@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
15L axis-dominion (axis) vs Karl7 (allies +22) - take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour moved from Eastern Persia to Kazakhstan
3 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
4 fighters moved from Smolensk to Norway
2 fighters moved from Normandy Bordeaux to Norway
1 fighter moved from Spain to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from Spain to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour and 1 fighter moved from Eastern Persia to PersiaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Kazakhstan
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Persia
British attack with 1 armour and 1 fighter
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 fighter moved from Persia to India
12 armour moved from Eastern Persia to India
2 fighters moved from Trans-Jordan to Egypt
3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
3 armour placed in Egypt
1 destroyer and 1 fighter placed in 110 Sea Zone
British undo move 2.
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,5,3,2,3,6,2,5,1,3,2,6,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 artilleries and 3 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 tactical_bomber moved from France to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from France to Holland Belgium
2 infantry moved from France to Southern France
2 artilleries and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 4 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Caucasus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 aaGun moved from France to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Iraq to Persia
1 fighter moved from 98 Sea Zone to Persia
1 aaGun moved from France to Holland Belgium
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 98 Sea Zone to 94 Sea ZonePlace Units - Italians
2 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 artilleries and 3 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 tactical_bomber moved from France to 92 Sea Zone
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from France to Holland Belgium
2 infantry moved from France to Southern France
2 artilleries and 2 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 4 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Caucasus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 aaGun moved from France to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Iraq to Persia
1 fighter moved from 98 Sea Zone to Persia
1 aaGun moved from France to Holland Belgium
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 cruiser, 2 destroyers, 3 submarines and 2 transports moved from 98 Sea Zone to 94 Sea ZonePlace Units - Italians
2 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 97 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - French
Turn Complete - French
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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you got cut off at the end. the more you think about it, the more the what?
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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well, i don’t think you were losing to be honest. i think the norway take was rushed, and left your forces vulnerable and, furthermore, you lost all those transports, which imo are too valuable to lose in this situation. without the trannies, your threats on the euro axis is greatly diminished (e.g., rome and berlin are much safer now)
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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ok we roll for the 3 aa first. you get 1 hit plus:
Rolls: 1@3; Total Hits: 11@3: (1) -
well, i don’t think you were losing to be honest. i think the norway take was rushed, and left your forces vulnerable and, furthermore, you lost all those transports, which imo are too valuable to lose in this situation. without the trannies, your threats on the euro axis is greatly diminished (e.g., rome and berlin are much safer now)
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
well, the reason I thought I was losing is because there was no place I was winning. The Axis had effectively checked me at every turn, more or less. I had to do something, especially since the money had tipped pro Axis. So time was running out. Norway looked like a good bid.
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2 planes hit total. i’ll drop 2 ftrs
now r1 germany:
total power is 95, so 95/6 = 15 hits plus:
Rolls: 1@5; Total Hits: 11@5: (5) -
16 hits total for round 1 germany.
allies round 1 total power is 79/6 = 13 hits plus:
Rolls: 1@1; Total Hits: 01@1: (5) -
round 2 german power is 82/6 = 13 plus:
Rolls: 1@4; Total Hits: 11@4: (4) -
so 14 hits for germans.
allies round 2 is 53/6 = 8 plus:
Rolls: 1@5; Total Hits: 11@5: (1) -
round 3 germans get 70/6 = 11 hits plus:
Rolls: 1@4; Total Hits: 11@4: (4) -
round 3 allies 23/6 = 3 plus:
Rolls: 1@5; Total Hits: 11@5: (2) -
ok so germans win, and are left with 5 mechs, 10 art, 8 ftrs, 1 tac, and 1 bomber





