Total Ancient War! Whackamatt vs dawgoneit!

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Bosporus
                5 horsearchers moved from Tanais to Sinda
                2 archers, 5 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader moved from Azara to Sinda
                3 archers moved from Theodesia to SZ 80
                1 horsearcher moved from Theodesia to Azara
                3 hoplites moved from Tanais to Azara

    Purchase Units - Bosporus
                Bosporus buy 3 hoplites; Remaining resources: 1 PUs; 1 techTokens;

    Non Combat Move - Bosporus
                3 archers moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 hoplites placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 24 PUs; end with 25 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 21 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 20 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 23 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                1 unit repaired.
                6 chariots, 6 hoplites and 4 skirmishers moved from Nicaea to Sardis
                1 catapult, 6 phalanxs and 6 skirmishers moved from Heraclea Pontica to Pessinus
                2 chariots moved from Sinope to Pessinus

    Purchase Units - Pontus
                Pontus buy 2 hoplites; Remaining resources: 3 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Pessinus
                    Pontus attack with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers
                    Pergamon defend with 1 skirmisher
                    Pontus win, taking Pessinus from Pergamon with 1 catapult, 2 chariots, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 4
                    Casualties for Pergamon: 1 skirmisher
                Battle in Sardis
                    Pontus attack with 6 chariots, 6 hoplites and 4 skirmishers
                    Pergamon defend with 3 cavalrys, 1 city, 1 leader, 1 phalanx, 1 spearman and 4 walls
                    Units damaged: 1 leader owned by the Pergamon and 4 walls owned by the Pergamon
                    Pergamon win with 1 phalanx and 2 walls remaining. Battle score for attacker is -31
                    Casualties for Pontus: 6 chariots, 6 hoplites and 4 skirmishers
                    Casualties for Pergamon: 3 cavalrys, 1 leader, 1 spearman and 2 walls

    Non Combat Move - Pontus
                1 leader moved from Sinope to Pessinus

    Place Units - Pontus
                2 hoplites placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover supraremes

    Activate Technology - Pontus
                Pontus activating supraremes

    Turn Complete - Pontus
                Pontus collect 17 PUs; end with 20 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                city in Sinope creates 3 PUs; Pontus end with 20 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                2 hoplites and 1 phalanx moved from Seleucia to Ctesiphon
                1 hoplite moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 cataphract moved from Jerusalem to Sidon
                      Seleucid take Sidon from Egypt
                1 cataphract moved from Sidon to Damascus
                1 hoplite moved from Bostra to Damascus
                1 phalanx moved from Petra to Jerusalem
                1 warelephant moved from Antioch to SZ 61
                2 phalanxs moved from Antioch to SZ 61
                2 hoplites moved from Antioch to SZ 61
                1 hoplite moved from Antioch to SZ 61
                3 hoplites, 2 phalanxs and 1 warelephant moved from SZ 61 to Attalia

    Purchase Units - Seleucid
                Seleucid buy 4 hoplites, 1 quinquereme and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Damascus
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 phalanx
                    Seleucid win, taking Damascus from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 phalanx
                Battle in Ctesiphon
                    Seleucid attack with 2 hoplites and 1 phalanx
                    Parthia defend with 1 archer
                    Seleucid win, taking Ctesiphon from Parthia with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 1
                    Casualties for Seleucid: 1 hoplite
                    Casualties for Parthia: 1 archer
                Battle in Attalia
                    Seleucid attack with 3 hoplites, 2 phalanxs and 1 warelephant
                    Pergamon defend with 1 cavalry, 3 phalanxs and 1 spearman
                    Seleucid win, taking Attalia from Pergamon with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 8
                    Casualties for Seleucid: 3 hoplites and 1 phalanx
                    Casualties for Pergamon: 1 cavalry, 3 phalanxs and 1 spearman

