@surfer Scramble? You have 6 planes!
15L G40 AeV (Axis) vs Karl7 (Allies +18)
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Hey, tripple A developed a bug or something so I am downloading it again. But I am in a remote location so it may take awhile. China moved but failed to post. I will keep the marti results to confirm turn.
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Allright Karl7, don’t worry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Kenya to Egypt
1 fighter moved from Malta to Egypt
2 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Egypt
British attack with 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for British: 2 armour, 1 fighter and 2 mech_infantrys
Casualties for Italians: 1 aaGun, 1 armour and 2 infantry
Battle in Trans-JordanNon Combat Move - British
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Persia to India
12 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
3 artilleries moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,2,2,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 fighter in Syria, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Syria
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 transports placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Burma to YunnanCombat - ANZAC
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
7 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 95 Sea Zone to Normandy Bordeaux
12 armour, 12 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Novgorod
Germans attack with 2 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour in Novgorod, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 12 armour, 12 artilleries, 17 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Ukraine, round 2 : 11/42 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour, 12 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 7 bombers, 3 fighters, 2 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour, 3 fighters and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 7 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/12 hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/11 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Americans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the Americans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 2 armour and 3 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
7 bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to France
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 armour, 1 bomber and 2 fighters placed in Western Germany
2 armour placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Korea
10 infantry moved from Amur to Korea
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Smolensk to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
1 armour moved from Finland to Norway
Russians take Norway from GermansCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour
Casualties for Russians: 1 fighter, 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 2 aaGuns
Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 armour moved from Finland to Karelia
1 armour moved from Vyborg to Karelia
1 armour moved from Norway to Finland
1 tactical_bomber moved from Novgorod to Smolensk
2 artilleries and 8 infantry moved from Smolensk to Archangel
2 artilleries and 19 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
16 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Smolensk to Archangel
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Russia to TambovPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
Kill?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber and 2 fighters moved from Japan to Korea
1 fighter moved from Jehol to Korea
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kwangsi to Kweichow
1 infantry moved from Malaya to Shan State
2 bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Shan State
1 armour moved from Kiangsu to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 7/9 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 11 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Korea, round 2 : 4/6 hits
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreatedNon Combat Move - Japanese
3 fighters moved from Korea to Japan
1 bomber moved from Korea to Philippines
2 bombers moved from Shan State to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 43 Sea Zone to YunnanPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Burma to Yunnan
3 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Shan State
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 bomber moved from Persia to UkraineCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
1 armour moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 fighters moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
2 artilleries moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 aaGun moved from Yunnan to HunanPlace Units - British
1 armour and 2 fighters placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Hey Karl7,
When I try to play it will give me an error code and will shortly after that grey out the map.
Do you know what I can do about it, since you said something a developed bug on triplea? -
@aequitas:
Hey Karl7,
When I try to play it will give me an error code and will shortly after that grey out the map.
Do you know what I can do about it, since you said something a developed bug on triplea?Huh, don’t know about that. My situation ended up having to do with the security settings of my Mac that prevented me from loading the program.
The only thing I could recommend would be to make sure you have the most recent version of triple A, and if you do, you should try to reinstall it.
Hope that helps.
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Hope to be back tonight. (Your morning time in Cali) :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Southern Italy to TunisiaCombat - Italians
Battle in Algeria
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits
French roll dice for 3 infantry in Tunisia, round 2 : 1/3 hits
1 infantry owned by the Italians and 2 infantry owned by the French lost in Tunisia
Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 4 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 5 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 fighter in Tunisia, round 6 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 6 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Algeria from French with 1 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 2 infantry
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Tunisia to 95 Sea Zone
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Yunnan to 37 Sea ZoneCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Yunnan
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French





