Nov 2015 16:50:20 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: Red Sun Over China, version: 2.3.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Combat Move - Nationalist<br />
                Nationalist loses 0 PUs for violating Phase IIs neutrality.<br />
            1 ticmark moved from Phase I to Phase II<br />
                  Nationalist take Phase II from Neutral<br />
            3 conscripts, 2 heavy_artillerys and 6 infantry moved from Mengtsi to Poseh<br />
            1 conscript and 2 infantry moved from Tuyun to Kweilin<br />
            1 fighter moved from Mengtsi to Kweilin<br />
            1 cavalry, 2 conscripts and 1 infantry moved from Chih-Chiang to Kweilin<br />
            1 infantry moved from Siangtan to Kweilin<br />
            1 conscript and 2 infantry moved from Chenchow to Te-king<br />
            1 fighter moved from Pinghsiang to Te-king<br />
            1 fighter moved from Chungking to Te-king<br />
            1 fighter moved from Chungking to Te-king<br />
            5 fighters moved from Chungking to Kweilin<br />
            3 conscripts and 2 infantry moved from Poyang to Kan<br />
            1 conscript, 1 infantry and 1 light_artillery moved from Pinghsiang to Kan<br />
            1 armour moved from Hwanggang to Kan<br />
            2 cavalrys moved from Hwanggang to Kan<br />
            4 light_artillerys moved from Hwanggang to Kan<br />
            1 cavalry moved from Mengtsi to Poseh<br />
            1 conscript and 2 infantry moved from Hsingi to Poseh<br />
            1 fighter moved from Hwanggang to Swatow<br />
            1 conscript and 4 infantry moved from Shiuchow to Swatow<br />
            4 conscripts and 3 infantry moved from Canton to Swatow</p>
<p dir="auto">Purchase Units - Nationalist<br />
            Nationalist buy 9 cavalrys, 45 conscripts, 4 fighters and 4 light_artillerys; Remaining resources: 0 techTokens; 0 PUs;</p>
<p dir="auto">Combat - Nationalist<br />
            Battle in Te-king<br />
                Nationalist attack with 1 conscript, 3 fighters and 2 infantry<br />
                Japanese defend with 1 light_armour, 1 mobile_infantry and 1 ruralproduction<br />
                Nationalist win, taking Te-king from Japanese with 1 conscript, 3 fighters and 2 infantry remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 light_armour and 1 mobile_infantry<br />
            Battle in Swatow<br />
                Nationalist attack with 5 conscripts, 1 fighter and 7 infantry<br />
                Japanese defend with 6 mobile_infantrys and 1 ruralproduction<br />
                Nationalist win, taking Swatow from Japanese with 5 conscripts, 1 fighter and 7 infantry remaining. Battle score for attacker is 24<br />
                Casualties for Japanese: 6 mobile_infantrys<br />
            Battle in Kweilin<br />
                Nationalist attack with 1 cavalry, 3 conscripts, 6 fighters and 4 infantry<br />
                Japanese defend with 2 elites, 1 heavy_artillery, 3 infantry and 1 ruralproduction<br />
                Nationalist win, taking Kweilin from Japanese with 1 cavalry, 1 conscript, 6 fighters and 4 infantry remaining. Battle score for attacker is 18<br />
                Casualties for Nationalist: 2 conscripts<br />
                Casualties for Japanese: 2 elites, 1 heavy_artillery and 3 infantry<br />
            Battle in Kan<br />
                Nationalist attack with 1 armour, 2 cavalrys, 4 conscripts, 3 infantry and 5 light_artillerys<br />
                Japanese defend with 1 armour, 1 elite, 2 infantry, 1 mobile_infantry and 1 ruralproduction<br />
                Nationalist win, taking Kan from Japanese with 1 armour, 2 cavalrys, 2 conscripts, 3 infantry and 5 light_artillerys remaining. Battle score for attacker is 16<br />