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 quinquereme and 1 trireme placed in SZ 61
                2 hoplites placed in Seleucia
                2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 79 PUs; end with 81 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 77 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 76 PUs
                city in Antioch creates 3 PUs; Seleucid end with 79 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 82 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 phalanx moved from Memphis to Pharan
                4 archers, 1 chariot, 2 phalanxs and 2 warelephants moved from Memphis to Pharan
                2 archers, 2 phalanxs and 1 warelephant moved from Paraetonium to Siwa
                1 chariot moved from Alexandria to Siwa
                1 chariot moved from Alexandria to Paliurus
                1 warelephant moved from Alexandria to Pharan
                1 archer and 1 phalanx moved from Alexandria to SZ 57
                1 leader moved from Alexandria to SZ 57
                1 archer, 1 bireme, 1 flagship, 1 leader, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58
                1 archer, 1 leader and 1 phalanx moved from SZ 58 to Pharan

    Purchase Units - Egypt
                Egypt buy 4 chariots, 1 phalanx and 1 warelephant; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Pharan from Seleucid with 5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                4 chariots, 1 phalanx and 1 warelephant placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 34 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 29 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 32 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 archer, 1 flagship and 1 trireme moved from SZ 84 to SZ 86
                1 archer moved from Persepolis to Susa

    Purchase Units - Parthia
                Parthia buy 1 cataphract, 1 catapult and 4 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Parthia
                2 archers moved from Susa to Persepolis

    Place Units - Parthia
                1 cataphract, 1 catapult and 4 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 29 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 32 PUs


  • TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - AI_Barbarians
                Trigger PontusBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to PontusBox
                Trigger EgyptBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to EgyptBox
                Trigger ZamaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Zama
                Trigger PetraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Petra
                Trigger SinopeWall: Setting territoryEffect to walled for territoryAttatchment attached to Sinope
                Trigger AthensClear: Setting territoryEffect cleared  for territoryAttatchment attached to Athens
                Trigger AuziaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Auzia
                Trigger SusaWall: Setting territoryEffect to walled for territoryAttatchment attached to Susa
                Trigger DodonaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Dodona
                Trigger SingidinumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Singidinum
                Trigger ScallabisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Scallabis
                Trigger ArtaxataClear: Setting territoryEffect cleared  for territoryAttatchment attached to Artaxata
                Trigger BereniceClear: Setting territoryEffect cleared  for territoryAttatchment attached to Berenice
                Trigger HispatisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hispatis
                Trigger CydoniaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cydonia
                Trigger SarmizegetusaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sarmizegetusa
                Trigger SardisWall: Setting territoryEffect to walled for territoryAttatchment attached to Sardis
                Trigger AquincumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aquincum
                Trigger LarissaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Larissa
                Trigger ArmeniaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to ArmeniaBox
                Trigger CaralisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Caralis
                Trigger VindonissaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Vindonissa
                Trigger TarentumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarentum
                Trigger CirtaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cirta
                Trigger BurdigalaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Burdigala
                Trigger NapocaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Napoca
                Trigger PellaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pella
                Trigger EmesaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Emesa
                Trigger BarbarianBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to BarbarianBox
                Trigger HalicarnassusWall: Setting territoryEffect to walled for territoryAttatchment attached to Halicarnassus
                Trigger IgilgiliClear: Setting territoryEffect cleared  for territoryAttatchment attached to Igilgili
                Trigger Carthago NovaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Carthago Nova
                Trigger MassiliaWall: Setting territoryEffect to walled for territoryAttatchment attached to Massilia
                Trigger IstropolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Istropolis
                Trigger AlexandriaWall: Setting territoryEffect to walled for territoryAttatchment attached to Alexandria
                Trigger DurostorumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Durostorum
                Trigger LogdunumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Logdunum
                Trigger JerusalemClear: Setting territoryEffect cleared  for territoryAttatchment attached to Jerusalem
                Trigger AlesiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Alesia
                Trigger PataviumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Patavium
                Trigger ParaetoniumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Paraetonium
                Trigger ParthiaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to ParthiaBox
                Trigger TrapezusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Trapezus
                Trigger TaviumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tavium
                Trigger VologesiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Vologesia
                Trigger ToletumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Toletum
                Trigger SigaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Siga
                Trigger TingisWall: Setting territoryEffect to walled for territoryAttatchment attached to Tingis
                Trigger ValentiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Valentia
                Trigger RhodosClear: Setting territoryEffect cleared  for territoryAttatchment attached to Rhodos
                Trigger TanaisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tanais
                Trigger SpartaWall: Setting territoryEffect to walled for territoryAttatchment attached to Sparta
                Trigger MajarClear: Setting territoryEffect cleared  for territoryAttatchment attached to Majar
                Trigger PalmaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palma
                Trigger GerrhaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Gerrha
                Trigger GazacaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Gazaca
                Trigger AlbanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Albana
                Trigger BosporusBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to BosporusBox
                Trigger PhasisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Phasis
                Trigger CorinthClear: Setting territoryEffect cleared  for territoryAttatchment attached to Corinth
                Trigger PalmyraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palmyra
                Trigger TheodesiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Theodesia
                Trigger PalantiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Palantia
                Trigger AzaraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Azara
                Trigger SardicaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sardica
                Trigger Cestra ReginaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cestra Regina
                Trigger Lucus AugustiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lucus Augusti
                Trigger SaninaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sanina
                Trigger SyracuseClear: Setting territoryEffect cleared  for territoryAttatchment attached to Syracuse
                Trigger EdessaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Edessa
                Trigger NexuanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nexuana
                Trigger ElusaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Elusa
                Trigger HermopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hermopolis
                Trigger SeleuciaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Seleucia
                Trigger OeaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Oea
                Trigger GadesWall: Setting territoryEffect to walled for territoryAttatchment attached to Gades
                Trigger MediolanumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Mediolanum
                Trigger ThapsusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thapsus
                Trigger PessinusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pessinus
                Trigger RomaWall: Setting territoryEffect to walled for territoryAttatchment attached to Roma
                Trigger GenuaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Genua
                Trigger BostraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Bostra
                Trigger PityusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pityus
                Trigger RomanRepublicBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to RomanRepublicBox
                Trigger ArretiumWall: Setting territoryEffect to walled for territoryAttatchment attached to Arretium
                Trigger ThameaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thamea
                Trigger CyreneClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cyrene
                Trigger PergamumWall: Setting territoryEffect to walled for territoryAttatchment attached to Pergamum
