@Amon-Sul turn complete!
15L axis-dominion (axis) vs rgp44 (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Urals to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns and 16 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Sikang to Russia
1 infantry moved from Yenisey to Timguska
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to NovosibirskPlace Units - Russians
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Timguska : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 66 infantry and 6 mech_infantrys
Novosibirsk : 1 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 1 mech_infantry
Northwest Persia : 1 tactical_bomberProduction/PUs Summary :
Germans : 53 / 71
Russians : 15 / 20
Japanese : 64 / 70
Americans : 51 / 73
Chinese : 4 / 6
British : 36 / 39
UK_Pacific : 6 / 4
Italians : 19 / 19
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.8.0.5, time: 13:41:09
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sorry guys, i had the hardest time trying to post the game. very frustrating.
so i emailed it instead.
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note: for expediency, i assumed no intercept for you vs my 5 planes in moscow. if that’s incorrect assumption, we can roll for the intercept battle and go from there.
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I quit
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what am I re-doing? never played re-roll before. Am I re-rolling the turkey combat or just one round of it? I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.
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what am I re-doing? never played re-roll before. Am I re-rolling the turkey combat or just one round of it? I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.
well i was thinking just re-roll the turkey battle, since that was the one that went really badly
pretty much keep the results for the other battles. if you don’t remember, i can help you reconstruct from martis (i’m good at reading them, just let me know)
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ok, how should I re-roll turkey on low luck, just do it here in the forum? I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)
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ok, how should I re-roll turkey on low luck, just do it here in the forum? I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)
yah, here on the forum. and then you’d edit to match the new results. do you know how to roll in forum?
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I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave
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I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave
UK round 1 battle:
5 inf, 5 ftrs, 2 tacs (total power = 5 + 35 + 24 = 28/6 = 4 hits)
we roll one die:
Rolls: 1@4; Total Hits: 11@4: (2) -
so you got a total of 5 hits.
Turks get 1 hit and roll one die:
Rolls: 1@2; Total Hits: 01@2: (5) -
ok now turks roll again for round 2, for the remaining 3 inf:
Rolls: 1@3; Total Hits: 01@3: (5) -
so you lost one inf total
(big difference LOL)
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I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?
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I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?
oops lol yah, brain glitch there…i was thinking inf defending at 1
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that’s what i get for multi-tasking (conferenced into an all-staff meeting while typing here lol)
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sending you the game, there’s edits all over the place but I think its right let me know if there are any issues, will be back tonight, thanks for saving this game.
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sending you the game, there’s edits all over the place but I think its right let me know if there are any issues, will be back tonight, thanks for saving this game.
ok sounds good. i’ll double check it all.