                Casualties for Nationalist: 2 conscripts<br />
                Casualties for Japanese: 1 armour, 1 elite, 2 infantry and 1 mobile_infantry<br />
            Battle in Poseh<br />
                Nationalist attack with 1 cavalry, 4 conscripts, 2 heavy_artillerys and 8 infantry<br />
                Japanese defend with 1 elite, 1 heavy_artillery and 1 ruralproduction<br />
                Nationalist win, taking Poseh from Japanese with 1 cavalry, 4 conscripts, 2 heavy_artillerys and 8 infantry remaining. Battle score for attacker is 9<br />
                Casualties for Japanese: 1 elite and 1 heavy_artillery</p>
<p dir="auto">Non Combat Move - Nationalist<br />
            1 fighter moved from Swatow to Hong Kong<br />
            3 fighters moved from Te-king to Hong Kong<br />
            6 fighters moved from Kweilin to Hong Kong<br />
            1 aaGun moved from Chungking to Fengdu<br />
            1 light_artillery moved from Nanyang to Wuhan<br />
            1 conscript and 2 infantry moved from Fancheng to Wuhan<br />
            1 conscript moved from Wu Tang Mountains to Fancheng<br />
            1 light_artillery moved from Juning to Wuhan<br />
            1 conscript and 2 infantry moved from Juning to Fancheng<br />
            3 infantry moved from Hwangshi to Wuhan<br />
            1 conscript, 27 elites, 3 heavy_artillerys and 12 infantry moved from Hwanggang to Wuhan<br />
            1 conscript and 2 light_artillerys moved from Myitkyina to Lashio</p>
<p dir="auto">Place Units - Nationalist<br />
            1 cavalry placed in Momein<br />
            1 cavalry placed in Puel<br />
            1 cavalry placed in Puel<br />
            Nationalist undo move 3.<br />
            Nationalist undo move 2.<br />
            2 conscripts placed in Puel<br />
            3 cavalrys placed in Tali<br />
            1 conscript placed in Nanyang<br />
            1 conscript placed in Juning<br />
            1 conscript placed in Hwanggang<br />
            1 conscript placed in Poyang<br />
            3 conscripts placed in Kan<br />
            3 conscripts placed in Swatow<br />
            4 fighters and 4 light_artillerys placed in Chungking<br />
            3 conscripts placed in Shiuchow<br />
            3 conscripts placed in Te-king<br />
            3 conscripts placed in Kweilin<br />
            1 conscript placed in Tuyun<br />
            3 conscripts placed in Poseh<br />
            3 cavalrys placed in Chih-Chiang<br />
            2 cavalrys and 1 conscript placed in Chien-ning<br />
            3 conscripts placed in Fancheng<br />
            3 conscripts placed in Hwangshi<br />
            3 conscripts placed in Pinghsiang<br />
            3 conscripts placed in Changteh<br />
            3 conscripts placed in Tungting<br />
            3 conscripts placed in Siangtan<br />
            1 conscript placed in Chenchow</p>
<p dir="auto">Turn Complete - Nationalist<br />
            Nationalist collect 97 PUs; end with 97 PUs total<br />
            Objective 2: Nationalist met a national objective for an additional 20 PUs; end with 117 PUs<br />
            Objective 25: Nationalist met a national objective for an additional 40 PUs; end with 157 PUs<br />
            Objective 7: Nationalist met a national objective for an additional 10 PUs; end with 167 PUs<br />
            Objective 3: Nationalist met a national objective for an additional 10 PUs; end with 177 PUs<br />
            Objective 6: Nationalist met a national objective for an additional 10 PUs; end with 187 PUs<br />
            Objective 5: Nationalist met a national objective for an additional 20 PUs; end with 207 PUs</p>
