Wanna come over? 😉
You know. After the casino time is past
S01 - P@nther (Axis) vs. JEB (Allies + 9)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Adding units owned by British to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
2 armour, 1 artillery and 4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Ukraine S.S.R., round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Ukraine S.S.R., round 4 : 1/4 hits
Germans roll dice for 1 fighter in Ukraine S.S.R., round 4 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in West Russia
Russians attack with 3 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/14 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 3 : 2/11 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 2 artilleries and 5 infantry in West Russia, round 4 : 3/10 hits
Germans roll dice for 1 armour in West Russia, round 4 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Buryatia S.S.R. : 1 infantry
Caucasus : 2 artilleries, 1 factory, 2 fighters and 2 infantry
Karelia S.S.R. : 1 factory
Novosibirsk : 1 infantry
Russia : 1 artillery, 1 factory and 3 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 armour
West Russia : 1 flag, 2 aaGuns, 3 armour, 2 artilleries and 5 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Adding units owned by British to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 4 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
2 armour, 1 artillery and 4 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Ukraine S.S.R., round 2 : 2/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 3/5 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 1 artillery and 2 fighters in Ukraine S.S.R., round 4 : 1/4 hits
Germans roll dice for 1 fighter in Ukraine S.S.R., round 4 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in West Russia
Russians attack with 3 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 2/14 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 2 artilleries and 6 infantry in West Russia, round 3 : 2/11 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 2 artilleries and 5 infantry in West Russia, round 4 : 3/10 hits
Germans roll dice for 1 armour in West Russia, round 4 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Buryatia S.S.R. : 1 infantry
Caucasus : 2 artilleries, 1 factory, 2 fighters and 2 infantry
Karelia S.S.R. : 1 factory
Novosibirsk : 1 infantry
Russia : 1 artillery, 1 factory and 3 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 armour
West Russia : 1 flag, 2 aaGuns, 3 armour, 2 artilleries and 5 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
Test summary from TripleA, engine version: 1.8.0.7, time: 11:30:52
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 cruiser and 2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Germany to 14 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R. -
Seazone 7:
Does the Russian submarine stand and fight or submerge? In case it fights I need your OOL please. -
Fight!
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OK, and your OOL?
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What is that? I’m not familiar with that abbreviation
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No problem, OOL means Order Of Loss - in most cases it is obvious in battles how to choose the casualties.
Sometimes there are battles - most often sea battles with subs and air units - where the choice of losses is not that obvious.
In this case we ask about an OOL beofre the battle.In SZ7 sea battle hits by the air units can not be assigned to subs and we have subs with surprise strike.
So please indicate in which order hits should be assigned (if not determined by air unit hits).:-)
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Oh right :) Please choose the sub first.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Gibraltar
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 cruiser and 2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 fighter moved from Germany to 14 Sea Zone
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 14 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Gibraltar
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Gibraltar from British, taking Ukraine S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British, 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Germans win with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarine
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarinesNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to France
1 bomber moved from Ukraine S.S.R. to Germany
2 fighters moved from Ukraine S.S.R. to Belorussia
1 armour moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
2 infantry moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Bulgaria Romania to Belorussia
1 artillery and 1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Italy to Poland
2 armour moved from Germany to Poland
2 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
3 infantry moved from Germany to Baltic States
1 infantry moved from Northwestern Europe to Germany
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 armour moved from Poland to Belorussia
1 armour moved from Poland to Belorussia
1 fighter moved from 14 Sea Zone to Libya
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Morocco to Algeria
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Italy to GermanyPlace Units - Germans
2 infantry placed in Italy
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired. -
Here the two hits of the fighters had to be assigned to the battleship, as fighters cannot hit subs when no friendly destroyer is present.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 17 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea ZoneCombat - British
Battle in 14 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 1 destroyer in 14 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Germans and 1 destroyer owned by the British lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 destroyer
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 7 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 carrier, 2 cruisers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits
2 cruisers owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the British and 1 fighter owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British, 1 submarine owned by the British, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 2 cruisers, 1 fighter and 2 submarinesNon Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Persia to India
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Burma to India
1 armour moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 bomber moved from 14 Sea Zone to United Kingdom
2 fighters moved from 7 Sea Zone to United Kingdom
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 30 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 transport
EDIT: Adding units owned by British to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
23 Sea Zone : 1 transport
30 Sea Zone : 2 infantry and 1 transport
36 Sea Zone : 1 transport
37 Sea Zone : 1 carrier and 1 fighter
Anglo-Egyptian Sudan : 1 armour, 1 artillery and 1 infantry
Eastern Canada : 1 infantry
French West Africa : 1 armour
India : 1 aaGun, 1 artillery, 1 factory and 7 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Rhodesia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 4 fighters and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 24 / 28
Germans : 41 / 41
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42 -
I’m with you :)
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Man, you were lucky!
Why does that never happen to me?
I cannot remember a single competitive game, where my first move with any nation went that flawlessly… congrats :-)
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Thanks and I agree, that went pretty smooth :) Especially your sub attack vs my lone US dd.
It’s pretty though for Ger to have the entire fleet wiped out in the first round. I had a similar bad start (but even worse actually!) in a game playing axis vs Innohub lately.Logically the luck should even out though. Let’s see how this goes. Happy fighting! :)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Yunnan
3 infantry moved from Kiangsu to Anhwei
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Anhwei
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to Anhwei
1 destroyer moved from 61 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 2 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 4 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 3 : 0/5 hits
Americans roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 4 : 1/4 hits
Americans roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Yunnan
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 5 : 2/4 hits
Americans roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Anhwei, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Anhwei
Japanese roll dice for 2 fighters and 2 infantry in Anhwei, round 3 : 2/4 hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 carrier and 1 fighter
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 carrier and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 carrier and 1 cruiser moved from 50 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo-China Thailand
1 infantry moved from Malaya to French Indo-China Thailand
1 infantry moved from Kiangsu to Kwangtung
2 fighters moved from Anhwei to Kwangtung
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 20 times
6 was rolled 9 times
Average roll : 3,706
Median : 4,000
Variance : 1,373
Standard Deviation : 1,172
Total rolls : 68British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,364
Median : 3,000
Variance : 2,700
Standard Deviation : 1,643
Total rolls : 11Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3,902
Median : 4,000
Variance : 1,540
Standard Deviation : 1,241
Total rolls : 51 -
@JEB:
Logically the luck should even out though. Let’s see how this goes. Happy fighting! :)
Bloody battles….
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An JEB, one thing:
The EDIT you did in your last turn was illegal. You moved the transport in Combat Move so you could not move it again in Non Combat Move.
I have now assumed that you would not have moved it in Combat Move. So it was ok this time…I will comment on EDITs in a tournament later…
:-) -
Yes I was fully aware of that. The transport happened to move along with the rest when I choosed “all” of the units in SZ34 and attacked. Since it wasn’t loaded or used in the battle I assumed you were fine with just editing it afterward. Maybe I should have stated so explicitly.
I have mostly been playing with innohub so far, and our philosophy on editing has been pretty generous. Basically everything is ok as long as it’s not changing the odds in a fight. Meaning if you do a combat move with a unit that is not used in a combat, it’s ok to withdraw that move and make another non-combat move instead. And it’s ok to edit all the way up until the other player has downloaded the file, by just reposting it.
But different players have different views on this, so it’s good if we lay out some ground rules in the beginning. Well, this is basically my stand. Please tell me if you see it differently.
When it comes to that transport move, I had the belief that transports blocked sea movements… Apparently not! :x Now it was wasted anyway…
PS The dices have not been with you so far!
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