                Trigger NarboClear: Setting territoryEffect cleared  for territoryAttatchment attached to Narbo
                Trigger TyrasClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tyras
                Trigger CtesiphonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ctesiphon
                Trigger CapuaWall: Setting territoryEffect to walled for territoryAttatchment attached to Capua
                Trigger PompaeloClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pompaelo
                Trigger CesaraugustaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cesaraugusta
                Trigger NiniveClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ninive
                Trigger MeliteneClear: Setting territoryEffect cleared  for territoryAttatchment attached to Melitene
                Trigger AmidaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Amida
                Trigger PhilippopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Philippopolis
                Trigger SindaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sinda
                Trigger HatraClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hatra
                Trigger TarracoClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarraco
                Trigger TolosaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tolosa
                Trigger NicopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nicopolis
                Trigger CaleClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cale
                Trigger CarthagoWall: Setting territoryEffect to walled for territoryAttatchment attached to Carthago
                Trigger EastWall: Setting territoryEffect to walled for territoryAttatchment attached to East
                Trigger EuphratesClear: Setting territoryEffect cleared  for territoryAttatchment attached to Euphrates
                Trigger StabulaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Stabula
                Trigger TeredonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Teredon
                Trigger TibiscumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tibiscum
                Trigger AcciClear: Setting territoryEffect cleared  for territoryAttatchment attached to Acci
                Trigger AemonaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aemona
                Trigger Hippo RegiusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Hippo Regius
                Trigger SabrataClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sabrata
                Trigger ThenaeClear: Setting territoryEffect cleared  for territoryAttatchment attached to Thenae
                Trigger CyropolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cyropolis
                Trigger MelitaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Melita
                Trigger AugustoritumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Augustoritum
                Trigger BarcinoWall: Setting territoryEffect to walled for territoryAttatchment attached to Barcino
                Trigger Emerita AugustaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Emerita Augusta
                Trigger MessanaWall: Setting territoryEffect to walled for territoryAttatchment attached to Messana
                Trigger SidonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sidon
                Trigger CordubaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Corduba
                Trigger LauriacumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lauriacum
                Trigger AntiochWall: Setting territoryEffect to walled for territoryAttatchment attached to Antioch
                Trigger AttaliaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Attalia
                Trigger OlisipoClear: Setting territoryEffect cleared  for territoryAttatchment attached to Olisipo
                Trigger CartennaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Cartenna
                Trigger ThessalonicaWall: Setting territoryEffect to walled for territoryAttatchment attached to Thessalonica
                Trigger SalonaeClear: Setting territoryEffect cleared  for territoryAttatchment attached to Salonae
                Trigger SirmiumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sirmium
                Trigger NemaususClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nemausus
                Trigger VeronaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Verona
                Trigger MacedoniaBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to MacedoniaBox
                Trigger DamascusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Damascus
                Trigger VeldidenaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Veldidena
                Trigger SeleucidBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to SeleucidBox
                Trigger NicaeaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Nicaea
                Trigger VolubilisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Volubilis
                Trigger ByzantiumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Byzantium
                Trigger MemphisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Memphis
                Trigger SalamisWall: Setting territoryEffect to walled for territoryAttatchment attached to Salamis
                Trigger TarsusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Tarsus
                Trigger AriminumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ariminum
                Trigger ThevesteClear: Setting territoryEffect cleared  for territoryAttatchment attached to Theveste
                Trigger SalmanticaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Salmantica
                Trigger PersepolisWall: Setting territoryEffect to walled for territoryAttatchment attached to Persepolis
                Trigger OlbiaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Olbia
                Trigger SalapiaWall: Setting territoryEffect to walled for territoryAttatchment attached to Salapia
                Trigger Pax JuliaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pax Julia
                Trigger CarthageBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to CarthageBox
                Trigger Heraclea PonticaWall: Setting territoryEffect to walled for territoryAttatchment attached to Heraclea Pontica
                Trigger PaliurusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Paliurus
                Trigger EcbatanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Ecbatana
                Trigger PergamonBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to PergamonBox
                Trigger SenioClear: Setting territoryEffect cleared  for territoryAttatchment attached to Senio
                Trigger DelphiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Delphi
                Trigger BabylonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Babylon
                Trigger CastuloClear: Setting territoryEffect cleared  for territoryAttatchment attached to Castulo
                Trigger ArmaviraWall: Setting territoryEffect to walled for territoryAttatchment attached to Armavira
                Trigger SaraiClear: Setting territoryEffect cleared  for territoryAttatchment attached to Sarai
                Trigger AxiopolisClear: Setting territoryEffect cleared  for territoryAttatchment attached to Axiopolis
                Trigger SatalaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Satala
                Trigger CrotonClear: Setting territoryEffect cleared  for territoryAttatchment attached to Croton
                Trigger GreekCityStatesBoxClear: Setting territoryEffect cleared  for territoryAttatchment attached to GreekCityStatesBox
                Trigger LilybaeumClear: Setting territoryEffect cleared  for territoryAttatchment attached to Lilybaeum
                Trigger SiwaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Siwa
                Trigger OdessusClear: Setting territoryEffect cleared  for territoryAttatchment attached to Odessus
                Trigger AleriaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aleria
                Trigger ApolloniaWall: Setting territoryEffect to walled for territoryAttatchment attached to Apollonia
                Trigger AelanaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Aelana
                Trigger PharanClear: Setting territoryEffect cleared  for territoryAttatchment attached to Pharan
                Trigger CapsaClear: Setting territoryEffect cleared  for territoryAttatchment attached to Capsa