<p dir="auto">Territory Summary for Nationalist :</p>
<p dir="auto">Chungking : 1 factory, 4 fighters and 4 light_artillerys<br />
    Hong Kong : 10 fighters<br />
    Swatow : 1 flag, 8 conscripts, 7 infantry and 1 ruralproduction<br />
    Fengdu : 1 flag, 1 aaGun and 1 ruralproduction<br />
    East Sikang : 1 flag, 1 ruralproduction<br />
    Chih-Chiang : 1 flag, 3 cavalrys and 1 ruralproduction<br />
    Tuyun : 1 flag, 1 conscript and 1 ruralproduction<br />
    Chenyuan : 1 flag, 1 ruralproduction<br />
    Kweiyang : 1 factory<br />
    West Sikang : 1 ruralproduction<br />
    Suifu : 1 flag, 1 ruralproduction<br />
    Kunming : 1 factory<br />
    Juning : 1 flag, 1 conscript and 1 ruralproduction<br />
    Hwangshi : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Tali : 1 flag, 3 cavalrys and 1 ruralproduction<br />
    Kweilin : 1 flag, 1 cavalry, 4 conscripts, 4 infantry and 1 ruralproduction<br />
    Chien-ning : 1 flag, 2 cavalrys, 1 conscript and 1 ruralproduction<br />
    Ningyen : 1 flag, 1 ruralproduction<br />
    Hsingi : 1 flag, 1 ruralproduction<br />
    Cheng-tu : 1 flag, 1 ruralproduction<br />
    Canton : 1 conscript and 1 factory<br />
    Pa-chung : 1 flag, 1 conscript and 1 ruralproduction<br />
    Lashio : 1 conscript and 2 light_artillerys<br />
    Changteh : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Puel : 2 conscripts and 1 ruralproduction<br />
    Nanchang : 1 factory<br />
    Nanyang : 1 flag, 1 conscript and 1 ruralproduction<br />
    Pinghsiang : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Wu Tang Mountains : 1 flag, 1 ruralproduction<br />
    Lu-ting : 1 flag, 1 ruralproduction<br />
    Momein : 1 cavalry and 1 ruralproduction<br />
    Wuhan : 2 conscripts, 27 elites, 1 factory, 3 heavy_artillerys, 17 infantry and 2 light_artillerys<br />
    Kan : 1 flag, 1 armour, 2 cavalrys, 5 conscripts, 3 infantry, 5 light_artillerys and 1 ruralproduction<br />
    Fancheng : 1 flag, 5 conscripts, 2 infantry and 1 ruralproduction<br />
    Tungting : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Ichang : 1 flag, 1 ruralproduction<br />
    Bichieh : 1 flag, 1 ruralproduction<br />
    Kutsing : 1 flag, 1 ruralproduction<br />
    Mengtsi : 1 flag, 1 ruralproduction<br />
    Shiuchow : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Chenchow : 1 flag, 1 conscript and 1 ruralproduction<br />
    Hwanggang : 1 flag, 1 conscript and 1 ruralproduction<br />
    Siangtan : 1 flag, 3 conscripts and 1 ruralproduction<br />
    Luchow : 1 flag, 1 ruralproduction<br />
    Poyang : 1 flag, 1 conscript and 1 ruralproduction<br />
    Te-king : 1 flag, 4 conscripts, 2 infantry and 1 ruralproduction<br />
    Changsha : 1 factory<br />
    Poseh : 1 flag, 1 cavalry, 7 conscripts, 2 heavy_artillerys, 8 infantry and 1 ruralproduction<br />
    Phase II : 1 flag, 1 ticmark<br />
    Phase I : 1 flag<br />
    Wuhan Station : 2 armoured_trains and 2 cargo_trains<br />
    Chungking Station : 1 armoured_train and 4 cargo_trains<br />
    Tsingtao Station : 1 cargo_train<br />
    Kunming Station : 2 cargo_trains<br />
    Kweiyang Station : 3 cargo_trains<br />
    Changsha Station : 2 cargo_trains<br />
    Canton Station : 1 armoured_train and 2 cargo_trains<br />
    Nanning Station : 2 cargo_trains</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Nationalist : 97 / 207<br />
    Manchukwo : 19 / 20<br />
    Communist : 28 / 48<br />
    Thailand : 6 / 11<br />
    Japanese : 111 / 131<br />
    British : 43 / 43</p>
]]></description><link>https://www.axisandallies.org/forums/post/904017</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/904017</guid><dc:creator><![CDATA[DizzKneeLand33]]></dc:creator><pubDate>Thu, 19 Nov 2015 16:50:20 GMT</pubDate></item></channel></rss>