Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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@alexgreat:
Gamer, he clearly said he “has his attacks ready”.
I can’t find that. Can you quote it for me?
Hope you work this out, because it would be an ugly turn of a great game by two of the best players.
You’re right. And I will be happy to not do the edit if he can tell me that he actually has spent time studying the move after J27.
It just irritates me that this could prolong the game, and because we have allowed edits like this all game long -
As far as I remember you have previously mentioned that this game has already been won from axis side and actually have been so the whole game and I should resign.
It has, and you should.
Taking this into consideration and the fact that I mentioned that I already had my combat moves for US ready, I would like you to reconsider if you still want to ask for changes in your NCM.
Where did you say you had your combat moves for US ready. You didn’t. Just resign.
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Copy of his post:
I might consider to make the bombardment from z114 depending on US dice - but thank you for telling me in advance to speed up.
After all there is no need to use the airbase as cover anymore with only 4 axis planes left in Europe.I have not decided what US will purchase, but I have my attacks ready! This will be fun!
But I will not be able to move tonight - I hope I have time tomorrow…
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Oh, I’m sorry, I did overlook it. I see it now, he said he had his attacks ready and was deciding what to buy. Fine, disallow it, take advantage of the blunder. I will still easily win
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No wonder he said it would be fun. Must have been drooling over Z35.
The Allies can not possibly keep Japan from getting and holding 6 VC’s, and it will be soon. Even taking advantage of a significant calculation blunder will not change that.
I still think it’s a cheap tactic. I could have easily blocked any attack on 35 with 3 destroyers. Now I want to move 2 subs and 2 fighters there and you won’t let me.
The classy move would be to resign now.
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If I had denied the late move to Alaska, the entire USA fleet would have been sunk early in the game with less Japanese losses and we never would have made it to round 15 or 20. So I am really surprised that you’re wanting to deny this, especially when there is very little doubt of the outcome of the game and it’s gone on so long
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Forget it, it’s fine. Don’t allow the edit. It’s a pretty risky attack and you won’t have overwhelming force on India. If you truly had all your attacks ready already and that included all in on Z35, then go right ahead. I wish I had never asked for the edit.
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Maybe the dice finally catch up to you and the game will end right here
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3 kamikazes at the battleship, 1 at each destroyer, total of 5 used, 1 saved
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No, don’t save any, you don’t have any future bombardment to stop anyway
4 at the battleship and 1 at each destroyer, assuming you attack 35/Phillipines with everything you can.
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Yeah, I shouldn’t have protested, because I was right. Japan will still be impenetrable and I will finally win soon
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Oops, you need to know scramble decision too
If you attack 35 with everything, then scramble all 3. If you are attacking the islands too, then of course you will need to wait for my decision. -
I have not decided what US will purchase, but I have my attacks ready! This will be fun!
I read this as meaning his US combat move was already prepared before the edit.
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Oops, wasn’t looking at the latest page, just ignore me :P
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Yes, thanks, like I said I missed that today. I saw it last night, forgot what he said. Caught myself at the exact same time as Alex was quoting him for me
It’s all good. Take your best shot. I didn’t need to react because an attack on 35 may not even lengthen the game, it could even shorten it.
Now I see your second post, no worries man you were just trying to help. We’re all good here. Nothing to see
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My options as US are straight forward - so attacks on each of your navies was naturally someting I looked at first and therefore it took me less than 5 min to see that PHI sz was weakly defended and that I would have close to 100% chance to take it - even against max scramble.
That was also the reason for my comment “I have not decided what US will purchase, but I have my attacks ready! This will be fun!”
After you read my comment you decided to change your moves. As can be seen above I mentioned that I had attacks ready (actually not exactly ready because I also need to consider what to do next round (including my purchase this round) and therefore if I wanted to attack with everything or only strafe your PHI sz) and it would be fun.
My guess is that my comment made you take another look at the map - which you likely not would have taken else…This is the reason why I asked you to reconsidered if you wanted to change your moves.
From your numerous comments I can understand that you think it is unjust if you are not allowed to edit your moves. I certainly do not want this innocent game to cause an actual WW - I much prefer that you change your moves :-D
Please resend your final map from Japan Round 27 so that we can continue our great game…
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After you read my comment you decided to change your moves. As can be seen above I mentioned that I had attacks ready (actually not exactly ready because I also need to consider what to do next round (including my purchase this round) and therefore if I wanted to attack with everything or only strafe your PHI sz) and it would be fun.
My guess is that my comment made you take another look at the map - which you likely not would have taken else…No, your comment had no effect whatsoever. A reasonable supposition, but incorrect nonetheless.
This is the reason why I asked you to reconsidered if you wanted to change your moves.
OK
From your numerous comments I can understand that you think it is unjust if you are not allowed to edit your moves. I certainly do not want this innocent game to cause an actual WW - I much prefer that you change your moves :-D
right, that’s the Ghost I know. But I don’t believe you do have 100% and after further analysis, I realize that attacking Z35 has its costs for you - regardless, I am fine with……
Please resend your final map from Japan Round 27 so that we can continue our great game…
I think you’re letting me make the edit to make sure I’m not upset? You don’t need to. You can go with my original map where Phillippines is weakly defended.
Anyway, I assure you that your comment about looking forward to the USA move had absolutely nothing to do with my edit request. I’m going to check and see if you have access to the correct map……
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Reply #874 is the original post
Reply #880 is the edit of 2 subs and 2 fighters to bolster Z35
You can use either one you want, and you’ll never hear me complain about it. After all, if you allow the edit, there is no sub in 33 and 2 less fighters near Japan and for all I know you might prefer that.I’ll check in whenever I can to give you decisions, but I’m going to be away from the computer most of the rest of the day.
If you attack Z35 and do not attempt an amphibious assault on the Philippines, then I will scramble the 3 planes and kamikaze 2 at the battleship, 2 at each destroyer, total of 6.However, I know now that you were concerned about me changing my move based on what you had said (I would never do that) and I assure you that that was not the case, so perhaps you grant the edit - your call
I do think attacking 35 without the edit has its perils. You won’t have overwhelming odds on India and you will be letting all other subs and destroyers live, and likely won’t be able to repair any carriers. Once you damage any of the last 3 carriers, you’re losing planes too. So don’t just go by the Triple A calc odds - they’re misleading here.
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It IS a great game, you ARE a great opponent, not only in skills but in sportsmanship, and this is a match to be remembered for quite some time :mrgreen:
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what happened in this game?