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 21
                1 hoplite moved from SZ 21 to Aleria
                1 trireme moved from SZ 35 to SZ 50
                1 skirmisher moved from Corinth to SZ 50
                1 skirmisher moved from SZ 50 to Delphi
                1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
                2 cavalrys, 1 hoplite and 2 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                Trigger GCCnavalWALL: 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCnavalAcademy: 1 flagship and 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 1 archer, 1 cavalry, 2 hoplites and 3 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Delphi
                Battle in Aleria
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 cavalry
                    GreekCityStates win, taking Delphi from Macedonia, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
                    Casualties for Carthage: 1 cavalry

    Non Combat Move - GreekCityStates
                2 hoplites moved from SZ 67 to Corinth

    Place Units - GreekCityStates
                1 hoplite and 2 walls placed in Apollonia
                1 archer, 1 cavalry, 1 hoplite and 3 skirmishers placed in Sparta
                1 flagship placed in SZ 67

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 31 PUs; end with 31 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 27 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 30 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 33 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                2 units repaired.
                1 spearman moved from SZ 69 to Larissa
                1 flagship, 1 spearman and 1 trireme moved from SZ 69 to SZ 68
                1 flagship moved from SZ 68 to SZ 67

    Purchase Units - Pergamon
                Pergamon buy 1 phalanx and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Larissa

    Non Combat Move - Pergamon
                2 skirmishers and 2 spearmen moved from Pergamum to Sardis
                1 spearman moved from SZ 68 to Sardis

    Place Units - Pergamon
                1 phalanx and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 28 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 unit repaired.
                4 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants moved from Gades to Acci
                1 warelephant moved from Carthago to SZ 36
                1 warelephant moved from Carthago to SZ 36
                2 hoplites moved from Carthago to SZ 36
                1 bireme, 1 flagship, 2 hoplites, 1 quadrireme, 2 quinqueremes, 5 triremes and 2 warelephants moved from SZ 36 to SZ 34
                3 hoplites and 1 warelephant moved from Lilybaeum to Messana
                2 hoplites and 2 warelephants moved from SZ 34 to Messana
                4 cavalrys, 4 hoplites, 1 leader and 2 warelephants moved from Cirta to Auzia
                2 cavalrys moved from Thapsus to Igilgili
                1 warelephant moved from Carthago to Igilgili

    Purchase Units - Carthage
                Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
                Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
                Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 1 cavalry, 5 hoplites and 2 warelephants; Remaining resources: 0 PUs; 2 techTokens;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 4 cavalrys, 4 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Auzia from AI_Neutral with 2 cavalrys, 4 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -12
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                Battle in Acci
                    Carthage attack with 4 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants
                    AI_Neutral defend with 2 archer_neutrals; AI_Barbarians defend with 1 warrior
                    Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 3 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 2 archer_neutrals
                    Casualties for AI_Barbarians: 1 warrior
                Battle in SZ 34
                    Carthage attack with 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes and 5 triremes
                    RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                    Units damaged: 1 flagship owned by the RomanRepublic
                    Units damaged: 1 flagship owned by the Carthage
                    Carthage win with 1 quadrireme and 2 quinqueremes remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
                    Casualties for Carthage: 1 bireme, 1 flagship and 5 triremes
                Battle in Messana
                    Carthage attack with 4 hoplites and 3 warelephants
                    RomanRepublic defend with 1 legionaire, 2 skirmishers and 1 wall
                    Units damaged: 1 wall owned by the RomanRepublic
                    Carthage win, taking Messana from RomanRepublic with 3 hoplites and 2 warelephants remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 1 legionaire, 2 skirmishers and 1 wall
                    Casualties for Carthage: 2 hoplites and 1 warelephant

    Non Combat Move - Carthage
                2 biremes moved from SZ 30 to SZ 32
                1 hoplite moved from Thapsus to Carthago

    Place Units - Carthage
                1 wall and 2 warelephants placed in Gades
                1 cavalry and 5 hoplites placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover conscription

    Activate Technology - Carthage
                Carthage activating conscription

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 64 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 59 PUs
                city in Carthago creates 3 PUs; Carthage end with 62 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Gades creates 3 PUs; Carthage end with 65 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors moved from Athens to Corinth
                1 phalanx and 2 skirmishers moved from Dodona to Delphi
                4 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors moved from Nicaea to Sardis
                3 cavalrys moved from Thessalonica to SZ 70
                1 bireme, 3 cavalrys, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme moved from SZ 70 to SZ 69
                3 cavalrys moved from SZ 69 to Sardis

    Purchase Units - Macedonia
                Macedonia buy 1 catapult and 6 warriors; Remaining resources: 1 PUs; 1 techTokens;

