Good Game, no point going on. I am rustier than I thought.
15L axis-dominion (axis) vs Karl7 (allies +22) - take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Eastern Persia to West IndiaNon Combat Move - French
Turn Complete - French
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
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got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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you got cut off at the end. the more you think about it, the more the what?
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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well, i don’t think you were losing to be honest. i think the norway take was rushed, and left your forces vulnerable and, furthermore, you lost all those transports, which imo are too valuable to lose in this situation. without the trannies, your threats on the euro axis is greatly diminished (e.g., rome and berlin are much safer now)
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
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ok we roll for the 3 aa first. you get 1 hit plus:
Rolls: 1@3; Total Hits: 11@3: (1) -
well, i don’t think you were losing to be honest. i think the norway take was rushed, and left your forces vulnerable and, furthermore, you lost all those transports, which imo are too valuable to lose in this situation. without the trannies, your threats on the euro axis is greatly diminished (e.g., rome and berlin are much safer now)
got screwed hard on that attack in normandy…average tuv was about 50, and instead i ended up with -6. my round 1 roll was abysmal whereas yours was very much the opposite. ugh
do you still wanna offer the LL re-roll option? :lol:
again, i’m not requiring it, so if you feel you’re losing and you’d rather not, i’m ok with it. axis can probably survive it
you got the LL, use it if you like.
I am losing. This Axis sitting on on their butts strategy is really vexing. Even if the allies have a income advantage of say 20-30 its really a negative to the extent they have to transport everything. And all US new units are out of the game for a about a round give or take. So the Axis can expand just enough to get some money and then play defense a wait for the allies to do something.
The more I think about it, the more the
well, the reason I thought I was losing is because there was no place I was winning. The Axis had effectively checked me at every turn, more or less. I had to do something, especially since the money had tipped pro Axis. So time was running out. Norway looked like a good bid.
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2 planes hit total. i’ll drop 2 ftrs
now r1 germany:
total power is 95, so 95/6 = 15 hits plus:
Rolls: 1@5; Total Hits: 11@5: (5) -
16 hits total for round 1 germany.
allies round 1 total power is 79/6 = 13 hits plus:
Rolls: 1@1; Total Hits: 01@1: (5) -
round 2 german power is 82/6 = 13 plus:
Rolls: 1@4; Total Hits: 11@4: (4) -
so 14 hits for germans.
allies round 2 is 53/6 = 8 plus:
Rolls: 1@5; Total Hits: 11@5: (1) -
round 3 germans get 70/6 = 11 hits plus:
Rolls: 1@4; Total Hits: 11@4: (4) -
round 3 allies 23/6 = 3 plus:
Rolls: 1@5; Total Hits: 11@5: (2) -
ok so germans win, and are left with 5 mechs, 10 art, 8 ftrs, 1 tac, and 1 bomber
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ok so germans win, and are left with 5 mechs, 10 art, 8 ftrs, 1 tac, and 1 bomber
Ha, well done. That is probably the game then.
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ok so germans win, and are left with 5 mechs, 10 art, 8 ftrs, 1 tac, and 1 bomber
Ha, well done. That is probably the game then.
are you sure? do you want me to wrap up the turn? or do you give?
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post the turn and Ill look
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post the turn and Ill look
ok there’ll be a delay as i’m on baby-sitting duty right now. will finish up later and post





