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15L Giallo(axis)vs Karl7(allies+20)

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from 20 Sea Zone to 16 Sea Zone
                3 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
                2 bombers moved from Kwangtung to 16 Sea Zone
                1 fighter moved from Kwangtung to 45 Sea Zone
                2 battleships moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Kwangtung to 21 Sea Zone
                1 fighter moved from Kwangtung to Shan State
                1 armour moved from Kwangtung to Kiangsu
                1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                5 infantry moved from Kwangsi to French Indo China
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China

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    What will be your ool in sz 16?

  • 22 20 19 18 17 16 15 14 12

    yeah, unfortunately, I’ll have to see each roll.  too tricky here.  So go ahead and then post your round 1 hits.  Then I’ll make a choice.

  • 21 20 19 18 17 16

    I saw people posted the dice here, how  does it work

  • 22 20 19 18 17 16 15 14 12

    you type this:

    ;aaa 4@1 2@2 6@3 4@4;

    but REPLACE the ; with : and then post

    the internal dice roller will read it as 4 units rolling at 1, 2 units rolling at 2 etc

    make sense?

  • 22 20 19 18 17 16 15 14 12

    so here you would roll

    ;aaa 9@3 12@4;

  • 21 20 19 18 17 16

    Understood, I will do it later, not at home atm

  • 22 20 19 18 17 16 15 14 12

    cool

  • 21 20 19 18 17 16

    DiceRolls: 9@3 12@4; Total Hits: 119@3: (5, 4, 5, 4, 4, 4, 1, 4, 1)12@4: (1, 1, 3, 3, 2, 5, 1, 3, 6, 4, 3, 6)

  • 22 20 19 18 17 16 15 14 12

    11 hits!

  • 22 20 19 18 17 16 15 14 12

    ok, so here is the casualty roster:

    1 cv sunk

    1 cv damaged

    2 dd sunk

    3 cruisers sunk

    hit to battleship

    tacb gone

    1 ftr gone

  • 22 20 19 18 17 16 15 14 12

    you want me to roll the defense?

  • 21 20 19 18 17 16

    sure

  • 22 20 19 18 17 16 15 14 12

    Defense!

    DiceRolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 2, 4, 1, 3)4@3: (4, 4, 2, 3)6@4: (4, 4, 6, 3, 3, 6)

  • 22 20 19 18 17 16 15 14 12

    ok, so I got:

    1 cv whole

    1 cv damaged

    4ftrs

    battleship

    interesting choice, I’ve got 2 ftrs in the wind, but you can finish off that fleet in one blow!  :wink:

  • 21 20 19 18 17 16

    k 4 fig 4 tac gone

    DiceRolls: 5@3 7@4; Total Hits: 55@3: (2, 5, 6, 5, 4)7@4: (3, 4, 6, 4, 4, 5, 5)

  • 22 20 19 18 17 16 15 14 12

    5 hits,

    I’ll take out:

    damaged cv

    hit to whole cv

    3 ftrs

    Defense!

    DiceRolls: 2@2 5@4; Total Hits: 22@2: (6, 2)5@4: (4, 5, 6, 6, 6)

  • 22 20 19 18 17 16 15 14 12

    ouch!

    so I got 1 ftr, 1 bb, 1 damaged cv left

  • 21 20 19 18 17 16

    DiceRolls: 4@3 6@4; Total Hits: 64@3: (6, 3, 1, 6)6@4: (1, 5, 2, 4, 5, 2)

  • 22 20 19 18 17 16 15 14 12

    DiceInput ErrorThere was an error in your dice throw: “1@” is not correct syntax.

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