    Combat - Macedonia
                Battle in SZ 69
                    Macedonia attack with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme
                    Pergamon defend with 1 trireme
                    Units damaged: 1 flagship owned by the Macedonia
                    Macedonia win with 1 bireme, 1 flagship, 1 quadrireme, 1 suprareme and 1 trireme remaining. Battle score for attacker is 15
                    Casualties for Pergamon: 1 trireme
                Battle in Delphi
                    Macedonia attack with 1 phalanx and 2 skirmishers
                    GreekCityStates defend with 1 skirmisher
                    Macedonia win, taking Delphi from GreekCityStates with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 1 skirmisher
                Battle in Sardis
                    Macedonia attack with 7 cavalrys, 4 phalanxs, 6 skirmishers and 2 warriors
                    Pergamon defend with 1 city, 2 phalanxs, 2 skirmishers, 7 spearmen and 2 walls
                    Macedonia win, taking Sardis from Pergamon with 1 cavalry, 4 phalanxs and 2 warriors remaining. Battle score for attacker is 41
                    Casualties for Macedonia: 6 cavalrys and 6 skirmishers
                    Casualties for Pergamon: 2 phalanxs, 2 skirmishers, 7 spearmen and 2 walls
                Battle in Corinth
                    Macedonia attack with 1 catapult, 4 cavalrys, 1 leader, 2 phalanxs and 5 warriors
                    GreekCityStates defend with 1 archer, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs and 5 warriors remaining. Battle score for attacker is 32
                    Casualties for GreekCityStates: 1 archer, 2 cavalrys, 4 hoplites, 1 leader and 2 skirmishers
                    Casualties for Macedonia: 4 cavalrys

    Non Combat Move - Macedonia

    Place Units - Macedonia
                1 catapult and 6 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 52 PUs; end with 53 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 49 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                city in Thessalonica creates 3 PUs; Macedonia end with 51 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sardis creates 3 PUs; Macedonia end with 54 PUs
                city in Sardis creates 1 techTokens; Macedonia end with 2 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                3 hoplites moved from Theodesia to SZ 80
                1 horsearcher moved from Azara to Pityus
                9 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 11 horsearchers and 1 leader moved from Sinda to Pityus
                1 bireme, 1 flagship, 3 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
                3 hoplites moved from SZ 79 to Pityus

    Purchase Units - Bosporus
                Bosporus buy 1 archer, 1 cataphract and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Pityus from Armenia with 9 archers, 5 cataphracts, 3 cavalrys, 6 hoplites, 12 horsearchers and 1 leader remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Bosporus
                3 hoplites moved from Azara to Sinda

    Place Units - Bosporus
                1 archer, 1 cataphract and 1 hoplite placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 27 PUs; end with 27 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 26 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 25 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 24 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 23 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 22 PUs
                city in Theodesia creates 3 PUs; Bosporus end with 25 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 catapult, 2 chariots, 1 leader, 6 phalanxs and 6 skirmishers moved from Pessinus to Tavium
                2 hoplites moved from Sinope to Tavium
                1 flagship and 2 triremes moved from SZ 78 to SZ 77

    Purchase Units - Pontus
                Trigger PONsupraremes: buySuprareme removed from PontusProduction
                Trigger PONsupraremes: buySupraremeX added to PontusProduction
                Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 2 catapults and 1 chariot; Remaining resources: 0 PUs; 1 techTokens;

    Combat - Pontus
                Battle in Tavium
                    Pontus attack with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers
                    AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
                    Pontus win, taking Tavium from AI_Neutral with 1 catapult, 2 chariots, 2 hoplites, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals

    Non Combat Move - Pontus

    Place Units - Pontus
                2 catapults, 1 chariot and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after successful research.
                Pontus discover triremes

    Activate Technology - Pontus
                Pontus activating triremes

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 21 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                city in Sinope creates 3 PUs; Pontus end with 21 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 hoplite moved from Damascus to Bostra
                1 phalanx moved from Jerusalem to Sidon
                1 phalanx moved from Jerusalem to Petra
                1 cataphract moved from Damascus to Sidon
                1 hoplite moved from Seleucia to Ninive
                4 cataphracts, 10 hoplites, 7 phalanxs and 1 warelephant moved from Seleucia to Susa
                1 phalanx moved from Ctesiphon to Susa
                1 phalanx moved from Attalia to SZ 61
                1 warelephant moved from Attalia to SZ 61
                2 hoplites moved from Antioch to SZ 61
                1 bireme and 1 hoplite moved from SZ 61 to SZ 65
                1 hoplite moved from SZ 65 to Rhodos
                1 hoplite, 1 phalanx and 1 warelephant moved from SZ 61 to Salamis

