@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X):
@BobbaRossa guess you’ll sweat a little bit =)
Yup. Went from slam dunk to shaking in my boots. Scramble?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 submarine moved from 62 Sea Zone to 55 Sea Zone
4 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier and 1 transport
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 49 / 69
Russians : 15 / 17
Japanese : 65 / 70
Americans : 51 / 73
Chinese : 4 / 6
British : 39 / 39
UK_Pacific : 6 / 4
Italians : 19 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Algeria : 2 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 49 / 69
Russians : 15 / 17
Japanese : 65 / 70
Americans : 51 / 73
Chinese : 4 / 6
British : 39 / 39
UK_Pacific : 6 / 4
Italians : 19 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Finland to Norway
1 bomber moved from Finland to Tambov
2 infantry moved from Bryansk to Tambov
1 bomber moved from Finland to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to Norway
1 tactical_bomber moved from Germany to Norway
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Western Germany to France
6 mech_infantrys moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Belarus to Archangel
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Tambov to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 fighter moved from Norway to Western Germany
2 fighters moved from Norway to Finland
3 tactical_bombers moved from Norway to Finland
1 aaGun moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Germany to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,2,6,5,1,5,1,3,4,4,2,1,1,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Urals to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Sikang to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Novosibirsk
Place Units - Russians
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Timguska : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 66 infantry and 6 mech_infantrys
Novosibirsk : 1 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Northwest Persia : 1 tactical_bomber
Production/PUs Summary :
Germans : 53 / 71
Russians : 15 / 20
Japanese : 64 / 70
Americans : 51 / 73
Chinese : 4 / 6
British : 36 / 39
UK_Pacific : 6 / 4
Italians : 19 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA, engine version: 1.8.0.5, time: 13:41:09
sorry guys, i had the hardest time trying to post the game. very frustrating.
so i emailed it instead.
note: for expediency, i assumed no intercept for you vs my 5 planes in moscow. if that’s incorrect assumption, we can roll for the intercept battle and go from there.
I quit
what am I re-doing? never played re-roll before. Am I re-rolling the turkey combat or just one round of it? I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.
what am I re-doing? never played re-roll before. Am I re-rolling the turkey combat or just one round of it? I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.
well i was thinking just re-roll the turkey battle, since that was the one that went really badly
pretty much keep the results for the other battles. if you don’t remember, i can help you reconstruct from martis (i’m good at reading them, just let me know)
ok, how should I re-roll turkey on low luck, just do it here in the forum? I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)
ok, how should I re-roll turkey on low luck, just do it here in the forum? I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)
yah, here on the forum. and then you’d edit to match the new results. do you know how to roll in forum?
I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave
I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave
UK round 1 battle:
5 inf, 5 ftrs, 2 tacs (total power = 5 + 35 + 24 = 28/6 = 4 hits)
we roll one die:
Rolls: 1@4; Total Hits: 11@4: (2)
so you got a total of 5 hits.
Turks get 1 hit and roll one die:
Rolls: 1@2; Total Hits: 01@2: (5)
ok now turks roll again for round 2, for the remaining 3 inf:
Rolls: 1@3; Total Hits: 01@3: (5)
so you lost one inf total
(big difference LOL)
I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?
I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?
oops lol yah, brain glitch there…i was thinking inf defending at 1