15L axis-dominion (axis) vs rgp44 (allies +18)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 56 Sea Zone
                1 fighter moved from Caroline Islands to Queensland
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                4 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine
        55 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 15 / 17
        Japanese : 65 / 70
        Americans : 51 / 73
        Chinese : 4 / 6
        British : 39 / 39
        UK_Pacific : 6 / 4
        Italians : 19 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        Algeria : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 15 / 17
        Japanese : 65 / 70
        Americans : 51 / 73
        Chinese : 4 / 6
        British : 39 / 39
        UK_Pacific : 6 / 4
        Italians : 19 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Finland to Norway
                1 bomber moved from Finland to Tambov
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Finland to Volgograd
                2 infantry moved from Rostov to Volgograd
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Finland to Norway
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Norway
                1 tactical_bomber moved from Germany to Norway

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Norway from British with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 infantry moved from Normandy Bordeaux to France
                2 artilleries moved from Western Germany to France
                6 mech_infantrys moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                1 carrier moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 fighter moved from Western Germany to Bryansk
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Belarus to Archangel
                1 bomber moved from Volgograd to Bryansk
                1 bomber moved from Tambov to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Germany to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
                1 fighter moved from Norway to Western Germany
                2 fighters moved from Norway to Finland
                3 tactical_bombers moved from Norway to Finland
                1 aaGun moved from Germany to Western Germany
                2 mech_infantrys moved from Western Germany to Denmark
                1 fighter moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                8 infantry moved from Germany to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 fighter and 2 tactical_bombers placed in Western Germany
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,2,6,5,1,5,1,3,4,4,2,1,1,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Kazakhstan to Sikang
                1 fighter moved from Kazakhstan to Sikang
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 mech_infantry moved from Urals to Archangel
                1 fighter moved from Russia to Archangel
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  3/4 hits
                        Germans roll dice for 2 infantry in Volgograd, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                2 aaGuns and 16 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter moved from Sikang to Russia
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Suiyuyan to Kansu
                1 tactical_bomber moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Novosibirsk

    Place Units - Russians
                3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Russians :

    Kansu : 2 infantry
        Timguska : 1 infantry
        Buryatia : 2 aaGuns and 17 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 66 infantry and 6 mech_infantrys
        Novosibirsk : 1 infantry and 3 mech_infantrys
        Volgograd : 1 factory_minor and 1 mech_infantry
        Northwest Persia : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 15 / 20
        Japanese : 64 / 70
        Americans : 51 / 73
        Chinese : 4 / 6
        British : 36 / 39
        UK_Pacific : 6 / 4
        Italians : 19 / 19
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA, engine version: 1.8.0.5, time: 13:41:09


  • sorry guys, i had the hardest time trying to post the game. very frustrating.

    so i emailed it instead.


  • note: for expediency, i assumed no intercept for you vs my 5 planes in moscow. if that’s incorrect assumption, we can roll for the intercept battle and go from there.

  • '15

    I quit


  • @rgp44:

    I quit

    do a LL re-roll and stay in the game.

  • '15

    what am I re-doing? never played re-roll before.  Am I re-rolling the turkey combat or just one round of it?  I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.


  • @rgp44:

    what am I re-doing? never played re-roll before.  Am I re-rolling the turkey combat or just one round of it?  I blew up the game w/o saving so i’ll just have to edit all of it, on my way out so wouldn’t be until tonight.

    well i was thinking just re-roll the turkey battle, since that was the one that went really badly

    pretty much keep the results for the other battles. if you don’t remember, i can help you reconstruct from martis (i’m good at reading them, just let me know)

  • '15

    ok, how should I re-roll turkey on low luck, just do it here in the forum?  I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)


  • @rgp44:

    ok, how should I re-roll turkey on low luck, just do it here in the forum?  I’d fight it 2 rounds and kill turkey either way only question would be what was the damage, I think its just 3 rolls (1 die each for rd 1 and then possibly 1 die for turkey depending on how many hits in rd 1)

    yah, here on the forum. and then you’d edit to match the new results. do you know how to roll in forum?

  • '15

    I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave


  • @rgp44:

    I forget the logic, I’ve done it before, I’ve almost reconstructed the turn if you want to roll the dice that would be faster, maybe I can finish before I leave

    UK round 1 battle:

    5 inf, 5 ftrs, 2 tacs (total power = 5 + 35 + 24 = 28/6 = 4 hits)

    we roll one die:

    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • so you got a total of 5 hits.

    Turks get 1 hit and roll one die:

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • ok now turks roll again for round 2, for the remaining 3 inf:

    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • so you lost one inf total

    (big difference LOL)

  • '15

    I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?


  • @rgp44:

    I should lose 3 because Turkey has 8 Infantry so that’s 2 hits on the first roll and then 1 hit for the last 3 guys, right?

    oops lol yah, brain glitch there…i was thinking inf defending at 1

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