    Purchase Units - Seleucid
                Seleucid buy 11 hoplites; Remaining resources: 5 PUs; 2 techTokens;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
                    Egypt defend with 1 wall and 1 warelephant
                    Units damaged: 1 wall owned by the Egypt
                    Seleucid win, taking Salamis from Egypt with 1 warelephant remaining. Battle score for attacker is 14
                    Casualties for Egypt: 1 wall and 1 warelephant
                    Casualties for Seleucid: 1 hoplite and 1 phalanx
                Battle in Susa
                    Seleucid attack with 4 cataphracts, 10 hoplites, 8 phalanxs and 1 warelephant
                    Parthia defend with 1 archer and 2 walls
                    Seleucid win, taking Susa from Parthia with 4 cataphracts, 8 hoplites, 7 phalanxs and 1 warelephant remaining. Battle score for attacker is 25
                    Casualties for Seleucid: 2 hoplites and 1 phalanx
                    Casualties for Parthia: 1 archer and 2 walls
                Battle in Rhodos

    Non Combat Move - Seleucid

    Place Units - Seleucid
                7 hoplites placed in Seleucia
                4 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover quadriremes

    Activate Technology - Seleucid
                Seleucid activating quadriremes

    Turn Complete - Seleucid
                Seleucid collect 93 PUs; end with 98 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 97 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 96 PUs
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 93 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 92 PUs
                city in Antioch creates 3 PUs; Seleucid end with 95 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 98 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens


  • I no I have messed up.
    it’s my first game.
    no solitaire.
    the one battle your piece amount blended in with the background.
    my fault I should have pushed on the territory button.
    I’m not giving up!
    but another one after this maybe?

  • '20 '18 '17 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
                2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
                5 archers, 1 chariot, 1 leader, 4 phalanxs and 3 warelephants moved from Pharan to Jerusalem
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
                1 warelephant moved from Alexandria to Pharan
                1 phalanx moved from Alexandria to SZ 57
                2 chariots moved from Alexandria to Jerusalem
                2 chariots moved from Alexandria to Jerusalem
                1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 57 to SZ 58

    Purchase Units - Egypt
                Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
                Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
                Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 2 PUs; 1 techTokens;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants
                    Seleucid defend with 1 hoplite
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Jerusalem from Seleucid with 5 archers, 5 chariots, 1 leader, 4 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Berenice
                    Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
                    AI_Neutral defend with 6 spearman_neutrals
                    Egypt win, taking Berenice from AI_Neutral with 3 archers, 3 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Egypt: 1 chariot
                    Casualties for AI_Neutral: 6 spearman_neutrals

    Non Combat Move - Egypt
                1 phalanx moved from SZ 58 to Pharan

    Place Units - Egypt
                2 chariots and 1 wall placed in Alexandria
                1 quadrireme placed in SZ 57

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 35 PUs; end with 37 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 35 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
                city in Alexandria creates 3 PUs; Egypt end with 35 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens

  • '20 '18 '17 '15

    whoops! played egypt.  reload the sel file and do it yourself.  lol  :-o


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 archer moved from Pharan to SZ 58
                1 phalanx moved from Pharan to SZ 58
                1 archer moved from Pharan to SZ 58
                3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants moved from Pharan to Jerusalem
                2 archers, 1 bireme, 1 flagship, 1 phalanx, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 62
                2 archers and 1 phalanx moved from SZ 62 to Salamis
                1 archer, 3 chariots, 2 phalanxs and 1 warelephant moved from Paliurus to Berenice
                2 archers, 1 chariot, 2 phalanxs and 1 warelephant moved from Siwa to Berenice
                4 chariots and 1 warelephant moved from Alexandria to Pharan
                1 phalanx moved from Alexandria to Memphis

    Purchase Units - Egypt
                Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
                Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
                Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 1 archer and 4 chariots; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Salamis
                    Egypt attack with 2 archers and 1 phalanx
                    Seleucid defend with 1 warelephant
                    Egypt win, taking Salamis from Seleucid with 2 archers and 1 phalanx remaining. Battle score for attacker is 10
                    Casualties for Seleucid: 1 warelephant
                Battle in Berenice
                    Egypt attack with 3 archers, 4 chariots, 4 phalanxs and 2 warelephants
                    AI_Neutral defend with 6 spearman_neutrals
                    Egypt win, taking Berenice from AI_Neutral with 2 archers, 2 chariots, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is -20
                    Casualties for Egypt: 1 archer and 2 chariots
                    Casualties for AI_Neutral: 6 spearman_neutrals
                Battle in Jerusalem
                    Egypt attack with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants
                    Seleucid defend with 1 hoplite
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Jerusalem from Seleucid with 3 archers, 1 chariot, 1 leader, 3 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer, 4 chariots and 1 wall placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover siegeWeapons

    Activate Technology - Egypt
                Egypt activating siegeWeapons

    Turn Complete - Egypt
                Egypt collect 41 PUs; end with 41 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 39 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -4 PUs; end with 35 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 38 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 1 bireme, 1 cataphract and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Non Combat Move - Parthia
                1 archer moved from SZ 86 to Cyropolis
                1 flagship moved from SZ 86 to SZ 85
                1 flagship moved from SZ 85 to SZ 84

    Place Units - Parthia
                1 bireme placed in SZ 84
                1 cataphract and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 22 PUs; end with 22 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 21 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 20 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 23 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 26 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 unit repaired.
                2 spearmen moved from Gazaca to Ctesiphon
                1 cataphract moved from Gazaca to Ctesiphon
                2 spearmen moved from Gazaca to Ninive
                1 horsearcher moved from Gazaca to Ninive
                5 cataphracts and 4 horsearchers moved from Gazaca to Cyropolis
                2 cataphracts, 1 catapult, 1 horsearcher and 1 leader moved from Sanina to Cyropolis
                1 horsearcher moved from Albana to Cyropolis
                9 skirmishers and 10 spearmen moved from Phasis to Armavira
                1 skirmisher moved from Satala to Artaxata

    Purchase Units - Armenia
                Trigger ARMeconomics: buyCity removed from ArmeniaProduction
                Trigger ARMeconomics: buyCityX added to ArmeniaProduction
                Trigger ARMeconomicsWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 3 horsearchers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Ctesiphon
                    Armenia attack with 1 cataphract and 2 spearmen
                    Seleucid defend with 1 hoplite
                    Armenia win, taking Ctesiphon from Seleucid with 1 cataphract remaining. Battle score for attacker is -3
                    Casualties for Armenia: 2 spearmen
                    Casualties for Seleucid: 1 hoplite
                Battle in Ninive
                    Armenia attack with 1 horsearcher and 2 spearmen
                    Seleucid defend with 1 hoplite
                    1 horsearcher owned by the Armenia retreated to Gazaca
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -10
                    Casualties for Armenia: 2 spearmen

    Non Combat Move - Armenia

    Place Units - Armenia
                1 horsearcher, 2 spearmen and 1 wall placed in Armavira
                2 horsearchers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 31 PUs; end with 31 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 29 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 27 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 30 PUs


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 unit repaired.
                1 cataphract moved from Genua to Mediolanum
                1 leader moved from Genua to Mediolanum
                1 ballista moved from Genua to Mediolanum
                1 cataphract moved from Verona to Vindonissa
                5 legionaires moved from Genua to Mediolanum
                5 legionaires moved from Verona to Vindonissa
                5 legionaires moved from Verona to Mediolanum

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 quadriremes and 1 quinquereme; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader and 10 legionaires
                    AI_Neutral defend with 4 skirmisher_neutrals and 1 warrior_neutral
                    Units damaged: 1 leader owned by the RomanRepublic
                    RomanRepublic win, taking Mediolanum from AI_Neutral with 1 ballista, 1 cataphract, 1 leader and 9 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 4 skirmisher_neutrals and 1 warrior_neutral
                Battle in Vindonissa
                    RomanRepublic attack with 1 cataphract and 5 legionaires
                    AI_Neutral defend with 3 archer_neutrals
                    RomanRepublic win, taking Vindonissa from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -18
                    Casualties for RomanRepublic: 3 legionaires
                    Casualties for AI_Neutral: 3 archer_neutrals

    Non Combat Move - RomanRepublic
                3 cataphracts moved from Capua to Roma
                2 skirmishers moved from Roma to Capua
                1 bireme and 1 trireme moved from SZ 47 to SZ 45

    Place Units - RomanRepublic
                2 quadriremes and 1 quinquereme placed in SZ 28

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 58 PUs; end with 58 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 55 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 57 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 60 PUs

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